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Gods, Games, and Globilization

Gods, Games, and Globilization
Author: Rebecca Alpert
Publisher:
Total Pages: 320
Release: 2019-11
Genre:
ISBN: 9780881467222

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The Spirit of the Game

The Spirit of the Game
Author: Paul Emory Putz
Publisher: Oxford University Press
Total Pages: 279
Release: 2024-10-02
Genre: History
ISBN: 0190091061

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Displays of religious faith have become commonplace on America's baseball diamonds, basketball courts, football fields, and beyond. How did religion become so entwined with big-time sports in America? The Spirit of the Game provides the answer to this question by offering a sweeping history of the Christian athlete movement in the United States--and its impact on American religion and the religion of sports.


Playing with Religion in Digital Games

Playing with Religion in Digital Games
Author: Heidi A. Campbell
Publisher: Indiana University Press
Total Pages: 314
Release: 2014-04-28
Genre: Games & Activities
ISBN: 0253012635

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Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers a unique perspective to the intersections of religion and the virtual world.


The Globalization of God

The Globalization of God
Author: Dara Molloy
Publisher: iUniverse
Total Pages: 204
Release: 2015-11-10
Genre: Fiction
ISBN: 1491760435

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Roman Catholicism was the first multinational corporation Preaching was the forerunner of advertising Roman Catholicism created the template for the spread of commercial globalisation through multinational corporations For global Christianity to succeed all local expressions of Christianity had to be suppressed. These included Celtic Christianity. For 800 years the Roman church tried to break the independent spirit of Celtic Christianity Despite being defeated in 1014 at the Battle of Clontarf, the Irish Vikings, through their urban bishops, were key actors in the imposition of Roman episcopal structures of church throughout Ireland in the 12th century There was an invasion of Norman monks to Ireland which began in 1142, twenty-five years before the military invasion in 1167 The ecclesiastical colonisation of Ireland meant that: a Roman episcopal and diocesan structure replaced the Celtic monastic structure Norman colonisers destroyed Celtic monasteries and replaced them with imported European religious orders Cistercian monasteries in Ireland were required to have French abbots and sometimes these were imposed by force no Irishman was allowed to become a bishop or attain any ecclesiastical high office St Malachy of Armagh betrayed his own Celtic heritage and was a key figure in bringing about the ecclesiastical colonisation of Ireland Monotheism is the mythical container for globalization Humans will fail to return to a sustainable way of living on this planet until the mythological container of monotheism is replaced by new bioregional spiritualities that go beyond both monotheism and polytheism


The God Market

The God Market
Author: Meera Nanda
Publisher: NYU Press
Total Pages: 280
Release: 2011-10-01
Genre: Religion
ISBN: 1583673105

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Conventional wisdom says that integration into the global marketplace tends to weaken the power of traditional faith in developing countries. But, as Meera Nanda argues in this path-breaking book, this is hardly the case in today’s India. Against expectations of growing secularism, India has instead seen a remarkable intertwining of Hinduism and neoliberal ideology, spurred on by a growing capitalist class. It is this “State-Temple-Corporate Complex,” she claims, that now wields decisive political and economic power, and provides ideological cover for the dismantling of the Nehru-era state-dominated economy. According to this new logic, India’s rapid economic growth is attributable to a special “Hindu mind,” and it is what separates the nation’s Hindu population from Muslims and others deemed to be “anti-modern.” As a result, Hindu institutions are replacing public ones, and the Hindu “revival” itself has become big business, a major source of capital accumulation. Nanda explores the roots of this development and its possible future, as well as the struggle for secularism and socialism in the world’s second-most populous country.


Games, Groups, and the Global Good

Games, Groups, and the Global Good
Author: Simon A. Levin
Publisher: Springer Science & Business Media
Total Pages: 288
Release: 2009-06-09
Genre: Business & Economics
ISBN: 3540854363

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How do groups form, how do institutions come into being, and when do moral norms and practices emerge? This volume explores how game-theoretic approaches can be extended to consider broader questions that cross scales of organization, from individuals to cooperatives to societies. Game theory' strategic formulation of central problems in the analysis of social interactions is used to develop multi-level theories that examine the interplay between individuals and the collectives they form. The concept of cooperation is examined at a higher level than that usually addressed by game theory, especially focusing on the formation of groups and the role of social norms in maintaining their integrity, with positive and negative implications. The authors suggest that conventional analyses need to be broadened to explain how heuristics, like concepts of fairness, arise and become formalized into the ethical principles embraced by a society.


Religion in the Age of Re-Globalization

Religion in the Age of Re-Globalization
Author: Roland Benedikter
Publisher: Springer Nature
Total Pages: 412
Release: 2021-12-13
Genre: Political Science
ISBN: 3030808572

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This book provides a concise introduction into twenty-one trends that are transforming the role of religion and spirituality in “re-globalizing” societies. In referring to processes of “re-globalization”, the book draws attention to profound ongoing changes in the patterns and mechanisms of contemporary globalization. Inter- and transdisciplinary in its approach, clearly structured, and easy to read, the book analyzes the impact of religious self-understanding, rhetoric, and practice on five core fields: economics, politics, culture, demography, and technology. In turn, it describes the effects of these five fields on religion and spirituality themselves. This book represents a broad, encompassing overview of the main transformations that religion is undergoing today. Roland Benedikter combines a “big picture” approach with a keen attention to the details of specific case studies. With its clear and accessible structure and timely examples, this book is ideally suited for students of international relations and religious studies, and will also appeal to researchers engaged in those fields and to interested general readers. The book is also apt to serve as an encompassing basis for contemporary debates in civil society, including both grassroots and expert discussions.


Experiencing Globalization

Experiencing Globalization
Author: Derrick M. Nault
Publisher: Anthem Press
Total Pages: 227
Release: 2013-02-01
Genre: Social Science
ISBN: 0857285599

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This collection of essays, with special reference to Asia, analyzes religion through lived experience and reveals how religious phenomena are inextricably linked to globalizing processes.


The Market as God

The Market as God
Author: Harvey Cox
Publisher: Harvard University Press
Total Pages: 283
Release: 2016-09-12
Genre: Religion
ISBN: 0674973151

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“Essential and thoroughly engaging...Harvey Cox’s ingenious sense of how market theology has developed a scripture, a liturgy, and sophisticated apologetics allow us to see old challenges in a remarkably fresh light.” —E. J. Dionne, Jr. We have fallen in thrall to the theology of supply and demand. According to its acolytes, the Market is omniscient, omnipotent, and omnipresent. It can raise nations and ruin households, and comes complete with its own doctrines, prophets, and evangelical zeal. Harvey Cox brings this theology out of the shadows, demonstrating that the way the world economy operates is shaped by a global system of values that can be best understood as a religion. Drawing on biblical sources and the work of social scientists, Cox points to many parallels between the development of Christianity and the Market economy. It is only by understanding how the Market reached its “divine” status that can we hope to restore it to its proper place as servant of humanity. “Cox argues that...we are now imprisoned by the dictates of a false god that we ourselves have created. We need to break free and reclaim our humanity.” —Forbes “Cox clears the space for a new generation of Christians to begin to develop a more public and egalitarian politics.” —The Nation


Global Game Industries and Cultural Policy

Global Game Industries and Cultural Policy
Author: Anthony Fung
Publisher: Springer
Total Pages: 344
Release: 2017-02-10
Genre: Political Science
ISBN: 3319407600

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This is the first book that sheds light on global game industries and cultural policy. The scope covers the emerging and converging theory and models on cultural industries and its development, and their connection to national cultural policy and globalization. The primary focus of the book is on Asian cultural policy and industries while there are implicit comparisons throughout the book to compare Asia to other global markets. This book is aimed at advanced undergraduates, graduate students and faculty members in programs addressing cultural policy and digital games. It will also be of interest to those within the cultural policy community and to digital games professionals.