Download 3D FOR GRAPHIC DESIGNERS (With CD ) Book in PDF, ePub and Kindle
Market_Desc: Primary audience: Digital artists making the transition from 2D design to 3D design. Readers should have previous knowledge of image editing and illustration software such as Adobe Photoshop and Illustrator. Fields include: graphic, multimedia, industrial, and interior design, as well as architecture, game development, video, and broadcast. Secondary audience: Beginning 3D artists looking to improve their skills and find possible venues for those skills. Special Features: · EVOLVE, OR LOSE JOBS: The US Bureau of Labor Statistics reports the demand is increasing for designers with interactive media experience. The job prospects: Graphic designers are expected to face keen competition for available positions. Individuals with [interactive] design and animation experience will have the best opportunities. -USBLS· 3D TRENDS: With the popularity of Avatar, 3D televisions, and 3D printing, the usage of 3D is becoming more pervasive, and artists need a roadmap to take their creativity from 2D to 3D.· NEW DEVICES, NEW TYPES OF CONTENT: With iPads and other interactive devices on the horizon, the delivery of creative content is moving, literally -- more motion graphics, and more animated, photorealistic, and interactive art.· STAYING CURRENT: Readers get hands-on, basic training for working in 3D space, product design, industrial design, visualization, modeling, animation, lighting, and rendering -- skills necessary in today's competitive search for graphic design jobs.· HANDS-ON: The author uses Luxology modo for examples because of its similar user experience for graphic designers who use 2D illustration software. The concepts-level approach appeals to any artist wanting to add 3D to their toolset, no matter what software they use. About The Book: 3D for Graphic Designers offers a quick and efficient way for 2D digital artists to experiment, learn and implement 3D design into their work. The examples in this book allow artists to broaden their skills and client base as well as save money where outsourcing would have been the only previous option. Readers get hands-on basic training in working in 3D space, product design, industrial design and visualization, modeling, animation, lighting, and rendering -- skills necessary in today's competitive search for jobs in graphic design.This book prepares today's designer for tomorrow's trends. With iPads and other interactive devices changing the digital landscape, the delivery of creative content is literally in motion, with clients demanding that all creative content be ready for all types of environments, including print, web, broadcast, HD, video, interactive mobile devices, and more.Professional 3D modeler, animator, and educator Ellery Connell uses Luxology modo to illustrate and introduce 3D concepts, and the book's concepts-level approach appeals to any artist wanting to incorporate 3D into their toolset, no matter what software they use.