Gaming Simulation Rationale Design And Applications PDF Download
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Author | : Cathy S. Greenblat |
Publisher | : John Wiley & Sons |
Total Pages | : 456 |
Release | : 1975 |
Genre | : Social Science |
ISBN | : |
Download Gaming-simulation--rationale, Design, and Applications Book in PDF, ePub and Kindle
Textbook on the theoretics, design and applications of gaming-simulation in the social sciences - covers contemporary problems of learning and communication, simulation techniques and model-building, the use of simulation as a teaching method, decision making applications, etc. Bibliography pp. 420 to 431, diagrams, flow charts and references.
Author | : Management Association, Information Resources |
Publisher | : IGI Global |
Total Pages | : 2164 |
Release | : 2010-11-30 |
Genre | : Games & Activities |
ISBN | : 1609601963 |
Download Gaming and Simulations: Concepts, Methodologies, Tools and Applications Book in PDF, ePub and Kindle
"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.
Author | : Cathy Stein Greenblat |
Publisher | : |
Total Pages | : |
Release | : 1975 |
Genre | : Game theory |
ISBN | : |
Download Gaming-simulation Book in PDF, ePub and Kindle
Author | : |
Publisher | : Eburon Uitgeverij B.V. |
Total Pages | : 432 |
Release | : 2007 |
Genre | : Simulation games in education |
ISBN | : 9059722310 |
Download Organizing and Learning Through Gaming and Simulation Book in PDF, ePub and Kindle
45 edited articles, originally presented at the 38th edition of the International Simulation and Gaming Association conference 2007.
Author | : Toshiyuki Kaneda |
Publisher | : Springer Nature |
Total Pages | : 309 |
Release | : 2022-01-03 |
Genre | : Business & Economics |
ISBN | : 9811620113 |
Download Simulation and Gaming for Social Design Book in PDF, ePub and Kindle
This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and methodology, including game system theory and agent-based modeling; (2) Sustainability, including global warming and the energy–food nexus);; and (3) Social entrepreneurship, including business, ethnic, and ethical understanding. The latter two especially form two major areas of clinical knowledge in contemporary life. Simulation and gaming, with its participatory approach, provides participants with a seamless integration of problem solving and education. It has been known as a tool for interdisciplinary communication since the 1960s, and now it is being developed to contribute to global society in the twenty-first century. This is the first book on simulation and gaming for social design that covers all aspects from the methodological foundations to practical examples in the fields of sustainability and social entrepreneurship. Regardless of the size of the problematics, societal system design involves (1) The visioning and conception aspects due to the long-term, overall nature of the goal; (2) Interdisciplinary thinking and communication for the exploration of new states of accommodation with technological systems; and (3) The “human dimension” aspect including education that must be dealt with, thus academic developments of simulation and gaming for social design as system thinking and practice methodologies are anticipated. Simulation and gaming has great potential for development as a tool to facilitate the transfer between theoretical and clinical knowledge.
Author | : M. Laura Angelini |
Publisher | : Springer Nature |
Total Pages | : 72 |
Release | : 2021-01-15 |
Genre | : Education |
ISBN | : 3030655407 |
Download Learning Through Simulations Book in PDF, ePub and Kindle
This book is written for teacher educators who are looking for strategies to teach a foreign or second language in a more meaningful way whilst applying active methodologies to develop critical thinking skills. The book is designed to guide the readers through a series of simulations that provide challenging learning opportunities, similar to the ones experienced in real life, whereby each simulation is designed to support participants’ language and critical thinking skills and their abilities as future teachers. The book first introduces the concept of simulations in education. Then it provides examples of fully developed simulations and instructions for their implementation, a template for the readers to create their own simulations, as well as suggestions for peer classroom observation and professional development. Finally, three case studies exploring student learning through simulations are presented. This book is a useful teaching resource for teacher instructors, English as a Second Language/English as a Foreign Language students, secondary school teachers and for language institutions.
Author | : Dietmar Herz |
Publisher | : LIT Verlag Münster |
Total Pages | : 390 |
Release | : 2000 |
Genre | : Game theory |
ISBN | : 9783825847524 |
Download Simulation und Planspiel in den Sozialwissenschaften Book in PDF, ePub and Kindle
Author | : |
Publisher | : |
Total Pages | : 530 |
Release | : 1988 |
Genre | : Business education |
ISBN | : |
Download Simulation & Games Book in PDF, ePub and Kindle
Author | : James R. Davis |
Publisher | : Taylor & Francis |
Total Pages | : 198 |
Release | : 2023-07-03 |
Genre | : Education |
ISBN | : 1000979571 |
Download Facilitating Seven Ways of Learning Book in PDF, ePub and Kindle
For teachers in higher education who haven’t been able to catch up with developments in teaching and learning, James Davis and Bridget Arend offer an introduction that focuses on seven coherent and proven evidence-based strategies. The underlying rationale is to provide a framework to match teaching goals to distinct ways of learning, based on well-established theories of learning. The authors present approaches that readers can readily and safely experiment with to achieve desired learning outcomes, and build confidence in changing their methods of teaching.Research on learning clearly demonstrates that learning is not one thing, but many. The learning associated with developing a skill is different from the learning associated with understanding and remembering information, which in turn is different from thinking critically and creatively, solving problems, making decisions, or change paradigms in the light of evidence. Differing outcomes involve different ways of learning and teaching strategies.The authors provide the reader with a conceptual approach for selecting appropriate teaching strategies for different types of content, and for achieving specific learning objectives. They demonstrate through examples how a focused and purposeful selection of activities improves student performance, and in the process makes for a more effective and satisfying teaching experience.The core of the book presents a chapter on each of the seven ways of learning. Each chapter offers a full description of the process, illustrates its application with examples from different academic fields and types of institutions, clearly describes the teacher’s facilitation role, and covers assessment and online use.The seven ways of learning are: Behavioral Learning; Cognitive Learning; Learning through Inquiry; Learning with Mental Models; Learning through Groups and Teams; Learning through Virtual Realities; and Experiential Learning.Along the way, the authors provide the reader with a basis for evaluating other approaches to teaching and other learning methodologies so that she or he can confidently go beyond the “seven ways” to adapt or adopt further strategies. This is the ideal companion for teachers who are beginning to explore new ways of teaching, and want to do some serious independent thinking about learning. The book can also be used to prepare graduate students for teaching, and will be welcomed by centers for teaching and learning to help continuing faculty re-examine a particular aspect of their teaching.
Author | : National Research Council |
Publisher | : National Academies Press |
Total Pages | : 130 |
Release | : 2010-04-15 |
Genre | : Computers |
ISBN | : 0309147778 |
Download The Rise of Games and High-Performance Computing for Modeling and Simulation Book in PDF, ePub and Kindle
The technical and cultural boundaries between modeling, simulation, and games are increasingly blurring, providing broader access to capabilities in modeling and simulation and further credibility to game-based applications. The purpose of this study is to provide a technical assessment of Modeling, Simulation, and Games (MS&G) research and development worldwide and to identify future applications of this technology and its potential impacts on government and society. Further, this study identifies feasible applications of gaming and simulation for military systems; associated vulnerabilities of, risks to, and impacts on critical defense capabilities; and other significant indicators and warnings that can help prevent or mitigate surprises related to technology applications by those with hostile intent. Finally, this book recommends priorities for future action by appropriate departments of the intelligence community, the Department of Defense research community, and other government entities. The Rise of Games and High Performance Computing for Modeling and Simulation will serve as a useful tutorial and reference document for this particular era in the evolution of MS&G. The book also highlights a number of rising capabilities facilitated by MS&G to watch for in the coming years.