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Delicious Pixels

Delicious Pixels
Author: Agata Waszkiewicz
Publisher: Walter de Gruyter GmbH & Co KG
Total Pages: 196
Release: 2022-06-06
Genre: History
ISBN: 3110716607

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Delicious Pixels: Food in Video Games introduces critical food studies to game scholarship, showing the unique ways in which food is utilized in both video game gameplay and narrative to show that food is never just food but rather a complex means of communication and meaning-making. It aims at bringing the academic attention to digital food and to show how significant it became in the recent decades as, on the one hand, a world-building device, and, on the other, a crucial link between the in-game and out-of-game identities and experiences. This is done by examining specifically the examples of games in which food serves as the means of creating an intimate, cozy, and safe world and a close relationship between the players and the characters.


Distance Learning for Elementary STEM

Distance Learning for Elementary STEM
Author: Amanda Thomas
Publisher: International Society for Technology in Education
Total Pages: 179
Release: 2022-08-17
Genre: Education
ISBN: 156484868X

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This practical guide outlines a vision for online and distance STEM learning at the elementary level, with creative activities based on eight STEM themes. Online and distance learning may sound fairly straightforward. Instead of learning in a classroom setting, students learn at home with the assistance of online resources. But classroom learning does not always translate easily to online settings, particularly at the elementary level where children should be actively engaging in activities, exploration and discussion. From designing a zoo, to learning to garden, to exploring the night sky, you’ll find eight STEM lessons that are creative, hands-on and engaging for elementary learners. Written for teachers and parents, the book unpacks STEM integration across multiple subjects, with connections to the ISTE Standards. The book also includes play-based lessons for young learners, and ideas for innovative design challenges. Each of the eight lessons includes: • An overview of materials, resources, time and supervision needed. • Suggested resources to explore, such as simulations and virtual field trips. • Supplementary learning materials such as questions and quizzes. • Ideas for games and reinforcement. • Hands-on activities and engineering design challenges. • Connections to various content areas as well as children’s books, movies and art to keep the learning going after the lesson is completed. Concluding with a model for designing online and distance STEM learning for elementary-aged children, this book will support teachers and parents in designing the types of resources and learning experiences they need for elementary students’ distance learning.


Squeaky

Squeaky
Author: Stephanie R. Aivaz
Publisher: iUniverse
Total Pages: 161
Release: 2016-05-05
Genre: Pets
ISBN: 1491793988

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Squeaky the cat grows up watching his mother roaming the streets and digging through garbage cans, catching small rodents, and drinking from rain puddles to survive. Life is not easy for the litter of kittensor their mother, who gets badly hurt fending off rats that attack and kill one of her kittens. But she does her best to look after her little ones and brings them a snake when she thinks they are ready to eat. Squeaky, though, is still more interested in drinking milk. Squeakys mom warns him to never go near humans. Shes had interactions with them before, and she believes that its best to stay away from them. When Squeaky makes friends with a little girl named Amanda, his mom is furious. When she hears that humans have even given her kitten a nameBlackieshe refuses to use it. If youve ever adopted or rescued a cat or other pet and wondered what their life was before you came around, then youll be delighted to see the world through the eyes of Squeaky.


The Motherhood Business

The Motherhood Business
Author: Anne Teresa Demo
Publisher: University of Alabama Press
Total Pages: 301
Release: 2015-11-13
Genre: Business & Economics
ISBN: 0817318909

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The essays in The Motherhood Business examine how consumer culture both constrains and empowers contemporary motherhood. The collection demonstrates that the logic of consumerism and entrepreneurship has redefined both the experience of mothering and the marketplace.


Gardening Mama

Gardening Mama
Author: Garden Planner
Publisher: Independently Published
Total Pages: 84
Release: 2019-04-27
Genre:
ISBN: 9781096074960

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Gardening Mama: Garden Journal & Planner, Gardening Log Book, Plant Record Notebook To Write In This gardening planner/diary will help you organize your garden all year round, and is designed to make gardening easier, simpler and fun. Whether you use it for vegetables, flowers or both. Any gardener who loves their garden will need to make notes about plants and planting, plans and planning. Finally, an easy way to keep track of important information, gardening activities, set in motion a plan for your ideas and grow the most amazing garden ever! CONTENTS: * Name Page * Supplier Contact List * Weather Tracker * Plotting Notes & Plan With Grid * When To Plant * Weekly & Monthly Log (Including Harvest) Makes a perfect Christmas or birthday gift you can get for gardeners! Size is 8.5x11, paperback, 84 large pages, white paper, soft matte finish cover.


The Best Non-Violent Video Games

The Best Non-Violent Video Games
Author: James Batchelor
Publisher: White Owl
Total Pages: 606
Release: 2023-10-30
Genre: Games & Activities
ISBN: 1399084933

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What if there were video games that weren’t about killing things? The world’s biggest entertainment medium has come under decades of scrutiny because of its violent content. But here’s a little known fact: from the very beginning, non-violent video games have done as much, if not more, to shape the industry than violent ones. The Best Non-Violent Video Games is the first ever guide to the full breath of interactive entertainment. Discover the true variety the medium has to offer and learn how developers constantly find new ways to engage people by challenging their minds, testing their reflexes, and even tugging at the heartstrings. Take a journey through more than three hundred video games, stretching back to the very dawn of the industry and extending right up to modern day indie hits. You’ll learn more about the origins of some of gaming’s biggest franchises, discover underrated gems from developers of all sizes, and perhaps even find some new favorites. Written by a journalist with over 15 years of industry experience and more than 30 years of gaming experience, this guide is for anyone seeking something truly different from the video games space without dealing with guns and gore, or those simply looking for a change of pace.


Computer Games in the EFL Classroom

Computer Games in the EFL Classroom
Author: Marie Schneider
Publisher: Anchor Academic Publishing (aap_verlag)
Total Pages: 125
Release: 2013-05-23
Genre: Language Arts & Disciplines
ISBN: 3954890682

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Fact is that commercial computer games play an extensive role in young people's lives, today. According to a recent study, 62 % of German teenagers play computer games at least once a week. This development led many researchers, school leaders and teachers to the question in how far games can be used to engage young people and support their learning inside the classroom. These considerations have been supported by various studies, showing that computer games can enhance various cognitive skills such as the ability of concentration, stamina, tactical aptness, anticipatory thinking, orientation in virtual spaces, and deductive reasoning. Since then, few research projects have launched which examine digital game based learning (i.e. the learning with the help of computer games), both on a theoretical and empirical level. This study approaches the subject of digital game based learning in the EFL classroom from three different angles: Firstly, a scientific perspective will be adopted. The principles of the design and construction of games and game worlds will be examined. Secondly, the subject of the psychological effects of games on the player will be broached. Thirdly and as the main point, the didactic potential of computer games will be explored in detail. The author presents ways of integrating games into teaching units, and further, the abilities and competences that can be enhanced by the use of digital games. Moreover, particular challenges and problems will be identified that arise when the use of a digital game in class is planned.


Winning Miss Winthrop

Winning Miss Winthrop
Author: Carolyn Miller
Publisher: Kregel Publications
Total Pages: 389
Release: 2018-03-27
Genre: Fiction
ISBN: 0825445337

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"A touching, charming tale of love won and lost and won again. . . . Brings the Regency period to vivid life." —Julianna Deering, author of the Drew Farthering Mysteries Years ago, the man who stole Catherine Winthrop's heart rejected her--and she's never recovered from the grief. Now tragedy has brought him back into her life. This time it isn't her heart he's taking, it’s her home and her family's good name. Jonathan Carlew's serious demeanor and connection to trade, not to mention the rumors surrounding his birth, have kept him from being a favorite of the ladies, or their parents. Now, suddenly landed and titled, he finds himself with plenty of prospects. But his demanding society responsibilities keep pressing him into service to the one woman who captured his heart long ago--and then ran off with it. These two broken hearts must decide whether their painful past and bitter present will be all they can share, or if forgiveness can provide a path to freedom for the future. Set in the sumptuous salons of Bath, Regency England's royal breeding ground for gossip, Winning Miss Winthrop is the first volume in the Regency Brides: A Promise of Hope series. Fans of the wholesome and richly drawn first series won't want to miss this new set of characters--or appearances by their old favorites. "Fans of Christian Regency romances by Sarah Ladd, Sarah Eden, and Michelle Griep will adore Carolyn Miller's books!" --Dawn Crandall, award-winning author of The Everstone Chronicles


My Mama Always Said...

My Mama Always Said...
Author: Marillyn Taylor Klam
Publisher: Pelican Publishing
Total Pages: 132
Release: 1993
Genre: Mothers
ISBN: 9781455609123

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