Gurps Traveller Humaniti
Author | : EDS Staff |
Publisher | : Steve Jackson Games |
Total Pages | : 0 |
Release | : 2002-09 |
Genre | : |
ISBN | : 9781556345210 |
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Author | : EDS Staff |
Publisher | : Steve Jackson Games |
Total Pages | : 0 |
Release | : 2002-09 |
Genre | : |
ISBN | : 9781556345210 |
Author | : David L. Pulver |
Publisher | : Steve Jackson Games |
Total Pages | : 0 |
Release | : 1998-11 |
Genre | : Fantasy games |
ISBN | : 9781556343612 |
-- Describes two of the most important alien races in the popular GURPS Travellers series. -- Includes deck plans of four alien ships. -- By top GURPS writer David Pulver.
Author | : Andy Slack |
Publisher | : Steve Jackson Games |
Total Pages | : 0 |
Release | : 1999-07 |
Genre | : |
ISBN | : 9781556343926 |
-- Describes two of the most important alien races in the popular GURPS Traveller series. -- Includes deck plans of five alien ships The Aslan want your planet. The K'kree want to kill you. Good thing they don't get along. This book is intended for use with GURPS Traveller, but can be used as a sourcebook for any science fiction roleplaying game.
Author | : H. Beam Piper |
Publisher | : BEYOND BOOKS HUB |
Total Pages | : 5 |
Release | : 2024-02-01 |
Genre | : Comics & Graphic Novels |
ISBN | : |
"Space Viking" is a science fiction novel written by H. Beam Piper. First published in 1963, the novel is set in the distant future and explores themes of space exploration, interstellar conflict, and the consequences of power and ambition.
Author | : Kenneth Hite |
Publisher | : Steve Jackson Games |
Total Pages | : 244 |
Release | : 2017-02-16 |
Genre | : Games & Activities |
ISBN | : 9781556348136 |
Infinite Worlds . . . Infinite Adventure! The good news is, there are other Earths. Maybe an infinite number. The bad news is, somebody out there doesn't like us. The shuttles of Infinity Unlimited jump between parallel Earths, seeking adventure, profit, knowledge, and even entertainment. But a parallel called Centrum has also developed the technology to hop between the worlds . . . and it wants to rule them all. The Infinity Patrol must deal with their ruthless rivals, as well as with world-jumping criminals, and with the possibility that the secret of dimension travel might escape to some of the really nasty alternate worlds like Reich-5. Welcome to the core setting of GURPS Fourth Edition! Every other GURPS setting is on one of the Infinite Worlds timelines . . . whether they know it or not! GMs can use this to create a whole meta-campaign, or just as an excuse to move characters between worlds when the plot requires it. Compiled by Kenneth Hite, the master of alternate histories, GURPS Infinite Worlds combines and updates material from GURPS Time Travel, GURPS Alternate Earths, and GURPS Alternate Earths 2 into one volume, and gives dozens of new worlds to explore as well! This is the complete genre book on both alternative-world gaming and time travel. It offers detailed advice on the unique challenges of running this type of campaign, and on designing and playing characters who regularly cross between settings. It also provides a wide variety of suitable threats and hazards - from evil cross-time Nazis and cosmic conspiracies to "ordinary" monsters and disasters. And it gives guidelines for building alternate worlds from the perspectives of the setting, the story, and the rules. Whether you're playing accidental travelers or the hardened troops of the Infinity Patrol, this book is your gateway to adventure. Infinite adventure.
Author | : Steve Jackson Games |
Publisher | : Steve Jackson Games |
Total Pages | : 0 |
Release | : 2002-09 |
Genre | : Fantasy games |
ISBN | : 9781556345203 |
Author | : David Morgan-Mar |
Publisher | : Steve Jackson Games |
Total Pages | : 244 |
Release | : 2017-02-16 |
Genre | : Games & Activities |
ISBN | : 9781556348143 |
The Future is Alive "Who needs chrome, pal? Meat is where it's at now. Mother Nature always did it best -- she just needed a little help. Get down to the black clinic, old-timer, and you can be 15 again. That is, if you still want to be human at all." It's the technology of the posthuman age: biotech! Upgrade your old body with steroids and smart drugs, transplants, and viral nano . . . or just get a new one. Maybe you don't think being human is so great? Then improve on nature with eugenics and gene-fixing. Or just go parahuman: if you love cats, become one! The technology's changing fast, but you'll have lots of time to get used to it -- death is only a temporary inconvenience with cryonics and immortality drugs. And who needs silicon and steel? Vatbrain biocomputers are where it's really at! But it's not just about the future. GURPS Bio-Tech includes a full range of 19th, 20th, and 21st-century medical equipment, from early vaccines to surgical robots, along with game stats for the world's most deadly diseases. GURPS Bio-Tech also includes a complete set of character templates for biotech professions, rules for biotech magic, and two original campaign settings: an alternate Earth ruled by a clone of Alexander the Great, and a living starship on its way to colonize an alien world! Say goodbye to your old body. Have you upgraded your genetics this year? This is the second edition of GURPS Bio-Tech. It has been revised to the GURPS Fourth Edition rules and expanded to cover medicine, drugs, magic, and new technologies. Some entries were introduced in GURPS Space, GURPS Robots, and the Transhuman Space series.
Author | : Steve Jackson |
Publisher | : Steve Jackson Games |
Total Pages | : 276 |
Release | : 2018-03-19 |
Genre | : Games & Activities |
ISBN | : 9781556348266 |
Adventure in any world you can think of, with GURPS, the Generic Universal RolePlaying System - the most flexible roleplaying system you can use. If you haven't yet upgraded to the Fourth Edition . . . you're a completist . . . or you're looking for a dose of nostalgia, here's the previous edition! It's easy to learn - you can jump right in with the included quick-start rules, pre-designed characters, and an easy-to-play solo adventure. The Basic Set is designed to be "Game Master-friendly," with Table of Contents, Glossary, Appendix, and Index, as well as lots of examples.
Author | : Jon F. Zeigler |
Publisher | : Steve Jackson Games |
Total Pages | : 240 |
Release | : 2009-03-01 |
Genre | : Games |
ISBN | : 9781556347979 |
"This volume will help you create campaigns of every style, from science fantasy to space opera to realistic. Recreate your favorite science-fiction background, or develop an original world of your own"--Cover.
Author | : Sean Punch |
Publisher | : |
Total Pages | : 34 |
Release | : 2000 |
Genre | : Games & Activities |
ISBN | : |