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Go Go Eco: Apple

Go Go Eco: Apple
Author: Claire Philip
Publisher: Sunbird Books
Total Pages: 10
Release: 2021-08-22
Genre:
ISBN: 9781503760462

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What happens to an apple after you've munched it? Find out in this amazing recycling journey. Interactive fun for young eco-heroes includes turning the wheel to drop the apple core in the food waste bin, and pulling the slider to see new apples grow!


Go, Go, Apple

Go, Go, Apple
Author:
Publisher: Go Go Eco!
Total Pages:
Release: 2021-04-15
Genre:
ISBN: 9781914011023

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Go Go Eco Apple Novelty Board

Go Go Eco Apple Novelty Board
Author: I. Kids P
Publisher: Sunbird Books
Total Pages: 0
Release: 2021-05
Genre:
ISBN: 9781503760523

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What happens to an apple after you've munched it? Find out in this amazing recycling journey. Interactive fun for young eco-heroes includes turning the wheel to drop the apple core in the food waste bin, and pulling the slider to see new apples grow!


Go Go Eco: Tin Can

Go Go Eco: Tin Can
Author: Claire Philip
Publisher: Sunbird Books
Total Pages: 10
Release: 2021-08-22
Genre:
ISBN: 9781503760455

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What happens to a tin can once you've slurped your soup? Find out in this amazing recycling journey. Interactive fun for your young eco-heroes includes turning the wheel to drop the can in the recycling bin, and pulling the slider to move the assembly line of shiny new cans!


Go, Go, Tin Can

Go, Go, Tin Can
Author:
Publisher: Go Go Eco!
Total Pages:
Release: 2021-04-15
Genre:
ISBN: 9781914011054

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Apple Game Frameworks and Technologies

Apple Game Frameworks and Technologies
Author: Tammy Coron
Publisher: Pragmatic Bookshelf
Total Pages: 500
Release: 2021-05-11
Genre: Computers
ISBN: 9781680507843

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Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to social integration and monetization, this complete tour of Apple's powerful suite of game technologies covers it all. Familiar with Swift but new to game development? No problem. Start with the basics and then layer in the complexity as you work your way through three exciting - and fully playable - games. In the end, you'll know everything you need to go off and create your own video game masterpiece for any Apple platform. Discover the power of Apple Game Frameworks, Xcode, and Swift by building three exciting games: Gloop Drop - a new twist on a classic arcade game, Val's Revenge - a roguelike dungeon crawler, and Hog - a social player vs. player mobile dice game. With Apple Game Frameworks, you can create high-performance, power-efficient games that work across all Apple platforms, including iOS, macOS, tvOS, and watchOS. In this book, you'll discover how to... Design and develop rich 2D gaming experiences using Apple's built-in game frameworks. Harness the power of SpriteKit using Xcode and Swift to create engaging player experiences. Use the visual Scene Editor to build complete scenes. Unleash the power of the Particle Editor to create amazing effects. Use GameplayKit to add advanced features to your games like pathfinding, artificial intelligence, and complex rule systems. Build larger, more complex worlds with tile maps and Xcode's visual Tile Map editor. Bring people together using GameKit and Game Center, Apple's social gaming network. Increase revenue with third-party banner ads and rewarded ads using Google AdMob (tm). Monetize your games with StoreKit and in-app purchases. So, grab your gear and get your game on - it's time to level up your skills. What You Need: macOS Mojave 10.14.6 or newer Xcode 11.3 or newer Basic knowledge of Swift 5.1.4 or newer


The Death and Life of the Great Lakes

The Death and Life of the Great Lakes
Author: Dan Egan
Publisher: W. W. Norton & Company
Total Pages: 384
Release: 2017-03-07
Genre: Science
ISBN: 0393246442

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New York Times Bestseller Winner of the Los Angeles Times Book Prize Winner of the J. Anthony Lukas Award "Nimbly splices together history, science, reporting and personal experiences into a taut and cautiously hopeful narrative.… Egan’s book is bursting with life (and yes, death)." —Robert Moor, New York Times Book Review The Great Lakes—Erie, Huron, Michigan, Ontario, and Superior—hold 20 percent of the world’s supply of surface fresh water and provide sustenance, work, and recreation for tens of millions of Americans. But they are under threat as never before, and their problems are spreading across the continent. The Death and Life of the Great Lakes is prize-winning reporter Dan Egan’s compulsively readable portrait of an ecological catastrophe happening right before our eyes, blending the epic story of the lakes with an examination of the perils they face and the ways we can restore and preserve them for generations to come.


Hello, World! How Do Apples Grow?

Hello, World! How Do Apples Grow?
Author: Jill McDonald
Publisher: Doubleday Books for Young Readers
Total Pages: 26
Release: 2019-02-05
Genre: Juvenile Nonfiction
ISBN: 0525578765

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Learn from home and explore the world with these fun and easy board books! Young children love to eat apples and go to orchards. Here's a Hello, World! board book that teaches toddlers all about how apples grow—from seed to sapling to tree to applesauce. Hello, World! is a series designed to introduce first nonfiction concepts to babies and toddlers. Told in clear and easy terms ("Apple seeds start to grow when they are planted in soil and given sunlight, water, and fresh air") and featuring bright, cheerful illustrations, Hello, World! is a perfect way to bring science, nature, and culture into the busy world of a toddler, where learning never stops. Look for all the books in the Hello, World! series: •Solar System •Weather •Backyard Bugs •Birds •Dinosaurs •My Body •How Do Apples Grow? •Ocean Life •Moon Landing •Pets •Arctic Animals •Construction Site •Rainforest Animals •Planet Earth •Reptiles •Cars and Trucks •Music •Baby Animals •On the Farm


How to Travel with a Salmon

How to Travel with a Salmon
Author: Umberto Eco
Publisher: HMH
Total Pages: 259
Release: 1995-09-15
Genre: Humor
ISBN: 0547540434

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“Impishly witty and ingeniously irreverent” essays on topics from cell phones to librarians, by the author of The Name of the Rose and Foucault’s Pendulum (The Atlantic Monthly). A cosmopolitan curmudgeon the Los Angeles Times called “the Andy Rooney of academia”—known for both nonfiction and novels that have become blockbuster New York Times bestsellers—Umberto Eco takes readers on “a delightful romp through the absurdities of modern life” (Publishers Weekly) as he journeys around the world and into his own wildly adventurous mind. From the mundane details of getting around on Amtrak or in the back of a cab, to reflections on computer jargon and soccer fans, to more important issues like the effects of mass media and consumer civilization—not to mention the challenges of trying to refrigerate an expensive piece of fish at an English hotel—this renowned writer, semiotician, and philosopher provides “an uncanny combination of the profound and the profane” (San Francisco Chronicle). “Eco entertains with his clever reflections and with his unique persona.” —Kirkus Reviews Translated from the Italian by William Weaver