Graphics Interface 2009 PDF Download

Are you looking for read ebook online? Search for your book and save it on your Kindle device, PC, phones or tablets. Download Graphics Interface 2009 PDF full book. Access full book title Graphics Interface 2009.

Graphics Interface 2009

Graphics Interface 2009
Author: Amy Gooch
Publisher: A K Peters/CRC Press
Total Pages: 0
Release: 2009-07-06
Genre: Computers
ISBN: 9781568814704

Download Graphics Interface 2009 Book in PDF, ePub and Kindle

With contributions by top graphics researchers and professionals, this volume covers computer graphics, interactive systems, and human-computer interaction. Graphics Interface occupies a niche among conferences in that it seeks to combine and bridge research topics in and across these areas. Beginning in 1969 as the “Canadian Man-Computer Communications Seminar” (CMCCS), it is the oldest regularly scheduled computer graphics and human-computer interaction conference. Graphics Interface 2009 took place in Kelowna, British Columbia, Canada from May 25 to May 27. The papers contributed here are from talks given at the annual Graphics Interface conference.


Graphics Interface 2014

Graphics Interface 2014
Author: Paul G. Kry
Publisher: CRC Press
Total Pages: 250
Release: 2020-11-25
Genre: Computers
ISBN: 1000106985

Download Graphics Interface 2014 Book in PDF, ePub and Kindle

This book is the proceedings of the 40th annual Graphics Interface conference-the oldest continuously scheduled conference in the field. The book includes high-quality papers on recent advances in interactive systems, human computer interaction, and graphics from around the world. It covers the following topics: shading and rendering, geometric modeling and meshing, image-based rendering, image synthesis and realism, computer animation, real-time rendering, non-photorealistic rendering, interaction techniques, human interface devices, augmented reality, data and information visualization, mobile computing, haptic and tangible interfaces, and perception.


The Computer Graphics Interface

The Computer Graphics Interface
Author: Karla Steinbrugge Chauveau
Publisher: Butterworth-Heinemann
Total Pages: 395
Release: 2014-05-16
Genre: Computers
ISBN: 1483144879

Download The Computer Graphics Interface Book in PDF, ePub and Kindle

The Computer Graphics Interface provides a concise discussion of computer graphics interface (CGI) standards. The title is comprised of seven chapters that cover the concepts of the CGI standard. Figures and examples are also included. The first chapter provides a general overview of CGI; this chapter covers graphics standards, functional specifications, and syntactic interfaces. Next, the book discusses the basic concepts of CGI, such as inquiry, profiles, and registration. The third chapter covers the CGI concepts and functions, while the fourth chapter deals with the concept of graphic objects. Chapter 5 discusses segments, while Chapter 6 tackles raster devices. The last chapter covers mechanism for manipulating graphic objects through the use of input/output devices. The text will be of great use to both novice and expert computer graphics artist, particularly those who are involved in designing user interface.


Interactive Sketch-based Interfaces and Modelling for Design

Interactive Sketch-based Interfaces and Modelling for Design
Author: Alexandra Bonnici
Publisher: CRC Press
Total Pages: 303
Release: 2023-05-31
Genre: Technology & Engineering
ISBN: 1000824039

Download Interactive Sketch-based Interfaces and Modelling for Design Book in PDF, ePub and Kindle

Sketching is a natural and intuitive communication tool used for expressing concepts and ideas that are difficult to communicate through text or speech alone. In design applications, drawings are used at various stages of the design process: from the early concept drawings scribbled on a piece of paper to immersive interactions in which users manipulate and adjust the 3D form of an object in virtual or augmented reality environments. This variety in drawing activities brings about the need for different interpretation strategies that support not only the sketching activity itself, but also allow sketch-based interactions, such as sketch-based queries, to take place. In this book, we explore the different drawing approaches used in design and the algorithms required for processing and interpreting the different sketches and drawings in design. The book is divided into two parts. The first part focuses on sketching in the 2D domain. This includes the digitization of offline and paperbased sketches, techniques for online sketch recognition, observations of user drawing habits, algorithms for inferring depth from 2D drawings, as well as non-photorealistic rendering techniques that are then applied to sketch-based queries. The second part of the book focuses on 3D sketching in virtual or augmented reality spaces. Here, we present the processing and rendering of the 3D strokes, the different interaction devices available for 3D sketching, and look at different applications where immersive 3D sketching has been applied with success.


Computer-Generated Images

Computer-Generated Images
Author: Nadia Magnenat-Thalmann
Publisher: Springer Science & Business Media
Total Pages: 495
Release: 2012-12-06
Genre: Computers
ISBN: 4431680330

Download Computer-Generated Images Book in PDF, ePub and Kindle

Research, development, and applications in computer graphics have dramatically expanded in recent years. Because of decreasing prices, superior hardware is now being used and image quality is better than ever. Many people now require image-synthesis techniques and software for their applicaions. Moreover, the techniques of computer ani mation have become very popular. In this book, we present a wide range of applications of computer graphics. This book is a collection of 44 papers in various areas of computer graphics selected from papers presented at Graphics Interface '85. Graphics Interface '85, held from May 27 to 31 in Montreal, was the first truly international computer graphics conference in Canada. This year, for the first time, the conference was presented jointly by the Com puter Graphics Society and the Canadian Man-Computer Communications Society. This new arrangement gave the conference international scope. The conference was spon sored by the Department of Communications in Ottawa, the Department of Science and Technology in Quebec, Supply and Services Canada, the Natural Sciences and Engineer ing Research Council of Canada, Hydro-Quebec, the "Association Canadienne Fran«aise pour I' Avancement des Sciences", and the Canadian Broadcasting Corpora tion. Graphics Interface '85 was organized by "1'Ecole des Hautes Etudes Commerciales" of the University of Montreal. Over 100 papers were submitted to the conference , but 64 were selected by the inter national program committee for presentation. This book contains new expanded versions of the papers.


Innovations and Advances in Computer, Information, Systems Sciences, and Engineering

Innovations and Advances in Computer, Information, Systems Sciences, and Engineering
Author: Khaled Elleithy
Publisher: Springer Science & Business Media
Total Pages: 1204
Release: 2012-08-28
Genre: Technology & Engineering
ISBN: 1461435358

Download Innovations and Advances in Computer, Information, Systems Sciences, and Engineering Book in PDF, ePub and Kindle

Innovations and Advances in Computer, Information, Systems Sciences, and Engineering includes the proceedings of the International Joint Conferences on Computer, Information, and Systems Sciences, and Engineering (CISSE 2011). The contents of this book are a set of rigorously reviewed, world-class manuscripts addressing and detailing state-of-the-art research projects in the areas of Industrial Electronics, Technology and Automation, Telecommunications and Networking, Systems, Computing Sciences and Software Engineering, Engineering Education, Instructional Technology, Assessment, and E-learning.


Advances in GPU Research and Practice

Advances in GPU Research and Practice
Author: Hamid Sarbazi Azad
Publisher: Morgan Kaufmann
Total Pages: 774
Release: 2016-09-15
Genre: Computers
ISBN: 0128037881

Download Advances in GPU Research and Practice Book in PDF, ePub and Kindle

Advances in GPU Research and Practice focuses on research and practices in GPU based systems. The topics treated cover a range of issues, ranging from hardware and architectural issues, to high level issues, such as application systems, parallel programming, middleware, and power and energy issues. Divided into six parts, this edited volume provides the latest research on GPU computing. Part I: Architectural Solutions focuses on the architectural topics that improve on performance of GPUs, Part II: System Software discusses OS, compilers, libraries, programming environment, languages, and paradigms that are proposed and analyzed to help and support GPU programmers. Part III: Power and Reliability Issues covers different aspects of energy, power, and reliability concerns in GPUs. Part IV: Performance Analysis illustrates mathematical and analytical techniques to predict different performance metrics in GPUs. Part V: Algorithms presents how to design efficient algorithms and analyze their complexity for GPUs. Part VI: Applications and Related Topics provides use cases and examples of how GPUs are used across many sectors. Discusses how to maximize power and obtain peak reliability when designing, building, and using GPUs Covers system software (OS, compilers), programming environments, languages, and paradigms proposed to help and support GPU programmers Explains how to use mathematical and analytical techniques to predict different performance metrics in GPUs Illustrates the design of efficient GPU algorithms in areas such as bioinformatics, complex systems, social networks, and cryptography Provides applications and use case scenarios in several different verticals, including medicine, social sciences, image processing, and telecommunications


Interface Support for Creativity, Productivity, and Expression in Computer Graphics

Interface Support for Creativity, Productivity, and Expression in Computer Graphics
Author: Ursyn, Anna
Publisher: IGI Global
Total Pages: 355
Release: 2018-10-05
Genre: Computers
ISBN: 1522573720

Download Interface Support for Creativity, Productivity, and Expression in Computer Graphics Book in PDF, ePub and Kindle

Interfaces within computers, computing, and programming are consistently evolving and continue to be relevant to computer science as it progresses. Advancements in human-computer interactions, their aesthetic appeal, ease of use, and learnability are made possible due to the creation of user interfaces and result in further growth in science, aesthetics, and practical applications. Interface Support for Creativity, Productivity, and Expression in Computer Graphics is a collection of innovative research on usability, the apps humans use, and their sensory environment. While highlighting topics such as image datasets, augmented reality, and visual storytelling, this book is ideally designed for researchers, academicians, graphic designers, programmers, software developers, educators, multimedia specialists, and students seeking current research on uniting digital content with the physicality of the device through applications, thus addressing sensory perception.


Real-Time Shadows

Real-Time Shadows
Author: Elmar Eisemann
Publisher: CRC Press
Total Pages: 399
Release: 2011-07-27
Genre: Computers
ISBN: 1568814380

Download Real-Time Shadows Book in PDF, ePub and Kindle

Important elements of games, movies, and other computer-generated content, shadows are crucial for enhancing realism and providing important visual cues. In recent years, there have been notable improvements in visual quality and speed, making high-quality realistic real-time shadows a reachable goal. Real-Time Shadows is a comprehensive guide to the theory and practice of real-time shadow techniques. It covers a large variety of different effects, including hard, soft, volumetric, and semi-transparent shadows. The book explains the basics as well as many advanced aspects related to the domain of shadow computation. It presents interactive solutions and practical details on shadow computation. The authors compare various algorithms for creating real-time shadows and illustrate how they are used in different situations. They explore the limitations and failure cases, advantages and disadvantages, and suitability of the algorithms in several applications. Source code, videos, tutorials, and more are available on the book’s website www.realtimeshadows.com.