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GURPS: Space

GURPS: Space
Author: Jon F. Zeigler
Publisher: Steve Jackson Games
Total Pages: 240
Release: 2009-03-01
Genre: Games
ISBN: 9781556347979

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"This volume will help you create campaigns of every style, from science fantasy to space opera to realistic. Recreate your favorite science-fiction background, or develop an original world of your own"--Cover.


Gurps Ultra-Tech

Gurps Ultra-Tech
Author: David L. Pulver
Publisher: Steve Jackson Games
Total Pages: 240
Release: 2007-01-08
Genre: Games
ISBN: 9781556347535

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Gurps Basic Set: Campaigns

Gurps Basic Set: Campaigns
Author: David L. Pulver
Publisher: GURPS: Generic Universal Role
Total Pages: 0
Release: 2004
Genre: Games & Activities
ISBN: 9781556347306

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"GURPS is the most flexible roleplaying system ever created. With just this book, you can adventure in any world you can imagine"--Cover


Under Pressure

Under Pressure
Author: Constantine Thomas
Publisher: Steve Jackson Games
Total Pages: 160
Release: 2003-09-01
Genre:
ISBN: 9781556346781

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GURPS Lite

GURPS Lite
Author: Sean Punch
Publisher:
Total Pages: 34
Release: 2000
Genre: Games & Activities
ISBN:

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Interstellar Wars

Interstellar Wars
Author: Paul Drye
Publisher: Steve Jackson Games
Total Pages: 0
Release: 2005-07
Genre: Fantasy games
ISBN: 9781556347467

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The struggle between the First Imperium and the Terran Confederation has always been a pivotal era in Marc Miller's Traveller universe. Now, for the first time, Traveller players can explore this rich setting.


Transhuman Space in the Well

Transhuman Space in the Well
Author: EDS Staff
Publisher: Steve Jackson Games
Total Pages: 0
Release: 2002-05
Genre:
ISBN: 9781556344824

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Transhuman Space

Transhuman Space
Author: David Pulver
Publisher: Steve Jackson Games
Total Pages: 144
Release: 2003-02-01
Genre: Games
ISBN: 9781556345869

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Gurps Bio-Tech

Gurps Bio-Tech
Author: David Morgan-Mar
Publisher: Steve Jackson Games
Total Pages: 244
Release: 2017-02-16
Genre: Games & Activities
ISBN: 9781556348143

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The Future is Alive "Who needs chrome, pal? Meat is where it's at now. Mother Nature always did it best -- she just needed a little help. Get down to the black clinic, old-timer, and you can be 15 again. That is, if you still want to be human at all." It's the technology of the posthuman age: biotech! Upgrade your old body with steroids and smart drugs, transplants, and viral nano . . . or just get a new one. Maybe you don't think being human is so great? Then improve on nature with eugenics and gene-fixing. Or just go parahuman: if you love cats, become one! The technology's changing fast, but you'll have lots of time to get used to it -- death is only a temporary inconvenience with cryonics and immortality drugs. And who needs silicon and steel? Vatbrain biocomputers are where it's really at! But it's not just about the future. GURPS Bio-Tech includes a full range of 19th, 20th, and 21st-century medical equipment, from early vaccines to surgical robots, along with game stats for the world's most deadly diseases. GURPS Bio-Tech also includes a complete set of character templates for biotech professions, rules for biotech magic, and two original campaign settings: an alternate Earth ruled by a clone of Alexander the Great, and a living starship on its way to colonize an alien world! Say goodbye to your old body. Have you upgraded your genetics this year? This is the second edition of GURPS Bio-Tech. It has been revised to the GURPS Fourth Edition rules and expanded to cover medicine, drugs, magic, and new technologies. Some entries were introduced in GURPS Space, GURPS Robots, and the Transhuman Space series.


Gurps Mars

Gurps Mars
Author: EDS Staff
Publisher: Steve Jackson Games
Total Pages: 0
Release: 2002-04
Genre:
ISBN: 9781556345340

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