Gurps Magic PDF Download
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Author | : Steve Jackson |
Publisher | : Steve Jackson Games |
Total Pages | : 244 |
Release | : 2016-11-28 |
Genre | : Games & Activities |
ISBN | : 9781556348112 |
Download GURPS MAGIC Book in PDF, ePub and Kindle
Now available in softcover, this GURPS Fourth Edition book combines the spells from the Third Edition GURPS Magic and GURPS Grimoire, plus dozens of all-new spells, for the ultimate tome of magic! Within these pages, crackling with mystic energies, you'll find: The core magic system for GURPS, expanding on the material presented in the Basic Set . . . rules for learning magic, casting spells, enchanting magic items, and more! Complete alchemy rules . . . creating magical elixirs, using them, and even researching new ones . . . with an extensive list of known elixirs and their powers. Alternatives to the core magic system, including complete rules for improvised magic and rune magic. There are also guidelines for the GM who wants to change how magic works in particular worlds in a multi-world campaign. Plus special material from the GURPS Magic Items series and Wizards. This is a powerful book, indeed. Use it wisely.
Author | : Phil Masters |
Publisher | : Steve Jackson Games |
Total Pages | : 276 |
Release | : 2016-11-21 |
Genre | : Games |
ISBN | : 9781556348099 |
Download GURPS THAUMATOLOGY Book in PDF, ePub and Kindle
Feel the Power! Fantasy settings are defined by their magic . . . so different worlds need different magic systems. GURPS Thaumatology has GURPS Fourth Edition updates of the best Third Edition magic variants, plus many all-new options. This mighty tome includes: Minor tweaks for the spell-based magic of the Basic Set: restructuring prerequisites and colleges, modifying Magery and mana, new magical energy sources, adapting spells on the fly, and more. Radical revisions of spell-based magic, including detailed versions of the clerical and ritual magic options hinted at in the Basic Set, and the return of that Third Edition classic, "unlimited mana." Traditional alternatives to spells, such as ceremonial, spirit-mediated, and runic magic. World-shaking freeform magic. Magic as inherent powers. An in-depth look at material magic, with new alchemy, herbalism, and enchantment options; rules for free-willed items and magical gadgets; and guidelines for "the stuff of raw magic." Notes on adapting real-world occult concepts - such as the Laws of Magic, astrology, and traditional material components - to any magic system. Guidelines for running magic-oriented games, advice on combining magic systems, and detailed outlines for four distinctly different fantastic campaigns. The softcover reprint contains the same material as the earlier print run (updated for the latest errata, of course!), with black-and-white interiors and a lower price. GURPS Thaumatology requires the GURPS Basic Set, Fourth Edition. GURPS Magic is recommended but not required. The discussions of different magical styles would enhance any game that features magic.
Author | : David L. Pulver |
Publisher | : GURPS: Generic Universal Role |
Total Pages | : 0 |
Release | : 2004 |
Genre | : Games & Activities |
ISBN | : 9781556347306 |
Download Gurps Basic Set: Campaigns Book in PDF, ePub and Kindle
"GURPS is the most flexible roleplaying system ever created. With just this book, you can adventure in any world you can imagine"--Cover
Author | : Steve Jackson Games |
Publisher | : Steve Jackson Games |
Total Pages | : 0 |
Release | : 2004-10 |
Genre | : Games & Activities |
ISBN | : 9781556345197 |
Download Gurps Fantasy Book in PDF, ePub and Kindle
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Author | : Warren "Mook" Wilson |
Publisher | : Steve Jackson Games |
Total Pages | : 76 |
Release | : 2017-07-24 |
Genre | : Games & Activities |
ISBN | : 9781556348082 |
Download How to Be a Gurps GM Book in PDF, ePub and Kindle
The Student's Guide to Ultimate Power GURPS! A game with infinite possibilities. Even those familiar with this award-winning system may not feel they've mastered the fundamentals . . . and those just starting with this game may feel lost amid the possibilities. You want help. You could use a guide. You need How to Be a GURPS GM. For the player, this supplement offers insight into how to create the perfect character to fit your vision, plus three examples of character creation and two new fantasy templates. The chapter dedicated to customizing combat and using various options can be particularly helpful for new and veteran players in making aggressive altercations even more exciting. For the Game Master, the supplement discusses everything needed to run a campaign: how to prepare the game setting, assist the players with the creation of their heroes, create challenging and engaging encounters, and design and run the first adventure. The included overview of the Fourth Edition line, plus recommended resource lists for eight popular genres, can help the GM decide which supplements will be most helpful to craft a new campaign. This supplement also provides canonical insight from Sean "Dr. Kromm" Punch, who draws on decades of experience answering questions and providing clarifications as the GURPS Line Editor. Throughout, it follows a group of example players new to GURPS, from when their GM first opens the Basic Set through the starting session of their inaugural adventure. How to Be a GURPS GM is an invaluable aid for getting started with GURPS, bridging the previously perilous step between reading the Basic Set and participating in your first game. Half of power is knowing how to use it. With How to Be a GURPS GM, you'll be on your way to unleashing the full potential of GURPS like never before!
Author | : Sean Punch |
Publisher | : Steve Jackson Games |
Total Pages | : 128 |
Release | : 1998-04 |
Genre | : Games |
ISBN | : 9781556342707 |
Download Gurps Wizards Book in PDF, ePub and Kindle
-- 28 different templates for quick creation of wizard characters. -- Cover by award-winning fantasy artist Rowena! GURPS Wizards is the complete guide to magical character design. It has essays on 28 wizard archetypes, accompanied by templates that let you quickly design complete and efficient characters.
Author | : Drew Bittner |
Publisher | : Steve Jackson Games |
Total Pages | : 128 |
Release | : 1992-04-01 |
Genre | : Games |
ISBN | : 9781556342073 |
Download GURPS Magic Items 2 Book in PDF, ePub and Kindle
-- Hundreds more magical items to add zest and variety to any fantasy game. -- Eight new magic shops, to add to a GM's world background.
Author | : Kenneth Hite |
Publisher | : Steve Jackson Games |
Total Pages | : 244 |
Release | : 2017-02-16 |
Genre | : Games & Activities |
ISBN | : 9781556348136 |
Download Gurps Infinite Worlds Book in PDF, ePub and Kindle
Infinite Worlds . . . Infinite Adventure! The good news is, there are other Earths. Maybe an infinite number. The bad news is, somebody out there doesn't like us. The shuttles of Infinity Unlimited jump between parallel Earths, seeking adventure, profit, knowledge, and even entertainment. But a parallel called Centrum has also developed the technology to hop between the worlds . . . and it wants to rule them all. The Infinity Patrol must deal with their ruthless rivals, as well as with world-jumping criminals, and with the possibility that the secret of dimension travel might escape to some of the really nasty alternate worlds like Reich-5. Welcome to the core setting of GURPS Fourth Edition! Every other GURPS setting is on one of the Infinite Worlds timelines . . . whether they know it or not! GMs can use this to create a whole meta-campaign, or just as an excuse to move characters between worlds when the plot requires it. Compiled by Kenneth Hite, the master of alternate histories, GURPS Infinite Worlds combines and updates material from GURPS Time Travel, GURPS Alternate Earths, and GURPS Alternate Earths 2 into one volume, and gives dozens of new worlds to explore as well! This is the complete genre book on both alternative-world gaming and time travel. It offers detailed advice on the unique challenges of running this type of campaign, and on designing and playing characters who regularly cross between settings. It also provides a wide variety of suitable threats and hazards - from evil cross-time Nazis and cosmic conspiracies to "ordinary" monsters and disasters. And it gives guidelines for building alternate worlds from the perspectives of the setting, the story, and the rules. Whether you're playing accidental travelers or the hardened troops of the Infinity Patrol, this book is your gateway to adventure. Infinite adventure.
Author | : Sean Punch |
Publisher | : |
Total Pages | : 34 |
Release | : 2000 |
Genre | : Games & Activities |
ISBN | : |
Download GURPS Lite Book in PDF, ePub and Kindle
Author | : EDS Staff |
Publisher | : Steve Jackson Games |
Total Pages | : 0 |
Release | : 2002-09 |
Genre | : |
ISBN | : 9781556344183 |
Download Gurps Magic Items 3 Book in PDF, ePub and Kindle