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Geek Heroines

Geek Heroines
Author: Karen M. Walsh
Publisher: Bloomsbury Publishing USA
Total Pages: 370
Release: 2019-10-11
Genre: Social Science
ISBN: 1440866414

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Geek Heroines not only tells the stories of fictional and real women, but also explores how they represent changes in societal views of women, including women of color and the LGBTQ community. Geek culture stems from science and technology and so is frequently associated with science fiction. In the beginnings of science fiction, the genre was tied to "magic" and dystopic outcomes; however, as technology turned "geek" into "chic," geek culture extended to include comics, video games, board games, movie, books, and television. Geek culture now revolves around fictional characters about whom people are passionate. Geek Heroines seeks to encourage women and young girls in pursuing their passions by providing them with female role models in the form of diverse heroines within geek culture. Carefully curated to incorporate LGBTQ+ identities as well as racial diversity, the book defines geek culture, explains geek culture's sometimes problematic nature, and provides detailed fiction and nonfiction biographies that highlight women in this area. Entries include writers and directors as well as characters from comic books, science fiction, speculative fiction, television, movies, and video games.


Geek Heroines

Geek Heroines
Author: Karen M. Walsh
Publisher: Bloomsbury Publishing USA
Total Pages: 443
Release: 2019-10-11
Genre: Social Science
ISBN:

Download Geek Heroines Book in PDF, ePub and Kindle

Geek Heroines not only tells the stories of fictional and real women, but also explores how they represent changes in societal views of women, including women of color and the LGBTQ community. Geek culture stems from science and technology and so is frequently associated with science fiction. In the beginnings of science fiction, the genre was tied to "magic" and dystopic outcomes; however, as technology turned "geek" into "chic," geek culture extended to include comics, video games, board games, movie, books, and television. Geek culture now revolves around fictional characters about whom people are passionate. Geek Heroines seeks to encourage women and young girls in pursuing their passions by providing them with female role models in the form of diverse heroines within geek culture. Carefully curated to incorporate LGBTQ+ identities as well as racial diversity, the book defines geek culture, explains geek culture's sometimes problematic nature, and provides detailed fiction and nonfiction biographies that highlight women in this area. Entries include writers and directors as well as characters from comic books, science fiction, speculative fiction, television, movies, and video games.


Geek Girls Don't Cry

Geek Girls Don't Cry
Author: Andrea Towers
Publisher: Union Square + ORM
Total Pages: 169
Release: 2019-04-02
Genre: Self-Help
ISBN: 1454933402

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From an entertainment writer, “an enjoyable read for anyone interested in pop culture, with particular relevance to those working to overcome struggles.” (Booklist) What does it mean for a woman to be strong—especially in a world where our conception of a “hero” is still so heavily influenced by male characters like Batman, Spider-Man, and Superman? Geek Girls Don’t Cry outlines some of the primary traits heroic women can call upon, like resilience, self-acceptance, and bravery, pulling in stories from real-life women as well as figures from the pop-culture pantheon. Written by Andrea Towers, who has worked for Marvel Entertainment and written about superheroines for such outlets as Entertainment Weekly, Geek Girls Don’t Cry also includes interviews with the creators of our favorite fictional heroines, who discuss how they came up with their inspiring characters and how their creations continue to inspire them. “In a market flush with biographical anthologies of awesome, powerful, and sometimes unknown women, Towers’ book stands out. She puts the creative in creative nonfiction as she takes the biographical details of fictional female characters and associates them with various real-life issues to empower and comfort readers.” —Booklist


Age of the Geek

Age of the Geek
Author: Kathryn E. Lane
Publisher: Springer
Total Pages: 305
Release: 2017-10-29
Genre: Social Science
ISBN: 3319657445

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This collection examines the nerd and/or geek stereotype in popular culture today. Utilizing the media—film, TV, YouTube, Twitter, fiction—that often defines daily lives, the contributors interrogate what it means to be labeled a “nerd” or “geek.” While the nerd/geek that is so easily recognized now is assuredly a twenty-first century construct, an examination of the terms’ history brings a greater understanding of their evolution. From sports to slasher films, Age of the Geek establishes a dialogue with texts as varied as the depictions of “nerd” or “geek” stereotypes.


Geek Girls Unite

Geek Girls Unite
Author: Leslie Simon
Publisher: Harper Collins
Total Pages: 349
Release: 2011-10-04
Genre: Social Science
ISBN: 0062099027

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What do Amy Poehler, Bjork, Felicia Day, Martha Stewart, Miranda July, and Zooey Deschanel have in common? They’re just a few of the amazing women proving that “geek” is no longer a four-letter word. In recent years, male geeks have taken the world by storm. But what about their female counterparts? After all, fangirls are just like fanboys—they put on their Imperial Stormtrooper Lycra pants one leg at a time. Geek Girls Unite is a call to arms for every girl who has ever obsessed over music, comics, film, comedy, books, crafts, fashion, or anything else under the Death Star. Music geek girl Leslie Simon offers an overview of the geek elite by covering groundbreaking women, hall-of-famers, ultimate love matches, and potential frenemies, along with her top picks for playlists, books, movies, and websites. This smart and hilarious tour through girl geekdom is a must-have for any woman who has ever wondered where her sassy rebel sisters have been hiding.


Hot Tubs and Pac-Man

Hot Tubs and Pac-Man
Author: Anne Ladyem McDivitt
Publisher: Walter de Gruyter GmbH & Co KG
Total Pages: 148
Release: 2020-10-12
Genre: History
ISBN: 3110668572

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This work looks at the gendered nature of the US video gaming industry. Although there were attempts to incorporate women into development roles and market towards them as players, the creation of video games and the industry began in a world strongly gendered male. The early 1980s saw a blip of hope that the counter-cultural industry focused on fun would begin to include women, but after the video game industry crash, this free-wheeling freedom of the industry ended along with the beginnings of the inclusion of women. Many of the threads that began in the early years continued or have parallels with the modern video game industry. The industry continues to struggle with gender relations in the workplace and with the strongly gendered male demographic that the industry perceives as its main market.


The Only Thing Worse Than Me Is You

The Only Thing Worse Than Me Is You
Author: Lily Anderson
Publisher: Macmillan
Total Pages: 352
Release: 2016-05-17
Genre: Juvenile Fiction
ISBN: 1250079098

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After years of competing against each other, Trixie and Ben form a fandom-based tentative friendship when their best friends start dating each other, but after Trixie's friend gets expelled for cheating they have to choose which side they are on.


Queens of Geek

Queens of Geek
Author: Jen Wilde
Publisher: Swoon Reads
Total Pages: 289
Release: 2017-03-14
Genre: Juvenile Fiction
ISBN: 1250111390

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-Three friends, two love stories, one convention---Cover.


Geek Girls Don’t Date Dukes

Geek Girls Don’t Date Dukes
Author: Gina Lamm
Publisher: Sourcebooks, Inc.
Total Pages: 321
Release: 2013-09-03
Genre: Fiction
ISBN: 1402277644

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"Lamm's wonderful quirky romance brings fresh humor to a familiar trope, with snappy writing and characters who share a surprising, spicy chemistry."—RT Book Reviews on The Geek Girl and the Scandalous Earl The Royal Treatment All Leah wanted was a little gallantry. But in this day and age, chivalry was most definitely dead. If only there were a way to travel back in time and snag her very own duke... Avery Russell was polishing some boots when a woman fell through the bedchamber mirror into his arms. All he could make out from her breathless babbling was some nonsense about "my one true love, Your Grace." Clearly the chit was mad if she couldn't tell a valet from a duke! As much as Avery wanted to give in and give her a good tumble, he knew it wouldn't be proper. No, he'd take as long as necessary to convince Leah that sometimes a duke just won't do.


Heroic Girls as Figures of Resistance and Futurity in Popular Culture

Heroic Girls as Figures of Resistance and Futurity in Popular Culture
Author: Simon Bacon
Publisher: Taylor & Francis
Total Pages: 301
Release: 2024-04-09
Genre: Social Science
ISBN: 1040014313

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Heroic Girls looks at the recent proliferation of young girl heroes in many recent mainstream films and books. These contemporary ‘final’ girls do not just survive but rather suggest that in doing so they have fundamentally changed something about themselves and or the world around them, seeing them become the ‘First Girls’ of this altered reality. The collection brings together a wide range of perspectives and cultural viewpoints that describe many recent narratives that explore the idea of a Final Girl and her “after-story”. The essays are divided into four sections, beginning with more theoretical approaches; cross-cultural examples; the ways in which fictional narratives bear strong relation to real-world circumstances; examples that more strongly depict themes of resistance, survival, and individual agency; and, finally, those that describe something more fundamental and transformative. Films and television shows covered in the collection include The Girl with All the Gifts, The Witcher, The Hunger Games, Star Wars, The Fear Street and Pan’s Labyrinth. This book will be of interest to researchers and students of film studies, gender studies, and media studies.