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Getting Started with Html5 Websocket Programming

Getting Started with Html5 Websocket Programming
Author: Vangos Pterneas
Publisher:
Total Pages: 110
Release: 2013
Genre: Computers
ISBN: 9781782166962

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Getting Started with HTML5 Websocket Programming takes a tutorial-based approach.This book is for anyone who wants to build high-performance, true, real-time web applications. Being familiar with frontend web development (HTML / XHTML, JavaScript) would be ideal.


WebSocket Essentials – Building Apps with HTML5 WebSockets

WebSocket Essentials – Building Apps with HTML5 WebSockets
Author: Varun Chopra
Publisher: Packt Publishing Ltd
Total Pages: 110
Release: 2015-05-06
Genre: Computers
ISBN: 1784395005

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This book is for web developers who want to learn and implement WebSocket to create interesting apps for modern browsers, leveraging the capabilities of HTML5 with WebSockets.


The Definitive Guide to HTML5 WebSocket

The Definitive Guide to HTML5 WebSocket
Author: Vanessa Wang
Publisher: Apress
Total Pages: 199
Release: 2013-03-21
Genre: Computers
ISBN: 143024741X

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The Definitive Guide to HTML5 WebSocket is the ultimate insider’s WebSocket resource. This revolutionary new web technology enables you to harness the power of true real-time connectivity and build responsive, modern web applications. This book contains everything web developers and architects need to know about WebSocket. It discusses how WebSocket-based architectures provide a dramatic reduction in unnecessary network overhead and latency compared to older HTTP (Ajax) architectures, how to layer widely used protocols such as XMPP and STOMP on top of WebSocket, and how to secure WebSocket connections and deploy WebSocket-based applications to the enterprise. Build real-time web applications with HTML5. This book: Introduces you to the WebSocket API and protocol Describes and provides real-world examples of protocol communication over WebSocket Explains WebSocket security and enterprise deployment


Hands-On Embedded Programming with Qt

Hands-On Embedded Programming with Qt
Author: John Werner
Publisher: Packt Publishing Ltd
Total Pages: 400
Release: 2019-07-12
Genre: Computers
ISBN: 1789953804

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A comprehensive guide that will get you up and running with embedded software development using Qt5 Key FeaturesLearn to create fluid, cross-platform applications for embedded devicesAchieve optimum performance in your applications with QT Lite projectExplore the implementation of Qt with IoT using QtMqtt, QtKNX, and QtWebSocketsBook Description Qt is an open-source toolkit suitable for cross-platform and embedded application development. This book uses inductive teaching to help you learn how to create applications for embedded and Internet of Things (IoT) devices with Qt 5. You’ll start by learning to develop your very first application with Qt. Next, you’ll build on the first application by understanding new concepts through hands-on projects and written text. Each project will introduce new features that will help you transform your basic first project into a connected IoT application running on embedded hardware. In addition to practical experience in developing an embedded Qt project, you will also gain valuable insights into best practices for Qt development, along with exploring advanced techniques for testing, debugging, and monitoring the performance of Qt applications. Through the course of the book, the examples and projects are demonstrated in a way so that they can be run both locally and on an embedded platform. By the end of this book, you will have the skills you need to use Qt 5 to confidently develop modern embedded applications. What you will learnUnderstand how to develop Qt applications using Qt Creator under LinuxExplore various Qt GUI technologies to build resourceful and interactive applicationsUnderstand Qt’s threading model to maintain a responsive UIGet to grips with remote target load and debug under Qt CreatorBecome adept at writing IoT code using QtLearn a variety of software best practices to ensure that your code is efficientWho this book is for This book is for software and hardware professionals with experience in different domains who are seeking new career opportunities in embedded systems and IoT. Working knowledge of the C++ Linux command line will be useful to get the most out of this book.


Training Guide Programming in HTML5 with JavaScript and CSS3 (MCSD)

Training Guide Programming in HTML5 with JavaScript and CSS3 (MCSD)
Author: Glenn Johnson
Publisher: Pearson Education
Total Pages: 939
Release: 2013-03-15
Genre: Computers
ISBN: 0735674345

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Designed to help experienced programmers develop real-world, job-role-specific skills—this Training Guide focuses on creating applications with HTML5, JavaScript, and CSS3. Build hands-on expertise through a series of lessons, exercises, and suggested practices—and help maximize your performance on the job. Provides in-depth, hands-on training you take at your own pace Focuses on job-role-specific expertise for using HTML5, JavaScript, and CSS3 to begin building modern web and Windows 8 apps Features pragmatic lessons, exercises, and practices Creates a foundation of skills which, along with on-the-job experience, can be measured by Microsoft Certification exams such as 70-480 Coverage includes: creating HTML5 documents; implementing styles with CSS3; JavaScript in depth; using Microsoft developer tools; AJAX; multimedia support; drawing with Canvas and SVG; drag and drop functionality; location-aware apps; web storage; offline apps; writing your first simple Windows 8 apps; and other key topics


Microsoft HoloLens By Example

Microsoft HoloLens By Example
Author: Joshua Newnham
Publisher: Packt Publishing Ltd
Total Pages: 397
Release: 2017-08-31
Genre: Computers
ISBN: 1787122360

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Get to grips with HoloLens development as you create mixed reality apps from scratch About This Book Create awesome Augmented Reality (AR) apps for the Microsoft HoloLens platform Unleash the power of Unity SDK for HoloLens to create next generation AR apps Explore the exciting world of gesture control, visual mapping, voice command for apps, and many more cutting edge possibilities with HoloLens Who This Book Is For This book is for developers who have some experience with programming in any of the major languages such as C#, C++, and so on. You do need any knowledge of Augmented Reality development. What You Will Learn Extend the computing experience beyond the flat glass screen by placing and embedding virtual objects holograms) into the physical world Interact with the holograms using gaze, gestures, and voice Enhance the experience with spatial sound Allow multiple users to naturally collaborate with each other Integrate voice commands into your own HoloLens projects Experiment with techniques to better understand the real world Implement a user interface in Mixed Reality Blend the virtual and physical world by making the holograms interact and react to the physical environment In Detail Are you a developer who is fascinated with Microsoft HoloLens and its capabilities? Do you want to learn the intricacies of working with the HoloLens SDK and create your own apps? If so, this is the book for you. This book introduces and demystifies the HoloLens platform and introduces new ways you can interact with computers (Mixed Reality). It will teach you the important concepts, get you excited about the possibilities, and give you the tools to continue exploring and experimenting. You will go through the journey of creating four independent examples throughout the book, two using DirectX and two using Unity. You will learn to implement spatial mapping and gesture control, incorporate spatial sound, and work with different types of input and gaze. You will also learn to use the Unity 5 SDK for HoloLens and create apps with it. Collectively, the apps explore the major concepts of HoloLens, but each app is independent, giving you the flexibility to choose where to start (and end). Style and approach This book takes an example-based approach where you'll build AR apps with increasing difficulty. You will learn more about HoloLens platform as well as AR app development in general.


Pro HTML5 Programming

Pro HTML5 Programming
Author: Peter Lubbers
Publisher: Apress
Total Pages: 344
Release: 2012-01-19
Genre: Computers
ISBN: 1430238658

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HTML5 is here, and with it, web applications have acquired power, ease, scalability, and responsiveness like never before. With this book, developers will learn how to use the latest cutting-edge HTML5 web technology—available in the most recent versions of modern browsers—to build web applications with unparalleled functionality, speed, and responsiveness. This new edition includes major revisions for WebSockets functionality, reflecting the new W3C specification. It also features new chapters covering the drag-and-drop API as well as SVG. Explains how to create real-time HTML5 applications that tap the full potential of modern browsers Provides practical, real-world examples of HTML5 features in action Covers all the new HTML5 APIs to get you up-to-speed quickly with HTML5 Fully updated to include the latest revisions of the WebSocket API, and much more.


WebSocket

WebSocket
Author: Andrew Lombardi
Publisher: "O'Reilly Media, Inc."
Total Pages: 144
Release: 2015-09-09
Genre: Computers
ISBN: 1449369235

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Until recently, creating desktop-like applications in the browser meant using inefficient Ajax or Comet technologies to communicate with the server. With this practical guide, you’ll learn how to use WebSocket, a protocol that enables the client and server to communicate with each other on a single connection simultaneously. No more asynchronous communication or long polling! For developers with a good grasp of JavaScript (and perhaps Node.js), author Andrew Lombardi provides useful hands-on examples throughout the book to help you get up to speed with the WebSocket API. You’ll also learn how to use WebSocket with Transport Layer Security (TLS). Learn how to use WebSocket API events, messages, attributes, and methods within your client application Build bi-directional chat applications on the client and server with WebSocket as the communication layer Create a subprotocol over WebSocket for STOMP 1.0, the Simple Text Oriented Messaging Protocol Use options for older browsers that don’t natively support WebSocket Protect your WebSocket application against various attack vectors with TLS and other tools Debug applications by learning aspects of the WebSocket lifecycle


Applying Math with Python

Applying Math with Python
Author: Sam Morley
Publisher: Packt Publishing Ltd
Total Pages: 376
Release: 2022-12-09
Genre: Computers
ISBN: 180461680X

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Discover easy-to-follow solutions and techniques to help you to implement applied mathematical concepts such as probability, calculus, and equations using Python's numeric and scientific libraries Key Features Compute complex mathematical problems using programming logic with the help of step-by-step recipes Learn how to use Python libraries for computation, mathematical modeling, and statistics Discover simple yet effective techniques for solving mathematical equations and apply them in real-world statistics Book Description The updated edition of Applying Math with Python will help you solve complex problems in a wide variety of mathematical fields in simple and efficient ways. Old recipes have been revised for new libraries and several recipes have been added to demonstrate new tools such as JAX. You'll start by refreshing your knowledge of several core mathematical fields and learn about packages covered in Python's scientific stack, including NumPy, SciPy, and Matplotlib. As you progress, you'll gradually get to grips with more advanced topics of calculus, probability, and networks (graph theory). Once you've developed a solid base in these topics, you'll have the confidence to set out on math adventures with Python as you explore Python's applications in data science and statistics, forecasting, geometry, and optimization. The final chapters will take you through a collection of miscellaneous problems, including working with specific data formats and accelerating code. By the end of this book, you'll have an arsenal of practical coding solutions that can be used and modified to solve a wide range of practical problems in computational mathematics and data science. What you will learn Become familiar with basic Python packages, tools, and libraries for solving mathematical problems Explore real-world applications of mathematics to reduce a problem in optimization Understand the core concepts of applied mathematics and their application in computer science Find out how to choose the most suitable package, tool, or technique to solve a problem Implement basic mathematical plotting, change plot styles, and add labels to plots using Matplotlib Get to grips with probability theory with the Bayesian inference and Markov Chain Monte Carlo (MCMC) methods Who this book is for Whether you are a professional programmer or a student looking to solve mathematical problems computationally using Python, this is the book for you. Advanced mathematics proficiency is not a prerequisite, but basic knowledge of mathematics will help you to get the most out of this Python math book. Familiarity with the concepts of data structures in Python is assumed.


HoloLens Beginner's Guide

HoloLens Beginner's Guide
Author: Jason Odom
Publisher: Packt Publishing Ltd
Total Pages: 367
Release: 2017-04-28
Genre: Computers
ISBN: 1786465469

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Create interactive and intuitiveness HoloLens applications with ease About This Book Start developing immersive and interactive apps for Microsoft HoloLens Explore the Windows Universal Development platform for HoloLens development Leverage the full set of HoloLens sensors to create mesmerizing apps Who This Book Is For If you are a developer new to Windows Universal development platform and want to get started with HoloLens development, then this is the book for you. No prior experience of C# programming or of the .NET framework is needed to get started with this book. What You Will Learn Write an app that responds to verbal commands Communicate between devices in the boundaries of the UWP model Create sounds in the app and place them in a 3D space Build simple apps that display holograms Interact with the physical environment while taking physical boundaries into account In Detail HoloLens revolutionizes the way we work and interact with the virtual world. HoloLens brings you the amazing world of augmented reality and provides an opportunity to explore it like never before. This is the best book for developers who want to start creating interactive and intuitive augmented reality apps for the HoloLens platform. You will start with a walkthrough of the HoloLens hardware before creating your first app. Next you will be introduced to the various HoloLens sensors and find out how to program them efficiently so that they can interact with the real world seamlessly. Moving on, you will learn how to create smart animations and add video overlay that implements real-time tracking and motion-sensing abilities to your HoloLens app. Finally, you will learn how to test your app effectively.