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Head-Related Transfer Function and Acoustic Virtual Reality

Head-Related Transfer Function and Acoustic Virtual Reality
Author: Kazuhiro Iida
Publisher: Springer Nature
Total Pages: 234
Release: 2019-10-23
Genre: Medical
ISBN: 9811397457

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This book covers all aspects of head-related transfer function (HRTF), from the fundamentals through to the latest applications, such as 3D sound systems. An introductory chapter defines HRTF, describes the coordinate system used in the book, and presents the most recent research achievements in the field. HRTF and sound localization in the horizontal and median planes are then explained, followed by discussion of individual differences in HRTF, solutions to this individuality (personalization of HRTF), and methods of sound image control for an arbitrary 3D direction, encompassing both classic theory and state of the art data. The relations between HRTF and sound image distance and between HRTF and speech intelligibility are fully explored, and measurement and signal processing methods for HRTF are examined in depth. Here, supplementary material is provided to enable readers to measure and analyze HRTF by themselves. In addition, some typical HRTF databases are compared. The final two chapters are devoted to the principles and applications of acoustic virtual reality. This clearly written book will be ideal for all who wish to learn about HRTF and how to use it in their research.


Head-Related Transfer Function and Virtual Auditory Display

Head-Related Transfer Function and Virtual Auditory Display
Author: Bosun Xie
Publisher: J. Ross Publishing
Total Pages: 505
Release: 2013-07-23
Genre: Technology & Engineering
ISBN: 1604270705

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This book systematically details the basic principles and applications of head-related transfer function (HRTF) and virtual auditory display (VAD), and reviews the latest developments in the field, especially those from the author’s own state-of-the-art research group. Head-Related Transfer Function and Virtual Auditory Display covers binaural hearing and the basic principles, experimental measurements, computation, physical characteristics analyses, filter design, and customization of HRTFs. It also details the principles and applications of VADs, including headphone and loudspeaker-based binaural reproduction, virtual reproduction of stereophonic and multi-channel surround sound, binaural room simulation, rendering systems for dynamic and real-time virtual auditory environments, psychoacoustic evaluation and validation of VADs, and a variety of applications of VADs. This guide provides all the necessary knowledge and latest results for researchers, graduate students, and engineers who work in the field of HRTF and VAD.


Binaural Technology for Virtual Reality

Binaural Technology for Virtual Reality
Author: Tobias Lentz
Publisher: Logos Verlag Berlin GmbH
Total Pages: 166
Release: 2008
Genre: Computers
ISBN: 3832519351

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The use of non-intrusive virtual environments is gaining more and more importance but was focused mainly on addressing the visual sense. However, the human perception consists not only of visual input and thus it would be worthwhile to create multi-modal and interactive virtual environments. This thesis describes the techniques required to include the acoustic component into a virtual environment and furthermore the implementation of a software system, which takes advantage of these techniques to create complex acoustical scenes in real time. The system is based on the binaural technology. It features spatially distributed sound sources which are utilized to create an environment that is as authentic as possible. This comprises a description of the source, including its relevant angle-, distance- and time- dependent radiation, the sound distribution in the virtual scene (room acoustics), the perception-related consideration of all sound field components, as well as the exact reproduction of the artificial sound at the ears of the user. The focus of this thesis is put on the reproduction technology. In this context, an approach for dynamic crosstalk cancellation is presented, which enables a loudspeaker-based reproduction. The required filters are processed in real time on the basis of the position data and measured transfer functions of the outer ear. Furthermore the integration of this spatial audio system into a five-sided Virtual Reality display system is described and evaluated.


A Comparison of Various Types of Head-Related Transfer Functions for 3-D Sound in the Virtual Environment

A Comparison of Various Types of Head-Related Transfer Functions for 3-D Sound in the Virtual Environment
Author:
Publisher:
Total Pages: 0
Release: 1998
Genre:
ISBN:

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Simulation using virtual reality (VR) is becoming an effective tool for the Army in training soldiers to do their required tasks. In VR, the human operator can interact with a wide variety of computer generated worlds developed from real or imaginary scenarios or both. The training that a soldier receives by simulation is usually cost effective to the Army and in a number of cases is safer for the individual than training in the real environment. Three dimensional (3-D) sound in the virtual environment (VE) provides a more realistic simulation of acoustic environments compared to diotic (mono) or dichotic (stereo) sound presentation. The major benefit of using 3-D sound is that an individual can determine the sound source direction. When sounds that are perceived to have direction and sights that represent virtual objects that produce the sounds are provided through a head mounted display, a person can monitor and identify sources of information from all possible locations. The purpose of this study was to determine if 3-D sound generated by a 3-D sound system could enhance the realism or fidelity of the VE. The main objective of the study was to determine if an individual could distinguish the direction of a sound source within a reasonable degree of accuracy. Three dimensional sound is produced by using a mathematical representation of the filtering characteristics of the pinnae provided through head related transfer functions (HRTFs). The HRTFs can be developed by recording a generated broadband sound using a probe microphone in the ear canal and subsequently dividing the Fourier transform of the recorded sound by that of the generated sound. When digital filtering techniques are used, HRTFs can be applied to sounds through headphones. When an arbitrary sound is filtered with HRTF based filters, the sound should appear to come from specified virtual locations outside the earphones.


Auralization

Auralization
Author: Michael Vorländer
Publisher: Springer Science & Business Media
Total Pages: 341
Release: 2007-10-27
Genre: Science
ISBN: 3540488308

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This is the first focused and detailed textbook on acoustic virtual reality. Auralization is the creation of audible acoustic sceneries from computer-generated data. The term "auralization" is to be understood as being analogue to the well-known technique of "visualization". In visual illustration of scenes, data or any other meaningful information, in movie animation and in computer graphics, we describe the process of "making visible" as visualization. In acoustics, auralization is taking place when acoustic effects, primary sound signals or means of sound reinforcement or sound transmission, are processed to be presented by using electro-acoustic equipment. This book is organized as a comprehensive collection of basics, methodology and strategies of acoustic simulation and auralization.


3D Sound Synthesis Using the Head Related Transfer Function

3D Sound Synthesis Using the Head Related Transfer Function
Author:
Publisher:
Total Pages:
Release: 2004
Genre:
ISBN:

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Three-dimensional (3D) sound is a significant component of virtual reality. 3D sound systems or directional sound systems are designed to animate the sound space produced by real sound sources. In this thesis, basic concepts of 3D sound are introduced. The Head Related Transfer Functions (HRTFs) are analyzed in both the time and frequency domain. A 3D sound system is implemented using practical, measured HRTF data.


Virtual Auditory Space: Generation and Applications

Virtual Auditory Space: Generation and Applications
Author: Simon Carlile
Publisher: Springer Science & Business Media
Total Pages: 258
Release: 2013-11-11
Genre: Medical
ISBN: 3662225948

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An illusion of auditory space can be generated by the appropriate filtering of sounds presented over headphones: the so-called virtual auditory space (VAS). This book provides a bridge between many of the different disciplines that are involved in developing and exploiting this technology. The first part is fairly introductory in nature, while the second examines a number of issues relating to the generation of high fidelity virtual auditory space. The last two chapters review current research applications of VAS.


Anthropometric Individualization of Head-Related Transfer Functions Analysis and Modeling

Anthropometric Individualization of Head-Related Transfer Functions Analysis and Modeling
Author: Ramona Bomhardt
Publisher: Logos Verlag Berlin GmbH
Total Pages: 162
Release: 2017-09-04
Genre: Science
ISBN: 3832545433

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Human sound localization helps to pay attention to spatially separated speakers using interaural level and time differences as well as angle-dependent monaural spectral cues. In a monophonic teleconference, for instance, it is much more difficult to distinguish between different speakers due to missing binaural cues. Spatial positioning of the speakers by means of binaural reproduction methods using head-related transfer functions (HRTFs) enhances speech comprehension. These HRTFs are influenced by the torso, head and ear geometry as they describe the propagation path of the sound from a source to the ear canal entrance. Through this geometry-dependency, the HRTF is directional and subject-dependent. To enable a sufficient reproduction, individual HRTFs should be used. However, it is tremendously difficult to measure these HRTFs. For this reason this thesis proposes approaches to adapt the HRTFs applying individual anthropometric dimensions of a user. Since localization at low frequencies is mainly influenced by the interaural time difference, two models to adapt this difference are developed and compared with existing models. Furthermore, two approaches to adapt the spectral cues at higher frequencies are studied, improved and compared. Although the localization performance with individualized HRTFs is slightly worse than with individual HRTFs, it is nevertheless still better than with non-individual HRTFs, taking into account the measurement effort.