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GPU Pro 360 Guide to 3D Engine Design

GPU Pro 360 Guide to 3D Engine Design
Author: Wolfgang Engel
Publisher: CRC Press
Total Pages: 370
Release: 2018-12-07
Genre: Computers
ISBN: 1351172476

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Wolfgang Engel’s GPU Pro 360 Guide to 3D Engine Design gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers the design of a 3D engine. This volume is complete with articles by leading programmers that focus on various aspects of 3D engine design such as quality and optimization as well as high-level architecture. GPU Pro 360 Guide to 3D Engine Design is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise. Key Features: Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in rapidly evolving field of real-time rendering Takes practical approach that helps graphics programmers solve their daily challenges


GPU Pro 360 Guide to Rendering

GPU Pro 360 Guide to Rendering
Author: Wolfgang Engel
Publisher: CRC Press
Total Pages: 566
Release: 2018-04-27
Genre: Computers
ISBN: 1351261517

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Wolfgang Engel’s GPU Pro 360 Guide to Rendering gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers real-time rendering. This volume is complete with 32 articles by leading programmers that focus on the ability of graphics processing units to process and generate rendering in exciting ways. GPU Pro 360 Guide to Rendering is comprised of ready-to-use ideas and efficient procedures that can help solve many rendering programming challenges that may arise. Key Features: Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, and mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in the rapidly evolving field of real-time rendering Takes a practical approach that helps graphics programmers solve their daily challenges


GPU Pro 360 Guide to Rendering

GPU Pro 360 Guide to Rendering
Author: Wolfgang F. Engel
Publisher:
Total Pages: 565
Release: 2018
Genre: Computer graphics
ISBN: 9781351261494

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"Wolfgang Engel's GPU Pro 360 Guide to Rendering gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers rendering. This volume is complete with 32 articles by leading programmers that focus on the ability of graphics processing units to process and generate rendering in exciting ways. GPU Pro 360 Guide to Rendering is comprised of ready-to-use ideas and efficient procedures that can help solve many rendering programming challenges that may arise"--


GPU Pro 360 Guide to Image Space

GPU Pro 360 Guide to Image Space
Author: Wolfgang Engel
Publisher: CRC Press
Total Pages: 217
Release: 2018-12-03
Genre: Computers
ISBN: 1351052217

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Wolfgang Engel’s GPU Pro 360 Guide to Image Space gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers various algorithms that operate primarily in image space. This volume is complete with 15 articles by leading programmers speaks to the power and convenience of working in screen space. GPU Pro 360 Guide to Image Space is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise. Key Features: Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in rapidly evolving field of real-time rendering Takes practical approach that helps graphics programmers solve their daily challenges


GPU Pro 360 Guide to Mobile Devices

GPU Pro 360 Guide to Mobile Devices
Author: Wolfgang Engel
Publisher: CRC Press
Total Pages: 256
Release: 2018-09-24
Genre: Computers
ISBN: 1351137980

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This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016) into a convenient single source anthology covering rendering techniques in computer graphics. It covers ready-to-use ideas and procedures that can help solve many computer graphics programming challenges. The articles by leading programmerscontained in this volume reflects the methods and techniques used to sample real-world phenomenon or to model special effects using these methods and techniques in their work.


GPU Pro 360 Guide to Lighting

GPU Pro 360 Guide to Lighting
Author: Wolfgang Engel
Publisher: CRC Press
Total Pages: 490
Release: 2018-12-20
Genre: Computers
ISBN: 1351201212

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This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016) into a convenient single source anthology covering 3D engine design in computer graphics. It covers ready-to-use ideas and procedures that can help solve many computer graphics programming challenges. The articles by leading programmerscontained in this volume focus on engine-level optimization techniques useful for modern games.


GPU Pro 7

GPU Pro 7
Author: Wolfgang Engel
Publisher: CRC Press
Total Pages: 322
Release: 2016-03-23
Genre: Computers
ISBN: 1498742548

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The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro 7: Advanc


GPU PRO 360 Guide to GPGPU

GPU PRO 360 Guide to GPGPU
Author: Wolfgang Engel
Publisher: CRC Press
Total Pages: 381
Release: 2018-10-31
Genre: Computers
ISBN: 1351052098

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Wolfgang Engel’s GPU Pro 360 Guide to GPGPU gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers general purpose GPU. This volume is complete with 19 articles by leading programmers that focus on the techniques that go beyond the normal pixel and triangle scope of GPUs and take advantage of the parallelism of modern graphics processors to accomplish such tasks. GPU Pro 360 Guide to GPGPU is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise. Key Features: Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in rapidly evolving field of real-time rendering Takes practical approach that helps graphics programmers solve their daily challenges


GPU Pro 6

GPU Pro 6
Author: Wolfgang Engel
Publisher: CRC Press
Total Pages: 574
Release: 2015-07-28
Genre: Computers
ISBN: 1482264625

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The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro6: Advance


GPU Pro 360 Guide to Geometry Manipulation

GPU Pro 360 Guide to Geometry Manipulation
Author: Wolfgang Engel
Publisher: CRC Press
Total Pages: 404
Release: 2018-04-17
Genre: Computers
ISBN: 1351339516

Download GPU Pro 360 Guide to Geometry Manipulation Book in PDF, ePub and Kindle

Wolfgang Engel’s GPU Pro 360 Guide to Geometry Manipulation gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers geometry manipulation in computer graphics. This volume is complete with 19 articles by leading programmers that focus on the ability of graphics processing units to process and generate geometry in exciting ways. GPU Pro 360 Guide to Geometry Manipulation is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise. Key Features: Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in the rapidly evolving field of real-time rendering Takes a practical approach that helps graphics programmers solve their daily challenges