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Gurps Cyberpunk

Gurps Cyberpunk
Author: Loyd Blankenship
Publisher: Steve Jackson Games
Total Pages: 128
Release: 1990-11-01
Genre: Games
ISBN: 9781556341687

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-- The book that was confiscated by the Secret Service because they thought it contained hacking secrets! (It doesn't) -- Nominated for the Origins Award for Best Roleplaying Supplement.


Gurps Cyberworld

Gurps Cyberworld
Author: Paul Hume
Publisher: Steve Jackson Games
Total Pages:
Release: 1993-05-01
Genre:
ISBN: 9781556342356

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Fantasirollespil.


Gurps Basic Set: Campaigns

Gurps Basic Set: Campaigns
Author: David L. Pulver
Publisher: GURPS: Generic Universal Role
Total Pages: 0
Release: 2004
Genre: Games & Activities
ISBN: 9781556347306

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"GURPS is the most flexible roleplaying system ever created. With just this book, you can adventure in any world you can imagine"--Cover


Gurps Infinite Worlds

Gurps Infinite Worlds
Author: Kenneth Hite
Publisher: Steve Jackson Games
Total Pages: 244
Release: 2017-02-16
Genre: Games & Activities
ISBN: 9781556348136

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Infinite Worlds . . . Infinite Adventure! The good news is, there are other Earths. Maybe an infinite number. The bad news is, somebody out there doesn't like us. The shuttles of Infinity Unlimited jump between parallel Earths, seeking adventure, profit, knowledge, and even entertainment. But a parallel called Centrum has also developed the technology to hop between the worlds . . . and it wants to rule them all. The Infinity Patrol must deal with their ruthless rivals, as well as with world-jumping criminals, and with the possibility that the secret of dimension travel might escape to some of the really nasty alternate worlds like Reich-5. Welcome to the core setting of GURPS Fourth Edition! Every other GURPS setting is on one of the Infinite Worlds timelines . . . whether they know it or not! GMs can use this to create a whole meta-campaign, or just as an excuse to move characters between worlds when the plot requires it. Compiled by Kenneth Hite, the master of alternate histories, GURPS Infinite Worlds combines and updates material from GURPS Time Travel, GURPS Alternate Earths, and GURPS Alternate Earths 2 into one volume, and gives dozens of new worlds to explore as well! This is the complete genre book on both alternative-world gaming and time travel. It offers detailed advice on the unique challenges of running this type of campaign, and on designing and playing characters who regularly cross between settings. It also provides a wide variety of suitable threats and hazards - from evil cross-time Nazis and cosmic conspiracies to "ordinary" monsters and disasters. And it gives guidelines for building alternate worlds from the perspectives of the setting, the story, and the rules. Whether you're playing accidental travelers or the hardened troops of the Infinity Patrol, this book is your gateway to adventure. Infinite adventure.


Gurps Ultra-Tech

Gurps Ultra-Tech
Author: David L. Pulver
Publisher: Steve Jackson Games
Total Pages: 240
Release: 2007-01-08
Genre: Games
ISBN: 9781556347535

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Reality's Edge

Reality's Edge
Author: Joseph McGuire
Publisher: Bloomsbury Publishing
Total Pages: 144
Release: 2019-08-22
Genre: Games & Activities
ISBN: 1472826639

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Hyper-reality. The area between the thriving mass of humanity known as the Sprawl and the digital refuge of Cyberspace. This is your playground. As a Showrunner, you can see and manipulate the flow of digital data through the real world – for you, reality is limitless. Welcome to Reality's Edge, a skirmish wargame set in a dystopian cyberpunk future, where players take on the roles of Showrunners – mercenary hackers who lead small teams of trusted operatives and disposable freelancers. Funded by shadow backers, the Showrunners accept jobs from faceless clients for profit, glory, and better chrome... always better chrome. Battles take place in the concrete jungle known as the Sprawl, but Showrunners must remain wary of the threat posed by Cyberspace. Hacking is pivotal to the game, with data nodes, robots, machines, and even enemy chrome presenting potential targets for a cunning Console Cowboy. In an ongoing campaign, each skirmish offers you the opportunity to earn experience and equipment, from advanced weaponry and synthetics to cyber-implants, biological enhancements, clones, and much more. This is a world obsessed with whether something can be done, not whether it should.


Gurps Steam Tech

Gurps Steam Tech
Author: EDS Staff
Publisher: Steve Jackson Games
Total Pages: 0
Release: 2001-12
Genre:
ISBN: 9781556345630

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The Hacker Crackdown

The Hacker Crackdown
Author:
Publisher:
Total Pages:
Release:
Genre:
ISBN:

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Features the book, "The Hacker Crackdown," by Bruce Sterling. Includes a preface to the electronic release of the book and the chronology of the hacker crackdown. Notes that the book has chapters on crashing the computer system, the digital underground, law and order, and the civil libertarians.


GURPS Ultra-Tech 2

GURPS Ultra-Tech 2
Author: David L. Pulver
Publisher: Steve Jackson Games
Total Pages: 0
Release: 1997-08
Genre: Fantasy games
ISBN: 9781556343377

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-- Hundreds of different science fiction devices...weapons, computers, armor, exotic medicine, and much more. -- By one of the GURPS system's most popular authors.


GURPS Lite

GURPS Lite
Author: Sean Punch
Publisher:
Total Pages: 34
Release: 2000
Genre: Games & Activities
ISBN:

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