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Gardner's Guide to Colleges for Multimedia & Animation

Gardner's Guide to Colleges for Multimedia & Animation
Author: Garth Gardner
Publisher:
Total Pages: 0
Release: 2003
Genre: Computer graphics
ISBN: 9781589650190

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For the high school senior, college graduate, or anyone else who wants to pursue a career in the field of computer graphics and animation, this book is a guide for the colleges whose programs cater to the business of creating visual effects for feature films, video games, television commercials, or the Web.


Gardner's Guide to Colleges for Multimedia & Animation

Gardner's Guide to Colleges for Multimedia & Animation
Author: Garth Gardner
Publisher: G G C Incorporated Pub
Total Pages: 256
Release: 2002
Genre: Computer graphics
ISBN: 9781589650039

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This book does an excellent job of outlining the schools where one can receive an animation degree and contains excellent guidelines for students who want to enter the field.


Gardner's Guide to Computer Graphics, Animation & Multimedia Schools, 2000

Gardner's Guide to Computer Graphics, Animation & Multimedia Schools, 2000
Author: Garth Anthony Gardner
Publisher: Garth Gardner Company
Total Pages: 240
Release: 1999-08-01
Genre: Computer animation
ISBN: 9780966107517

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Gardner's guide to CG, Anim & MM Schools 2000 Second edition. Over 400 colleges and universities that offers computer Graphic & Animation of the arts & Science programs in the USA


Gardner's Guide to Multimedia & Animation Studios

Gardner's Guide to Multimedia & Animation Studios
Author: Garth Gardner
Publisher: Garth Gardner Company
Total Pages: 372
Release: 2004
Genre: Business & Economics
ISBN:

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As the most comprehensive new media industry directory, this guide profiles hundreds of computer graphics, animation, and multimedia companies in the United States and Canada. Researched categories include areas of specialisation, number of employees, description of company achievements, mailing addresses, phone and fax numbers, and Web addresses.


Gardner's Film, Video & TV Dictionary

Gardner's Film, Video & TV Dictionary
Author: Garth Gardner
Publisher: Garth Gardner Company
Total Pages: 452
Release: 2003
Genre: Juvenile Nonfiction
ISBN:

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This is an essential guide for beginning filmmakers, producers, students, and veterans alike. The book gives concise definitions of the most popular production terms and jargons used in the industry as well as some of the lesser known terms.


Gardner's Guide to Animation Scriptwriting

Gardner's Guide to Animation Scriptwriting
Author: Marilyn Webber
Publisher: Garth Gardner Company
Total Pages: 212
Release: 2000
Genre: Language Arts & Disciplines
ISBN:

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"Gardner's Guide to Animation Scriptwriting" is the place to go for information on writing Saturday morning cartoons or animation short films. This book is user-friendly, with illustrated text that takes readers through the steps necessary to create a winning script.


Gardner's Guide to Internships in New Media

Gardner's Guide to Internships in New Media
Author: Garth Gardner
Publisher: Garth Gardner Company
Total Pages: 264
Release: 1999
Genre: Business & Economics
ISBN:

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Students of computer graphics, animation or multimedia will find Gardner's Guide To Internships In New Media an involving reference which profiles hundreds of companies sponsoring internships in these new media. Contacts, phone numbers, and all the details necessary to assess a company's internship offerings make for a fine guide.


Directing

Directing
Author: Michael Rabiger
Publisher: CRC Press
Total Pages: 689
Release: 2013-04-02
Genre: Performing Arts
ISBN: 1136042504

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Directing: Film Techniques and Aesthetics is a comprehensive manual that teaches the essentials of filmmaking from the perspective of the director. Ideal for film production and directing classes, as well as for aspiring and current directors, Directing covers all phases of preproduction and production, from idea development to final cut. Thoroughly covering the basics, Directing guides the reader to professional standards of expression and control, and goes to the heart of what makes a director. The book outlines a great deal of practical work to meet this goal, with projects, exercises. The third edition emphasizes the connection between knowing and doing, with every principle realizable through projects and exercises. Much has been enhanced and expanded, notably: aspects of dramaturgy; beats and dramatic units; pitching stories and selling one's work; the role of the entrepreneurial producer; and the dangers of embedded moral values. Checklists are loaded with practical recommendations for action, and outcomes assessment tables help the reader honestly gauge his or her progress. Entirely new chapters present: preproduction procedures; production design; script breakdown; procedures and etiquette on the set; shooting location sound; continuity; and working with a composer. The entire book is revised to capitalize on the advantages offered by the revolutionary shift to digital filmmaking.


Gardner's Guide to Selecting a Multimedia School

Gardner's Guide to Selecting a Multimedia School
Author: Garth Gardner
Publisher: Garth Gardner Company
Total Pages: 0
Release: 2004
Genre: Art
ISBN: 9781589650145

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Multimedia is an excellent career choice for today's job market. To succeed in this competitive, but well-paying industry, you will need a strong foundation -- the right education. But where do you get that education? What are the critical factors to consider when evaluating a school? Should you attend a liberal arts university or an art college? This book provides the answers to these questions and more and tells you what you need to consider when choosing a multimedia school. Just as you would not buy the first car you stumbled upon no matter how much it cost, you should not just take the first school that accepts you. In this book, you will evaluate your personal strengths, degree options, career choices, and other specific criteria required to choose the best multimedia school. You will also learn how to prepare a portfolio, apply for scholarships, investigate expenses, and learn from the best in the multimedia field, including professors, designers, and business owners about what it takes to make it in this field.


Getting a Job in Computer Graphics

Getting a Job in Computer Graphics
Author: Sean Wagstaff
Publisher: John Wiley & Sons
Total Pages: 266
Release: 2006-02-20
Genre: Computers
ISBN: 0782151434

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Get the Inside Track to Landing an Enviable Job in Computer Graphics Breaking into the wildly creative and fiery 3D/Effects industry is a tough proposition. With so many talented people competing for each alluring job, it's imperative that candidates grasp what employers look for and make every attempt to stand out. Maya Press, a joint publishing effort between Sybex and industry leader Alias, brings you this definitive and practical guide to help you land that first job or advance your current job in the computer graphics industry. Getting a Job in CG: Real Advice from Reel People is rich with candid strategies and priceless insights straight from industry and academic leaders, job recruiters, and employers. Through interviews, case studies, and sample demo reels on the CD, this book teaches you how to: Discover the myriad job possibilities from the obvious to the obscure Identify precisely what tools, skills, and knowledge employers seek Determine your best training options: college, art school, or do-it-yourself Recognize what staffing agencies and in-house recruiters are looking for Build an extraordinary resume that gets noticed Find out where to go to meet the right people and tap into networking opportunities Acquire the know-how to ace the job interview Produce an exceptional and applicable demo reel that will help you land the job Emulate the career paths of successful artists This book's companion website, www.3djobs.com , serves as a research hub packed with supplementary information and links to vital sources. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.