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Hacking World of Warcraft

Hacking World of Warcraft
Author: Daniel Gilbert
Publisher: Wiley
Total Pages: 0
Release: 2007-06-05
Genre: Computers
ISBN: 9780470110027

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Get crafty! Veteran WoW player and creator of the most popular World of Warcraft add-on (Atlas) Dan Gilbert guides you through making your stay in the world of Azeroth more exciting. Whether you’re human, dwarf, elf, or orc, you’ll feast on numerous unique hacks such as combat, artwork and model, map, interface, loot, chat, raid, PvP, and more. You’ll also learn to create and use skins and themes, write your own macros, create add-ons, and work with frames and XML so that you can improve your experience with the hottest online game on the planet—planet Earth, that is.


World of Warcraft Programming

World of Warcraft Programming
Author: James Whitehead, II
Publisher: John Wiley & Sons
Total Pages: 1234
Release: 2011-03-31
Genre: Computers
ISBN: 111808103X

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The #1 bestselling programming book is back with updated and expanded coverage of the newest release of WoW! World of Warcraft (WoW) is currently the world's largest massively multiplayer online role-playing game. The newest release, "Wrath of the Lich King," has created a demand for updated information on writing addons. This eagerly anticipated edition answers that request and is an essential reference for creating WoW addons. Written by a duo of authors who have each contributed a number of successful WoW addons, the book offers an overview of Lua and XML (the programming languages used to write addons) and includes coverage of specific pitfalls and common programming mistakes-and how to avoid them. Valuable examples show you detailed aspects of writing addons for WoW and demonstrate how to implement addon concepts such as variables, slash commands, secure templates, and more. World of Warcraft insiders share their techniques for writing addons for both the latest version of WoW as well as the new Wrath of the Lich King expansion set Guides you through the specific nuances of the WoW API with the use of detailed examples Discusses ways to distribute and host your WoW addons so others can download and use them Explains how to respond to events, create frames, and use the WoW API to interact with the game You'll be well on your way to creating exciting WoW addons with this comprehensive reference by your side. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.


Hacking

Hacking
Author: Dominik Landwehr
Publisher: Christoph Merian Verlag
Total Pages: 132
Release: 2014-10-02
Genre: Art
ISBN: 3856166548

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Seit der Popularisierung der Computertechnologie durch Personal Computer und Internet übt die Strategie des Hackings eine besondere Faszination auf die Medienkunst aus. Warum ist das so? Welche Botschaften vermitteln die Künstler mit diesen Projekten? Der zweite Band der Reihe ‹Edition Digital Culture› geht diesen Fragen auf den Grund. Ein Hack ist eigentlich eine gewitzte Lösung für ein Computerproblem. Hacken steht aber auch für das kreative Aufbrechen einer Technologie und den damit verbundenen Systemen. Ein Hacker will mehr als nur vorgegebene Regeln befolgen, er will die Systeme selbst verändern. Das macht die Figur des Hackers und seine Tätigkeit schillernd und mehrdeutig. Mit Texten von Hannes Gassert, Verena Kuni, Claus Pias, Felix Stalder und Raffael Dörig.


Research Handbook on the Law of Virtual and Augmented Reality

Research Handbook on the Law of Virtual and Augmented Reality
Author: Woodrow Barfield
Publisher: Edward Elgar Publishing
Total Pages: 712
Release: 2018-12-28
Genre: Computers
ISBN: 1786438593

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Virtual and augmented reality raise significant questions for law and policy. When should virtual world activities or augmented reality images count as protected First Amendment ‘speech’, and when are they instead a nuisance or trespass? When does copying them infringe intellectual property laws? When should a person (or computer) face legal consequences for allegedly harmful virtual acts? The Research Handbook on the Law of Virtual and Augmented Reality addresses these questions and others, drawing upon free speech doctrine, criminal law, issues of data protection and privacy, legal rights for increasingly intelligent avatars, and issues of jurisdiction within virtual and augmented reality worlds.


World of Warcraft and Philosophy

World of Warcraft and Philosophy
Author: Luke Cuddy
Publisher: ReadHowYouWant.com
Total Pages: 430
Release: 2010-08-24
Genre: Games & Activities
ISBN: 1459601173

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World of Warcraft is the most popular ever MMORPG (massively multiplayer online role playing game), with over twelve million subscribers and growing every day. WoW is everywhere - from episodes of South Park and The Simpsons, to online series like Watch the Guild, accolades and awards from game critics, prime-time commercials with William Shatner and Mr. T., and even criminal and civil courts in the real world. People marry and divorce individuals they have met in the game, realworld financial markets thrive in virtual WoW property, parents have their kids treated' for Warcraft addiction, and real-world lawsuits, vendettas, and murders have been provoked by the game. Since identities are known to be assumed, is it okay to totally misrepresent yourself in the game? Does the Corrupted Blood epidemic warn us of future public health catastrophes? How can it be wrong to steal something which doesn't exist or torture characters who don't feel pain? Is warfare really essential to the world of Warcraft? What can our own world learn from Azeroth's blend of primitivism and high-tech? A specially commissioned guild of philosophers tackle these and other hard questions in World of Warcraft and Philosophy. ''Finally, something Horde and Alliance alike can enjoy! Log off and curl up with World of Warcraft and Philosophy: you'll level up your Intellect for better boasting at your next guild party and cocktail party alike. ''


Battlefields of Negotiation

Battlefields of Negotiation
Author: Rene Glas
Publisher: Amsterdam University Press
Total Pages: 221
Release: 2013-01-03
Genre: Social Science
ISBN: 9089645004

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The massively multiplayer online role-playing game 'World of Warcraft' has become one of the most popular computer games of the past decade, introducing millions around the world to community-based play. Within the boundaries set by its design, the game encourages players to appropriate and shape the game to their own wishes, resulting in highly diverse forms of play and participation. This illuminating study frames 'World of Warcraft' as a complex socio-cultural phenomenon defined by and evolving as a result of the negotiations between groups of players as well as the game's owners, throwing new light on complex consumer- producer relationships in the increasingly participatory but still tightly controlled media of online games.


Defining Neomedievalism(s) II

Defining Neomedievalism(s) II
Author: Karl Fugelso
Publisher: DS Brewer
Total Pages: 214
Release: 2011
Genre: Art
ISBN: 184384267X

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The focus on neomedievalism at the 2007 International Conference on Medievalism, in ever more sessions at the annual International Congress on Medieval Studies, and by many recent or forthcoming publications, has left little doubt that this important new area of study is here to stay, and that medievalism must come to terms with it. In response to an essay in Studies in Medievalism XVIII defining medievalism in relationship to neomedievalism, this volume therefore begins with seven essays defining neomedievalism in relationship to medievalism.


Hackers and Hacking

Hackers and Hacking
Author: Thomas J. Holt
Publisher: Bloomsbury Publishing USA
Total Pages: 375
Release: 2013-07-19
Genre: Computers
ISBN: 1610692772

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This book provides an in-depth exploration of the phenomenon of hacking from a multidisciplinary perspective that addresses the social and technological aspects of this unique activity as well as its impact. What defines the social world of hackers? How do individuals utilize hacking techniques against corporations, governments, and the general public? And what motivates them to do so? This book traces the origins of hacking from the 1950s to today and provides an in-depth exploration of the ways in which hackers define themselves, the application of malicious and ethical hacking techniques, and how hackers' activities are directly tied to the evolution of the technologies we use every day. Rather than presenting an overly technical discussion of the phenomenon of hacking, this work examines the culture of hackers and the technologies they exploit in an easy-to-understand format. Additionally, the book documents how hacking can be applied to engage in various forms of cybercrime, ranging from the creation of malicious software to the theft of sensitive information and fraud—acts that can have devastating effects upon our modern information society.


Dissecting the Hack: The F0rb1dd3n Network, Revised Edition

Dissecting the Hack: The F0rb1dd3n Network, Revised Edition
Author: Brian Baskin
Publisher: Syngress
Total Pages: 355
Release: 2010-08-06
Genre: Computers
ISBN: 1597495697

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Dissecting the Hack: The F0rb1dd3n Network, Revised Edition, deals with hackers and hacking. The book is divided into two parts. The first part, entitled “The F0rb1dd3n Network, tells the fictional story of Bob and Leon, two kids caught up in an adventure where they learn the real-world consequence of digital actions. The second part, “Security Threats Are Real (STAR), focuses on these real-world lessons. The F0rb1dd3n Network can be read as a stand-alone story or as an illustration of the issues described in STAR. Throughout The F0rb1dd3n Network are “Easter eggs —references, hints, phrases, and more that will lead readers to insights into hacker culture. Drawing on The F0rb1dd3n Network, STAR explains the various aspects of reconnaissance; the scanning phase of an attack; the attacker’s search for network weaknesses and vulnerabilities to exploit; the various angles of attack used by the characters in the story; basic methods of erasing information and obscuring an attacker’s presence on a computer system; and the underlying hacking culture. Revised edition includes a completely NEW STAR Section (Part 2) Utilizes actual hacking and security tools in its story- helps to familiarize a newbie with the many devices and their code Introduces basic hacking techniques in real life context for ease of learning


Ethical Hacking: Techniques, Tools, and Countermeasures

Ethical Hacking: Techniques, Tools, and Countermeasures
Author: Michael G. Solomon
Publisher: Jones & Bartlett Learning
Total Pages: 437
Release: 2022-11-28
Genre: Computers
ISBN: 1284287696

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Ethical Hacking: Techniques, Tools, and Countermeasures, Fourth Edition, covers the basic strategies and tools that prepare students to engage in proactive and aggressive cyber security activities, with an increased focus on Pen testing and Red Teams. Written by subject matter experts, with numerous real-world examples, the Fourth Edition provides readers with a clear, comprehensive introduction to the many threats on the security of our cyber environments and what can be done to combat them. The text begins with an examination of the landscape, key terms, and concepts that a security professional needs to know about hackers and computer criminals who break into networks, steal information, and corrupt data. Part II provides a technical overview of hacking: how attackers target cyber resources and the methodologies they follow. Part III studies those methods that are most effective when dealing with hacking attacks, especially in an age of increased reliance on distributed devices.