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Gary Gygax's Gygaxian Fantasy Worlds Volume 1

Gary Gygax's Gygaxian Fantasy Worlds Volume 1
Author: Gary Gygax
Publisher: Troll Lord Games
Total Pages: 0
Release: 2002-05
Genre:
ISBN: 9781931275088

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In The Canting Crew, volume I of the Gygaxian Fantasy Worlds, Gygax explores the underworld of city life. Theives, their guilds, organization, a complete dictionary of the language they speak, the signs they use, everything a player or DM may want or need to know about the underclasses, new weapons and more this book is a must have.


Living Fantasy

Living Fantasy
Author: Gary Gygax
Publisher:
Total Pages: 0
Release: 2003-10
Genre: Fantasy games
ISBN: 9781931275347

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This second volume in the Gygaxian Fantasy Worlds series marshals a veritable host of information for the game designer. Unburdened with flavor text this tome is a collection of militantly organized definitions, lists, tables and charts with an army of information from the mundane to the extraordinary. The World Builder covers outdoor settings, indoor living settings, merchandise with a completely illustrated armor and weapons section and everyday facts from the government structure to the tensile strength of rope.


Gary Gygax's Gygaxian Fantasy Worlds Volume 3

Gary Gygax's Gygaxian Fantasy Worlds Volume 3
Author: Gary Gygax
Publisher: Troll Lord Games
Total Pages: 0
Release: 2002-12
Genre:
ISBN: 9781931275224

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For the vigilant writer, driven publisher or game designer, Volume 3 of the Gygaxian Fantasy World series drives forward the gathering host of information brought to you by the Gygaxian Fantasy World series. From the encampments of common folk and wanderers to the teeming streets of walled towns, this work brings the fantastic world of magic to life. Game designers captain their own creations when they master knowledge of the high and low, the hamlets and towns, cities and castles and all that accompanies life in a world of our own imagining. More than that, Everyday Life breathes strength into the arms of your imaginings with pirates and palace life, eating and entertainment, villains and vagabonds, communications and commerce. Whatever is found in the daily life of a typical fantasy world is covered herein. Sound the note of world creation with Gary Gygax's Everyday Life.


Empire of Imagination

Empire of Imagination
Author: Michael Witwer
Publisher: Bloomsbury Publishing USA
Total Pages: 337
Release: 2015-10-06
Genre: Biography & Autobiography
ISBN: 1632862794

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The life story of Gary Gygax, godfather of all fantasy adventure games, has been told only in bits and pieces. Michael Witwer has written a dynamic, dramatized biography of Gygax from his childhood in Lake Geneva, Wisconsin to his untimely death in 2008. Gygax's magnum opus, Dungeons & Dragons, would explode in popularity throughout the 1970s and '80s and irreversibly alter the world of gaming. D&D is the best-known, best-selling role-playing game of all time, and it boasts an elite class of alumni--Stephen Colbert, Robin Williams, and Junot Diaz all have spoken openly about their experience with the game as teenagers, and some credit it as the workshop where their nascent imaginations were fostered. Gygax's involvement in the industry lasted long after his dramatic and involuntary departure from D&D's parent company, TSR, and his footprint can be seen in the genre he is largely responsible for creating. But as Witwer shows, perhaps the most compelling facet of his life and work was his unwavering commitment to the power of creativity in the face of myriad sources of adversity, whether cultural, economic, or personal. Through his creation of the role-playing genre, Gygax gave two generations of gamers the tools to invent characters and entire worlds in their minds. Told in narrative-driven and dramatic fashion, Witwer has written an engaging chronicle of the life and legacy of this emperor of the imagination.


Extraordinary Book Of Names

Extraordinary Book Of Names
Author: Malcolm Bowers
Publisher:
Total Pages: 206
Release: 2004-03-03
Genre: Games
ISBN: 9781931275569

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The ultimate book of names! With over 100,000 names, name generators, and more, this sourcebook is a must-have for any game designer or writer. A veritable host of nationalities and cultures are covered from Indian, Korean, and Mongol to Aztec and Mayan. From Medieval English to Spanish, from the fantastic to the mundane, from Italian, Jewish, Polynesian, and more, this extraordinary collection covers it all. Furthermore, a whole chapter is dedicated to place names and another to epithets. For the d20 enthusiast, a new core class, the Onomancer, comes to life with new rules on the magic of names and the naming conventions used by your world's powerful magi.


The Anubis Murders

The Anubis Murders
Author: Gary Gygax
Publisher:
Total Pages: 212
Release: 2007
Genre: Comics & Graphic Novels
ISBN: 9781601250421

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Someone is murdering the worlds most powerful sorcerers, and the trail of blood leads straight to the god Anubis. Can Magister Setne Inhetep, personal philosopher-wizard to the Pharaoh, reach the distant kingdom of Avillonia and put an end to the Anubis murders, or will he become the next victim?


Planet in Peril

Planet in Peril
Author: Pamela O'Neill
Publisher: Ace Books
Total Pages: 326
Release: 1987
Genre: Fiction
ISBN: 9780441668830

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Rise of the Dungeon Master

Rise of the Dungeon Master
Author: David Kushner
Publisher: Bold Type Books
Total Pages: 0
Release: 2017-05-09
Genre: Comics & Graphic Novels
ISBN: 9781568585598

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Rise of the Dungeon Master tells, in graphic form, the story of Gary Gygax, co-creator of Dungeons & Dragons, one of the most influential games ever made. Like the game itself, the narrative casts the reader into the adventure from a first person point of view, taking on the roles of the different characters in the story. Gygax was the son of immigrants who grew up in Lake Geneva, WI, in the 1950s. An imaginative misfit, he escaped into a virtual world based on science fiction novels, military history and strategic games like chess. In the mid-1970s, he co-created the wildly popular Dungeons & Dragons game. Starting out in the basement of his home, he was soon struggling to keep up with the demand. Gygax was a purist, in the sense that he was adamant that players use their imaginations and that the rules of the game remain flexible. A creative mind with no real knowledge of business, he made some strategic errors and had a falling out with the game's co-creator, his close friend and partner, David Arneson. By the late 1970s the game had become so popular among kids that parents started to worry -- so much so that a mom's group was formed to alert parents to the dangers of role play and fantasy. The backlash only fueled the fires of the young fans who continued to play the game, escaping into imaginary worlds. Before long, D&D conventions were set up around the country and the game inspired everything from movies to the first video games. With D&D, Gygax created the kind of role playing fantasy that would fuel the multibillion dollar video game industry, and become a foundation of contemporary geek culture.


Game Wizards

Game Wizards
Author: Jon Peterson
Publisher: MIT Press
Total Pages: 401
Release: 2021-10-12
Genre: Games & Activities
ISBN: 0262542951

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The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigated their successes, setbacks, and controversies. Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the "Satanic Panic" accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D. With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.


Infernal Sorceress

Infernal Sorceress
Author: Gary Gygax
Publisher:
Total Pages: 0
Release: 2008
Genre: Adventure stories
ISBN: 9781601251176

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Swashbuckling duo Ferret and Raker are framed for a crime they did not commit, and are forced to invade castles, battle monsters, and face down a sorceress in their quest to prove their innocence.