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Guidelines for Software Authors

Guidelines for Software Authors
Author: Caxton Software Publishing
Publisher:
Total Pages:
Release: 1981
Genre:
ISBN: 9780863120008

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Guide to the Software Engineering Body of Knowledge (Swebok(r))

Guide to the Software Engineering Body of Knowledge (Swebok(r))
Author: IEEE Computer Society
Publisher:
Total Pages: 348
Release: 2014
Genre: Computer software
ISBN: 9780769551661

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In the Guide to the Software Engineering Body of Knowledge (SWEBOK(R) Guide), the IEEE Computer Society establishes a baseline for the body of knowledge for the field of software engineering, and the work supports the Society's responsibility to promote the advancement of both theory and practice in this field. It should be noted that the Guide does not purport to define the body of knowledge but rather to serve as a compendium and guide to the knowledge that has been developing and evolving over the past four decades. Now in Version 3.0, the Guide's 15 knowledge areas summarize generally accepted topics and list references for detailed information. The editors for Version 3.0 of the SWEBOK(R) Guide are Pierre Bourque (Ecole de technologie superieure (ETS), Universite du Quebec) and Richard E. (Dick) Fairley (Software and Systems Engineering Associates (S2EA)).


Software Engineering, The Development Process

Software Engineering, The Development Process
Author: Richard H. Thayer
Publisher: Wiley-IEEE Computer Society Press
Total Pages: 544
Release: 2005-11-11
Genre: Computers
ISBN: 9780471684176

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Volume 1 of Software Engineering, Third Edition includes reprinted and newly authored papers that describe the technical processes of software development and the associated business and societal context. Together with Volume 2, which describes the key processes that support development, the two volumes address the key issues and tasks facing the software engineer today. The two volumes provide a self-teaching guide and tutorial for software engineers who desire to qualify themselves as Certified Software Development Professionals (CSDP) as described at the IEEE Computer Society Web site (www.computer.org/certification), while also gaining a fuller understanding of standards-based software development. Both volumes consist of original papers written expressly for the two volumes, as well as authoritative papers from the IEEE archival journals, along with papers from other highly regarded sources. The papers and introductions of each chapter provide an orientation to the key concepts and activities described in the new 2004 version as well as the older 2001 version of the Software Engineering Body of Knowledge (SWEBOK), with many of the key papers having been written by the authors of the corresponding chapters of the SWEBOK. Software Engineering is further anchored in the concepts of IEEE/EIA 12207.0-1997 Standard for Information Technology--Software Life Cycle Processes, which provides a framework for all primary and supporting processes, activities, and tasks associated with software development. As the only self-help guide and tutorial based on IEEE/EIA 12207.0--1997, this is an essential reference for software engineers, programmers, and project managers. This volume can also form part of an upper-division undergraduate or graduate-level engineering course. Each chapter in this volume consists of an introduction to the chapter's subject area and an orientation to the relevant areas of the SWEBOK, followed by the supporting articles and, where applicable, the specific IEEE software engineering standard. By emphasizing the IEEE software engineering standards, the SWEBOK, and the contributions of key authors, the two volumes provide a comprehensive orientation to the landscape of software engineering as practiced today. Contents: * Key concepts and activities of software and systems engineering * Societal and legal contexts in which software development takes place * Key IEEE software engineering standards * Software requirements and methods for developing them * Essential concepts and methods of software design * Guidelines for the selection and use of tools and methods * Major issues and activities of software construction * Software development testing * Preparation and execution of software maintenance programs


Composing Software

Composing Software
Author: Eric Elliott
Publisher:
Total Pages: 246
Release: 2018-12-27
Genre:
ISBN: 9781661212568

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All software design is composition: the act of breaking complex problems down into smaller problems and composing those solutions. Most developers have a limited understanding of compositional techniques. It's time for that to change.In "Composing Software", Eric Elliott shares the fundamentals of composition, including both function composition and object composition, and explores them in the context of JavaScript. The book covers the foundations of both functional programming and object oriented programming to help the reader better understand how to build and structure complex applications using simple building blocks.You'll learn: Functional programmingObject compositionHow to work with composite data structuresClosuresHigher order functionsFunctors (e.g., array.map)Monads (e.g., promises)TransducersLensesAll of this in the context of JavaScript, the most used programming language in the world. But the learning doesn't stop at JavaScript. You'll be able to apply these lessons to any language. This book is about the timeless principles of software composition and its lessons will outlast the hot languages and frameworks of today. Unlike most programming books, this one may still be relevant 20 years from now.This book began life as a popular blog post series that attracted hundreds of thousands of readers and influenced the way software is built at many high growth tech startups and fortune 500 companies


Effective Methods for Software Engineering

Effective Methods for Software Engineering
Author: Boyd L. Summers
Publisher: CRC Press
Total Pages: 414
Release: 2020-07-28
Genre: Computers
ISBN: 1000052710

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Software is important because it is used by a great many people in companies and institutions. This book presents engineering methods for designing and building software. Based on the author’s experience in software engineering as a programmer in the defense and aerospace industries, this book explains how to ensure a software that is programmed operates according to its requirements. It also shows how to develop, operate, and maintain software engineering capabilities by instilling an engineering discipline to support programming, design, builds, and delivery to customers. This book helps software engineers to: Understand the basic concepts, standards, and requirements of software engineering. Select the appropriate programming and design techniques. Effectively use software engineering tools and applications. Create specifications to comply with the software standards and requirements. Utilize various methods and techniques to identify defects. Manage changes to standards and requirements. Besides providing a technical view, this book discusses the moral and ethical responsibility of software engineers to ensure that the software they design and program does not cause serious problems. Software engineers tend to be concerned with the technical elegance of their software products and tools, whereas customers tend to be concerned only with whether a software product meets their needs and is easy and ready to use. This book looks at these two sides of software development and the challenges they present for software engineering. A critical understanding of software engineering empowers developers to choose the right methods for achieving effective results. Effective Methods for Software Engineering guides software programmers and developers to develop this critical understanding that is so crucial in today’s software-dependent society.


Writing Effective Use Cases

Writing Effective Use Cases
Author: Alistair Cockburn
Publisher: Pearson Education
Total Pages: 301
Release: 2001
Genre: Business & Economics
ISBN: 0201702258

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This guide will help readers learn how to employ the significant power of use cases to their software development efforts. It provides a practical methodology, presenting key use case concepts.


Software Pioneers

Software Pioneers
Author: Manfred Broy
Publisher: Springer Science & Business Media
Total Pages: 714
Release: 2012-12-06
Genre: Computers
ISBN: 3642594123

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A lucid statement of the philosophy of modular programming can be found in a 1970 textbook on the design of system programs by Gouthier and Pont [1, l Cfl0. 23], which we quote below: A well-defined segmentation of the project effort ensures system modularity. Each task fonos a separate, distinct program module. At implementation time each module and its inputs and outputs are well-defined, there is no confusion in the intended interface with other system modules. At checkout time the in tegrity of the module is tested independently; there are few sche duling problems in synchronizing the completion of several tasks before checkout can begin. Finally, the system is maintained in modular fashion; system errors and deficiencies can be traced to specific system modules, thus limiting the scope of detailed error searching. Usually nothing is said about the criteria to be used in dividing the system into modules. This paper will discuss that issue and, by means of examples, suggest some criteria which can be used in decomposing a system into modules. A Brief Status Report The major advancement in the area of modular programming has been the development of coding techniques and assemblers which (1) allow one modu1e to be written with little knowledge of the code in another module, and (2) alJow modules to be reas sembled and replaced without reassembly of the whole system.


Software Project Effort Estimation

Software Project Effort Estimation
Author: Adam Trendowicz
Publisher: Springer
Total Pages: 483
Release: 2014-05-07
Genre: Computers
ISBN: 3319036297

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Software effort estimation is one of the oldest and most important problems in software project management, and thus today there are a large number of models, each with its own unique strengths and weaknesses in general, and even more importantly, in relation to the environment and context in which it is to be applied. Trendowicz and Jeffery present a comprehensive look at the principles of software effort estimation and support software practitioners in systematically selecting and applying the most suitable effort estimation approach. Their book not only presents what approach to take and how to apply and improve it, but also explains why certain approaches should be used in specific project situations. Moreover, it explains popular estimation methods, summarizes estimation best-practices, and provides guidelines for continuously improving estimation capability. Additionally, the book offers invaluable insights into project management in general, discussing issues including project trade-offs, risk assessment, and organizational learning. Overall, the authors deliver an essential reference work for software practitioners responsible for software effort estimation and planning in their daily work and who want to improve their estimation skills. At the same time, for lecturers and students the book can serve as the basis of a course in software processes, software estimation, or project management.


User Stories Applied

User Stories Applied
Author: Mike Cohn
Publisher: Addison-Wesley Professional
Total Pages: 291
Release: 2004-03-01
Genre: Computers
ISBN: 0132702649

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Thoroughly reviewed and eagerly anticipated by the agile community, User Stories Applied offers a requirements process that saves time, eliminates rework, and leads directly to better software. The best way to build software that meets users' needs is to begin with "user stories": simple, clear, brief descriptions of functionality that will be valuable to real users. In User Stories Applied, Mike Cohn provides you with a front-to-back blueprint for writing these user stories and weaving them into your development lifecycle. You'll learn what makes a great user story, and what makes a bad one. You'll discover practical ways to gather user stories, even when you can't speak with your users. Then, once you've compiled your user stories, Cohn shows how to organize them, prioritize them, and use them for planning, management, and testing. User role modeling: understanding what users have in common, and where they differ Gathering stories: user interviewing, questionnaires, observation, and workshops Working with managers, trainers, salespeople and other "proxies" Writing user stories for acceptance testing Using stories to prioritize, set schedules, and estimate release costs Includes end-of-chapter practice questions and exercises User Stories Applied will be invaluable to every software developer, tester, analyst, and manager working with any agile method: XP, Scrum... or even your own home-grown approach.