Geotitles
Author | : |
Publisher | : |
Total Pages | : 524 |
Release | : 1993 |
Genre | : Earth sciences |
ISBN | : |
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Author | : |
Publisher | : |
Total Pages | : 524 |
Release | : 1993 |
Genre | : Earth sciences |
ISBN | : |
Author | : Allen Kent |
Publisher | : CRC Press |
Total Pages | : 564 |
Release | : 1973-07-01 |
Genre | : Language Arts & Disciplines |
ISBN | : 9780824721091 |
"The Encyclopedia of Library and Information Science provides an outstanding resource in 33 published volumes with 2 helpful indexes. This thorough reference set--written by 1300 eminent, international experts--offers librarians, information/computer scientists, bibliographers, documentalists, systems analysts, and students, convenient access to the techniques and tools of both library and information science. Impeccably researched, cross referenced, alphabetized by subject, and generously illustrated, the Encyclopedia of Library and Information Science integrates the essential theoretical and practical information accumulating in this rapidly growing field."
Author | : |
Publisher | : |
Total Pages | : 142 |
Release | : 1981 |
Genre | : Earth sciences |
ISBN | : |
Author | : |
Publisher | : |
Total Pages | : 70 |
Release | : 1975 |
Genre | : Earth sciences |
ISBN | : |
Issues for Jan. 1968- include section called Geocom supplement, GS1-.
Author | : Mark J. P. Wolf |
Publisher | : Bloomsbury Publishing USA |
Total Pages | : 788 |
Release | : 2012-08-16 |
Genre | : Social Science |
ISBN | : 0313379378 |
This encyclopedia collects and organizes theoretical and historical content on the topic of video games, covering the people, systems, technologies, and theoretical concepts as well as the games themselves. This two-volume encyclopedia addresses the key people, companies, regions, games, systems, institutions, technologies, and theoretical concepts in the world of video games, serving as a unique resource for students. The work comprises over 300 entries from 97 contributors, including Ralph Baer and Nolan Bushnell, founders of the video game industry and some of its earliest games and systems. Contributing authors also include founders of institutions, academics with doctoral degrees in relevant fields, and experts in the field of video games. Organized alphabetically by topic and cross-referenced across subject areas, Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming will serve the needs of students and other researchers as well as provide fascinating information for game enthusiasts and general readers.
Author | : |
Publisher | : |
Total Pages | : 496 |
Release | : 1989 |
Genre | : Data centers |
ISBN | : |
Author | : Chris Corbin |
Publisher | : |
Total Pages | : 408 |
Release | : 1998 |
Genre | : Geographic information systems |
ISBN | : 9781874059318 |
Author | : Australian Institute of International Affairs |
Publisher | : Thomas Nelson Publishers |
Total Pages | : 224 |
Release | : 1979 |
Genre | : Business & Economics |
ISBN | : |
Author | : |
Publisher | : |
Total Pages | : 308 |
Release | : 1983 |
Genre | : Computer industry |
ISBN | : |
Author | : Brian J. Wardyga |
Publisher | : CRC Press |
Total Pages | : 751 |
Release | : 2023-06-13 |
Genre | : Computers |
ISBN | : 1000868222 |
The Video Games Textbook takes the history of video games to the next level. Coverage includes every major video game console, handheld system, and game-changing personal computer, as well as a look at the business, technology, and people behind the games. Chapters feature objectives and key terms, illustrative timelines, color images, and graphs in addition to the technical specifications and key titles for each platform. Every chapter is a journey into a different segment of gaming, where readers emerge with a clear picture of how video games evolved, why the platforms succeeded or failed, and the impact they had on the industry and culture. Written to capture the attention and interest of students from around the world, this newly revised Second Edition also serves as a go-to handbook for any video game enthusiast. This edition features new content in every chapter, including color timelines, sections on color theory and lighting, the NEC PC-98 series, MSX series, Amstrad CPC, Sinclair ZX Spectrum, Milton Bradley Microvision, Nintendo Game & Watch, gender issues, PEGI and CERO rating systems, and new Pro Files and quiz questions, plus expanded coverage on PC and mobile gaming, virtual reality, Valve Steam Deck, Nintendo Switch, Xbox Series X|S, and PlayStation 5. Key Features Explores the history, business, and technology of video games, including social, political, and economic motivations Facilitates learning with clear objectives, key terms, illustrative timelines, color images, tables, and graphs Highlights the technical specifications and key titles of all major game consoles, handhelds, personal computers, and mobile platforms Reinforces material with market summaries and reviews of breakthroughs and trends, as well as end-of-chapter activities and quizzes