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Guild of Erotic Artists

Guild of Erotic Artists
Author: Colin Ballard
Publisher: The Guild of Erotic Artists
Total Pages: 160
Release: 2005-01
Genre:
ISBN: 9780954946401

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Erotic Art by Living Artists

Erotic Art by Living Artists
Author:
Publisher: Artnetworks
Total Pages: 111
Release: 1988
Genre: Art
ISBN: 9780940899049

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Erotic Drawings

Erotic Drawings
Author: Andrew Tilly
Publisher:
Total Pages: 80
Release: 1986
Genre: Erotic drawing
ISBN:

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Velvet Guild Collection 1

Velvet Guild Collection 1
Author: Ninya
Publisher: Ninya
Total Pages: 222
Release: 2020-02-09
Genre: Fiction
ISBN:

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Friends Don’t Let Friends Stay Vanilla. Contains Episodes 1 2 3 4. Each episode is a kinky escape you can devour in an hour with an ensemble cast of six very unique BDSM enthusiasts. "Realistic BDSM. It's well-written, fast-paced, and hot. Keeping you on the edge of your seat the entire time." You’ll meet Aimee, a middle-aged failure, scraping by month to month, raising a headstrong teenager alone. To make ends meet she creates Velvet Guild, an online forum that teaches willing couples basic BDSM techniques using a house party demonstration format. She’s a submissive in the bedroom, but a fearless entrepreneur outside it and will use every single one of her resources to secure a better life for her daughter Raven. Her best friend and current Dom is Jagger, a retired special ops military dog handler, and unlikely BDSM 101, instructor. He loves encouraging Aimee’s drive in business, savoring her full submission in the bedroom. Over forty, grey hair and dimples, he knows what he wants and nearly always gets it. James is a gray hat hacker, a digital Robin Hood, using scammy ways to get his revenge on the wealthy. After nearly collaring Aimee, he’s licking his wounds with other willing partners he finds online. Asher is a bi-sexual chameleon, who identifies as a switch. He’s an erotic art dealer who is making a name for himself one lavish and lewd acquisition at a time. Zaya is bi-racial dominatrix, who’s dedication to finding a cure for her brother’s cancer pushed her into a kinky career path all over Europe. Her sixty-seven-year-old boss Trixie, has her own sketchy past but has risen from the ashes as the owner of Underground Bound, the most sought after dungeon in Frankfurt. “No Billionaires and Doe-Eyed Dolts. It’s hot with a plot!” Velvet Guild is a fresh addictive series that explores real-life kink and your next BDSM guilty pleasure.


Dictionary of Erotic Artists

Dictionary of Erotic Artists
Author: Eugene C. Burt
Publisher: McFarland
Total Pages: 356
Release: 2010-05-24
Genre: Art
ISBN:

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"This alphabetically arranged dictionary of artists known to have produced works depicting sexual imagery profiles the artists from ancient times to the present. Each entry offers biographical information, including the artist's name and any variants, birth and death dates, geographic focus, a description of the artist's media, training and the nature of their artistic output"--Provided by publisher.


Ingres

Ingres
Author: Stephane Guegan
Publisher: Flammarion-Pere Castor
Total Pages: 108
Release: 2006-09-05
Genre: Art
ISBN:

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"Ingres, described by Baudelaire as a painter of "profound sensual delights," has not always been acknowledged as such by the art world. Ingres was also an artist of great erotic intensity and raw sexuality - and these unsuspected facets of his oeuvre are explored here in depth and in detail." "This handful of hidden treasures, shocking enough in their time to be banished from polite society, today reward a thorough examination that opens our eyes to a new and enlightening perspective on Ingres."--Jacket.


Sexuality in Role-Playing Games

Sexuality in Role-Playing Games
Author: Ashley ML Brown
Publisher: Routledge
Total Pages: 157
Release: 2015-03-05
Genre: Games & Activities
ISBN: 1317607023

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Role-playing games offer a chance to pretend, make believe, and share fantasy. They often invoke heavy themes into their game play: morality, violence, politics, spirituality, or sexuality. Although interesting moral debates perennially appear in the media and academia concerning the appropriateness of games’ ability to deal with such adult concepts, very little is known about the intersection between games, playfulness, and sexuality and what this might mean for players. This book offers an in-depth, ethnographic look into the phenomenon of erotic role-play through the experiences of players in multiplayer and tabletop role-playing games. Brown explores why participants engage in erotic role-play; discusses the rules involved in erotic role-play; and uncovers what playing with sexuality in ludic environments means for players, their partners, and their everyday lives. Taken together, this book provides a rich, nuanced, and detailed account of a provocative topic.


John Vassos

John Vassos
Author: Danielle Shapiro
Publisher: U of Minnesota Press
Total Pages: 401
Release: 2016-03-30
Genre: Architecture
ISBN: 1452951756

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What should a television look like? How should a dial on a radio feel to the touch? These were questions John Vassos asked when the Radio Corporation of America (RCA) asked him to design the first mass-produced television receiver, the TRK-12, which had its spectacular premier at the 1939 New York World’s Fair. Vassos emigrated from Greece and arrived in the United States in 1918. His career spans the evolution of central forms of mass media in the twentieth century and offers a template for understanding their success. This is Vassos’s legacy—shaping the way we interact with our media technologies. Other industrial designers may be more celebrated, but none were more focused on making radio and television attractive and accessible to millions of Americans. In John Vassos: Industrial Design for Modern Life, Danielle Shapiro is the first to examine the life and work of RCA’s key consultant designer through the rise of radio and television and into the computer era. Vassos conceived a vision for the look of new technologies still with us today. A founder of the Industrial Designers Society of America, he was instrumental in the development of a self-conscious industrial design profession during the late 1920s and 1930s and into the postwar period. Drawing on unpublished records and correspondence, Shapiro creates a portrait of a designer whose early artistic work in books like Phobia and Contempo critiqued the commercialization of modern life but whose later design work sought to accommodate it. Replete with rich behind-the-product stories of America’s design culture in the 1930s through the 1950s, this volume also chronicles the emergence of what was to become the nation’s largest media company and provides a fascinating glimpse into its early corporate culture. In our current era of watching TV on an iPod or a smartphone, Shapiro stimulates broad discussions of the meaning of technological design for mass media in daily life.


Game Love

Game Love
Author: Jessica Enevold
Publisher: McFarland
Total Pages: 284
Release: 2015-01-09
Genre: Games & Activities
ISBN: 147661878X

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What does love have to do with gaming? As games have grown in complexity, they have increasingly included narratives that seek to engage players with love in a variety of ways. While media attention often focuses on violent emotions and behavior in gaming, love has always been central to the experience. We love to play games, we have titles that we love, and sometimes we love too much or love terrible games for their shortcomings. Love in gaming is rather like love in life--often complicated and frustrating but also exciting and gratifying. This collection of fresh essays explores the meaning and role of love in gaming, describing a number of ways--from coding to cosplay--in which love can be expressed in, for and around games. Investigating how gaming involves love is also key to understanding the growing importance of games and gamers as cultural markers.