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Gardner's Guide to Multimedia & Animation Studios

Gardner's Guide to Multimedia & Animation Studios
Author: Garth Gardner
Publisher: Garth Gardner Company
Total Pages: 372
Release: 2004
Genre: Business & Economics
ISBN:

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As the most comprehensive new media industry directory, this guide profiles hundreds of computer graphics, animation, and multimedia companies in the United States and Canada. Researched categories include areas of specialisation, number of employees, description of company achievements, mailing addresses, phone and fax numbers, and Web addresses.


Gardner's Guide to Internships at Multimedia and Animation Studios

Gardner's Guide to Internships at Multimedia and Animation Studios
Author: Garth Gardner
Publisher: Garth Gardner Company
Total Pages: 0
Release: 2001
Genre: College students
ISBN: 9781589650008

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Profiling hundreds of computer graphics, animation and multimedia companies in the U.S. and Canada, this guide is a valuable directory for students seeking to enter the computer graphics and animation field. Researched categories include areas of specialisation, number of employees, description of company achievements, mailing address, phone and fax numbers, and Web addresses. It also includes information on preparing resumes, portfolios, and demo reels.


Gardner's Guide to Writing and Producing Animation

Gardner's Guide to Writing and Producing Animation
Author: Shannon Muir
Publisher: GGC Publishing
Total Pages: 236
Release: 2007
Genre: Performing Arts
ISBN:

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From the initial selection of an animation project to its final marketing materials, the art and business of animation production are illuminated in this step-by-step guide, which includes interviews with industry professionals about the place of their work within the general production pipeline and profiles of commercial animation studios. Television specials, pilots, shorts, and independent features are among the projects covered, in addition to a discussion of career opportunities in the field and the creative partnership of artists and engineers.


Gardner's Guide to Colleges for Multimedia & Animation

Gardner's Guide to Colleges for Multimedia & Animation
Author: Garth Gardner
Publisher:
Total Pages: 0
Release: 2003
Genre: Computer graphics
ISBN: 9781589650190

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For the high school senior, college graduate, or anyone else who wants to pursue a career in the field of computer graphics and animation, this book is a guide for the colleges whose programs cater to the business of creating visual effects for feature films, video games, television commercials, or the Web.


Gardner's Guide to Colleges for Multimedia & Animation

Gardner's Guide to Colleges for Multimedia & Animation
Author: Garth Gardner
Publisher: G G C Incorporated Pub
Total Pages: 256
Release: 2002
Genre: Computer graphics
ISBN: 9781589650039

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This book does an excellent job of outlining the schools where one can receive an animation degree and contains excellent guidelines for students who want to enter the field.


Gardner's Guide to Internships in New Media

Gardner's Guide to Internships in New Media
Author: Garth Gardner
Publisher: Garth Gardner Company
Total Pages: 264
Release: 1999
Genre: Business & Economics
ISBN:

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Students of computer graphics, animation or multimedia will find Gardner's Guide To Internships In New Media an involving reference which profiles hundreds of companies sponsoring internships in these new media. Contacts, phone numbers, and all the details necessary to assess a company's internship offerings make for a fine guide.


Gardner's Guide to Creating 2D Animation in a Small Studio

Gardner's Guide to Creating 2D Animation in a Small Studio
Author: Bill Davis
Publisher: GGC Publishing
Total Pages: 0
Release: 2006
Genre: Animation (Cinematography)
ISBN: 9781589650077

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This step-by-step, hands-on guide to producing 2D animation in your own studio includes more than 800 original illustrations and is a visual guide to learning how to create professional animation production for a short film or television commercial—from budget to screen.


Gardner's Guide to Computer Graphics, Animation & Multimedia Schools, 2000

Gardner's Guide to Computer Graphics, Animation & Multimedia Schools, 2000
Author: Garth Anthony Gardner
Publisher: Garth Gardner Company
Total Pages: 240
Release: 1999-08-01
Genre: Computer animation
ISBN: 9780966107517

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Gardner's guide to CG, Anim & MM Schools 2000 Second edition. Over 400 colleges and universities that offers computer Graphic & Animation of the arts & Science programs in the USA


How to Survive and Prosper as an Artist, 5th Ed.

How to Survive and Prosper as an Artist, 5th Ed.
Author: Caroll Michels
Publisher: Macmillan
Total Pages: 390
Release: 2001-12
Genre: Art
ISBN: 9780805068009

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Covers public relations, exhibitions, art dealers, rejection, grants, other sources of income, insurance, resumes, and motivation.


Gardner's Guide to Pitching and Selling Animation

Gardner's Guide to Pitching and Selling Animation
Author: Shannon Muir
Publisher: Garth Gardner Company
Total Pages: 0
Release: 2010-08
Genre:
ISBN: 9781589650572

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From brainstorming the first idea to making an actual sale, this resource covers the ins and outs of animation development. Whether deciding what format is best to present ideas, explaining how to get the chance to pitch a concept, or discussing how to deal with the outcome—positive or negative—this book serves as a toolkit for those trying to find a place in the animation industry. Expert interviews and case studies follow several ideas through the development process, and there is information on half-hour programs, webisodes, feature films, and short films. For students and professionals alike, this is a comprehensive guide to making a successful pitch and selling an animation concept.