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Get in the Game

Get in the Game
Author: Rich Armstrong
Publisher: Advantage Media Group
Total Pages: 0
Release: 2019-10
Genre: Business & Economics
ISBN: 9781642251302

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Though technology has evolved at hyper speed over the past hundred years, management styles have mostly stayed the same. The higher-ups make the decisions, and the employees grind it out, often without knowing the endgame. In 1983, Jack Stack created a new game: The Great Game of Business. Get In The Game further explains the rules of this Game: to win, you must get everyone at all levels of the business as informed, involved, and engaged as the owner. This book offers a step-by-step guide on how to teach employees the numbers, show them the big picture, and let them have a say in the company's future. The Game has already benefited thousands of companies: Is yours ready to get in The Game?


Get in the Game!

Get in the Game!
Author: Marc Mencher
Publisher: New Riders Publishing
Total Pages: 324
Release: 2003
Genre: Business & Economics
ISBN: 9780735713079

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Learn from industry insiders at Sony, Pixar, InfoGames, Electronic Arts and Midway about how they got in the game. Despite the fact that the games industry has now surpassed films in terms of size and revenues, there is a dearth of information on how to get a job in the industry.This book answers those questions.


Get in the Game

Get in the Game
Author: Tony Evans
Publisher: Moody Publishers
Total Pages: 152
Release: 2006-07-01
Genre: Religion
ISBN: 1575674874

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A competitive athlete trains for one thing- the game. Having the skills and knowing how to play aren't enough- you need to perform when it matters. Yet so many of those same athletes live in a spiritual offseason. They have faith. They know the Word. But they sit back and watch others take the lead. Get in the Game encourages athletes to transfer their drive and determination to the spiritual realm and shows that there is far more than a game on the line.


Getting in the Game

Getting in the Game
Author: Deborah L. Brake
Publisher: NYU Press
Total Pages: 298
Release: 2012-08-20
Genre: Law
ISBN: 0814760392

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Title IX, a landmark federal statute enacted in 1972 to prohibit sex discrimination in education, has worked its way into American culture as few other laws have. The subject of web blogs and T-shirt slogans, it is credited with opening the doors to the massive numbers of girls and women now participating in competitive sports, yet few people fully understand the extent to which it has succeeded in challenging the gender norms that have circumscribed women's place in society more generally. In this legal analysis of Title IX, the author, a law professor assesses the statute's successes and failures. She provides an understanding and appreciation of what Title IX has accomplished, while taking a critical look at the places where it has fallen short.


Getting into the Game

Getting into the Game
Author: Stephanie Patterson
Publisher: Jessica Kingsley Publishers
Total Pages: 260
Release: 2012-06-15
Genre: Psychology
ISBN: 0857005510

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Getting into the Game: Sports Programs for Kids with Autism Spectrum Disorder will help families, clinicians and coaches support children with autism in taking their first steps into sport and recreation. Participation in individual and team sports plays an important part in children's development and promotes growth in a number of areas. As well as the obvious health benefits, sport also provides the perfect backdrop to teach young people with autism about rules, strategy and teamwork – all invaluable lessons that can be applied to wider society. By detailing six of the most popular sports: cycling, ice skating, swimming, soccer, taekwondo and tennis and including the unique experiences of families of children with autism, it offers all the information, advice and support needed to help get kids with autism engaged in fun and positive sport environments. This book is an invaluable resource for parents, teachers, coaches and anyone supporting children with autism spectrum disorders in a sport or recreation environment.


Get in the Game

Get in the Game
Author: Jonathan Stringfield
Publisher: John Wiley & Sons
Total Pages: 262
Release: 2022-07-15
Genre: Business & Economics
ISBN: 1119855373

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An essential guide for marketers and execs wishing to integrate their brands with modern games and esports In Get in the Game: How to Level Up Your Business with Gaming, Esports, and Emerging Technologies, decorated gaming and social media research and marketing executive Jonathan Stringfield delivers a roadmap to understanding and navigating marketing and business integrations into the gaming ecosystem: who plays games (and why), how modern games are created and oriented around the world of esports, and where brands can get involved with modern games. This book explains the breadth and depth of the gaming audience, describing the rapidly changing demographics of modern games and the various motivations gamers have for playing games. It also unpacks the history of gaming and how it has impacted the creative processes and output from the industry. Finally, it offers a practical guide for brands wishing to integrate themselves into new gaming environments, with an emphasis on maximizing success for marketers, developers, content creators, and fans. Get in the Game provides: A thorough introduction to why marketers and executives must pay closer attention to gaming, as well as existing roadblocks to understanding the gaming industry Comprehensive explorations of the psychology and motivations of gaming, and implications towards messaging and brand safety. Practical discussions of gaming as a competitive platform or streaming viewing experience. In-depth examinations of gaming ad placements, deep marketing integrations between companies and games, and future directions for the industry and how it relates to the emergence of the metaverse. Perfect for marketing strategists, brand managers, and Chief Marketing Officers, Get in the Game will also earn a place in the libraries of executives seeking to connect with the misunderstood yet largest segment in consumer entertainment.


Get in the Game

Get in the Game
Author: Tim Chartier
Publisher: University of Chicago Press
Total Pages: 137
Release: 2022-09-07
Genre: Computers
ISBN: 022681114X

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"An accessible, illustrated introduction to statistics and sports analytics for fanatics and newcomers alike. On February 27, 2013, NBA shooter Steph Curry wowed crowds when he sunk eleven out of thirteen three-pointers-only seven other players, including the likes of Michael Jordan and Kobe Bryant, had scored more in the history of games at Madison Square Garden. Four years later, the University of Connecticut women's basketball team won their 100th straight game, defeating South Carolina 66-55. And in 2010, one sports forecaster-an octopus named Paul-correctly predicted the outcome of all of Germany's matches in the World Cup. These are surprising events. Are they truly improbable? Mathematician and sports analytics expert Tim Chartier shows readers how to answer that question-condensing complex data modeling down to coin tosses and dice throws to give readers an introduction to statistics and a new way to enjoy sporting events. Chartier leads readers through modeling experiments with accessible tools and few formulas to develop an intuitive sense of the improbable. For example, to see how likely you are to beat Curry's three-pointer feat, take into account Curry's 45.3 percent three-point shooting average in 2012-2013. Take a coin and assume heads is making the shot (slightly better than Curry at a 50 percent chance). Can you imagine getting heads eleven out of thirteen times? We soon get a sense of the improbability of Curry's feat. The book includes exercises for sports experimentation and engaging illustrations in comic book-style by illustrator Ansley Earle. The result allows all readers to predict and examine the likelihood of sports events for those who have never encountered formal statistics, who don't have the programming skills to run simulations, and may have never heard of sports analytics, but enjoy watching sports"--


The Board Game Designer's Guide to Getting Published

The Board Game Designer's Guide to Getting Published
Author: Joe Slack
Publisher: CRC Press
Total Pages: 216
Release: 2023-02-22
Genre: Games & Activities
ISBN: 1000783413

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Making a great board game and pitching it to publishers are two completely different things. If you’ve got a game that you want to share with the world but don’t know what to do next, this book will help you navigate through exactly what steps to take. You’ll discover: How to find the right publisher Exactly what publishers are looking for How to create a sell sheet that will actually sell your game How to negotiate the best deal and get paid more for your game What to look out for in contracts to make sure you don’t get exploited You’ll learn from Joe’s experiences as a full-time board game designer and instructor, along with tips and stories from a dozen other published designers, plus the exact things that publishers want. Direct from 16 established publishers.


Game Worlds Get Real

Game Worlds Get Real
Author: Zek Valkyrie
Publisher: Bloomsbury Publishing USA
Total Pages: 244
Release: 2017-07-14
Genre: Art
ISBN:

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This book explores how after 20 years of existence, virtual world games have evolved: the social landscapes within digital worlds have become rigid and commodified, and "play" and "fun" have become rational and mechanical products. Twenty million people worldwide play Massively Multi-Player Online Role Playing Games (MMORPGs). Online role-playing gaming is no longer an activity of a tiny niche community. World of Warcraft—the most popular game within the genre—is more than a decade old. As technology has advanced and MMORPGs became exponentially more popular, gaming culture has evolved dramatically over the last 20 years. Game Worlds Get Real: How Who We Are Online Became Who We Are Offline presents a compelling insider's examination of how adventuring through virtual worlds has transformed the meaning of play for millions of gamers. The book provides a historical review of earlier incarnations of virtual world games and culture in the late 1990s, covering the early years of popular games like EverQuest, to the soaring popularity of World of Warcraft, to the current era of the genre and its more general gaming climate. Author Zek Valkyrie—a researcher in the areas of gaming culture, digital communities, gender, sexualities, and visual sociology as well as an avid gamer himself—explores the evolution of the meaning of "play" in the virtual game world, explains how changes in game design have reduced opportunities for social experimentation, and identifies how player types such as the gender switcher, the cybersexual, the explorer, and the trial-and-error player have been left behind in the interest of social and informational transparency.


Pickleball: Get In The Game!

Pickleball: Get In The Game!
Author: Dan Janal
Publisher: First Edition Design Pub.
Total Pages: 155
Release: 2023-03-29
Genre: Sports & Recreation
ISBN: 1506911013

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Do you want to try a new and exciting sport? Do you want to get fit and have fun at the same time? If so, then Pickleball: Get In The Game! is the book for you! Pickleball is a great way to get some exercise, make new friends, and have a lot of fun for life. Pickleball is a sport that is easy to learn and can be enjoyed by people of all ages and skill levels. In this book, you’ll get the best advice for beginners from America’s best coaches. You’ll learn everything you need to know to start playing pickleball, including: - The history of the game and how it's played - The benefits of pickleball for your health and wellbeing - How to find a pickleball court and get started making new friends - The etiquette of pickleball and how to be a good sport With easy-to-follow instructions, links to videos, and humorous cartoons, this book is the perfect introduction to this fun and social sport. So what are you waiting for? Get in the game today! Dan Janal is an avid pickleball player and the president of the Pickleball Publishing Company. He is an award-winning journalist and author of more than a dozen books on a variety of business topics. He lives in Minneapolis and San Diego with his wife and two cats. He earned bachelor’s and master’s degrees in journalism from Northwestern University. He also helps business people write their books as a ghostwriter, book coach, and developmental editor. For information go to http://www.WriteYourBookInAFlash.com. Keywords - Pickleball, racket sports, exercise and fitness, seniors, tennis, ping pong, sports writing, sports coaching.