Gaming Simulation PDF Download
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Author | : Toshiyuki Kaneda |
Publisher | : Springer Nature |
Total Pages | : 309 |
Release | : 2022-01-03 |
Genre | : Business & Economics |
ISBN | : 9811620113 |
Download Simulation and Gaming for Social Design Book in PDF, ePub and Kindle
This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and methodology, including game system theory and agent-based modeling; (2) Sustainability, including global warming and the energy–food nexus);; and (3) Social entrepreneurship, including business, ethnic, and ethical understanding. The latter two especially form two major areas of clinical knowledge in contemporary life. Simulation and gaming, with its participatory approach, provides participants with a seamless integration of problem solving and education. It has been known as a tool for interdisciplinary communication since the 1960s, and now it is being developed to contribute to global society in the twenty-first century. This is the first book on simulation and gaming for social design that covers all aspects from the methodological foundations to practical examples in the fields of sustainability and social entrepreneurship. Regardless of the size of the problematics, societal system design involves (1) The visioning and conception aspects due to the long-term, overall nature of the goal; (2) Interdisciplinary thinking and communication for the exploration of new states of accommodation with technological systems; and (3) The “human dimension” aspect including education that must be dealt with, thus academic developments of simulation and gaming for social design as system thinking and practice methodologies are anticipated. Simulation and gaming has great potential for development as a tool to facilitate the transfer between theoretical and clinical knowledge.
Author | : Management Association, Information Resources |
Publisher | : IGI Global |
Total Pages | : 2164 |
Release | : 2010-11-30 |
Genre | : Games & Activities |
ISBN | : 1609601963 |
Download Gaming and Simulations: Concepts, Methodologies, Tools and Applications Book in PDF, ePub and Kindle
"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.
Author | : Toshiyuki Kaneda |
Publisher | : Springer |
Total Pages | : 466 |
Release | : 2016-08-02 |
Genre | : Mathematics |
ISBN | : 9811005753 |
Download Simulation and Gaming in the Network Society Book in PDF, ePub and Kindle
This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th International Simulation and Gaming Association annual conference held in Kyoto 17–25 July 2015. Simulation and gaming has been used in a wide variety of areas ranging from early childhood education and school-age children, universities, and professional education, to policy exploration and social problem solving. Moreover, it now been drastically changing its features in the Internet Of Things (IOT) society while taking over a wide variety of aliases, such as serious games and gamification. Most of the papers on which this book’s chapters are based were written by academic researchers, both up-and-coming and well known. In addition, simulation and gaming is a translational system science going from theory to clinical cross-disciplinary topics. With this book, therefore, graduate students and higher-level researchers, educators, and practitioners can become familiar with the state-of-the-art academic research on simulation and gaming in the network society of the twenty-first century.
Author | : Clark Aldrich |
Publisher | : John Wiley & Sons |
Total Pages | : 578 |
Release | : 2009-09-17 |
Genre | : Business & Economics |
ISBN | : 0470506741 |
Download The Complete Guide to Simulations and Serious Games Book in PDF, ePub and Kindle
"Ready to blow your mind? Spend 15 seconds reading Clark Aldrich's The Complete Guide to Simulations and Serious Games. Witty, fast-paced, and non-linear -- it's Spock meets Alton Brown." -- Lynne Kenney, Psy.D., The Family Coach This exciting work offers designers a new way to see the world, model it, and present it through simulations. A groundbreaking resource, it includes a wealth of new tools and terms and a corresponding style guide to help understand them. The author -- a globally recognized industry guru -- covers topics such as virtual experiences, games, simulations, educational simulations, social impact games, practiceware, game-based learning/digital game based learning, immersive learning, and serious games. This book is the first of its kind to present definitions of more than 600 simulation and game terms, concepts, and constructs.
Author | : |
Publisher | : Eburon Uitgeverij B.V. |
Total Pages | : 432 |
Release | : 2007 |
Genre | : Simulation games in education |
ISBN | : 9059722310 |
Download Organizing and Learning Through Gaming and Simulation Book in PDF, ePub and Kindle
45 edited articles, originally presented at the 38th edition of the International Simulation and Gaming Association conference 2007.
Author | : Jan H.G. Klabbers |
Publisher | : BRILL |
Total Pages | : 398 |
Release | : 2009-01-01 |
Genre | : Education |
ISBN | : 9087903103 |
Download The Magic Circle: Principles of Gaming & Simulation Book in PDF, ePub and Kindle
The purpose of this unique book is to outline the core of game science by presenting principles underlying the design and use of games and simulations. Game science covers three levels of discourse: the philosophy of science level, the science level, and the application or practical level. The framework presented will help to grasp the interplay between forms of knowledge and knowledge content, interplay that evolves through the action of the players.
Author | : International Simulation and Gaming Association. International Conference |
Publisher | : Springer Science & Business Media |
Total Pages | : 340 |
Release | : 2005 |
Genre | : Business & Economics |
ISBN | : 9784431223085 |
Download Gaming, Simulations and Society Book in PDF, ePub and Kindle
Annotation This book presents a current research scope and perspective of Simulation and Gaming. Theoretical problems of Simulation and Gaming will be examined with a view to improving the social sciences through the introduction of the techniques and concepts of Simulation and Gaming. The fields of economics, political science, psychology and business management can all be radically improved by introducing such techniques of Simulation and Gaming as the Agent-Based Modelling. Other important topics are the analysis of philosophical foundations in Simulation and Gaming as an academic discipline. The ever growing and massive popularity of PC and arcade games cannot be ignored. Their potential as agents of education and their essentially violent nature raise many ethical and moral problems that need to be addressed.
Author | : Sebastiaan A. Meijer |
Publisher | : Springer |
Total Pages | : 270 |
Release | : 2014-01-28 |
Genre | : Computers |
ISBN | : 3319049542 |
Download Frontiers in Gaming Simulation Book in PDF, ePub and Kindle
This book constitutes the refereed post-conference proceedings of the 44th International Simulation and Gaming Association Conference, ISAGA 2013, and the IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management, held in Stockholm, Sweden, in June 2013 The 30 revised full papers were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections on frontiers in gaming simulation for education; frontiers in gaming simulation for design and experimentation; frontiers in gaming simulation for transportation and logistics; and professionalism and business in gaming simulation.
Author | : K. Arai |
Publisher | : Springer Science & Business Media |
Total Pages | : 180 |
Release | : 2006-10-10 |
Genre | : Social Science |
ISBN | : 4431294279 |
Download Agent-Based Modeling Meets Gaming Simulation Book in PDF, ePub and Kindle
This collection of excellent papers cultivates a new perspective on agent-based social system sciences, gaming simulation, and their hybridization. Most of the papers included here were presented in the special session titled Agent-Based Modeling Meets Gaming Simulation at ISAGA2003, the 34th annual conference of the International Simulation and Gaming Association (ISAGA) at Kazusa Akademia Park in Kisarazu, Chiba, Japan, August 25–29, 2003. This post-proceedings was supported by the twenty-?rst century COE (Centers of Excellence) program Creation of Agent-Based Social Systems Sciences (ABSSS), established at the Tokyo Institute of Technology in 2004. The present volume comprises papers submitted to the special session of ISAGA2003 and provides a good example of the diverse scope and standard of research achieved in simulation and gaming today. The theme of the special session at ISAGA2003 was Agent-Based Modeling Meets Gaming Simulation. Nowadays, agent-based simulation is becoming very popular for modeling and solving complex social phenomena. It is also used to arrive at practical solutions to social problems. At the same time, however, the validity of simulation does not exist in the magni?cence of the model. R. Axelrod stresses the simplicity of the agent-based simulation model through the “Keep it simple, stupid” (KISS) principle: As an ideal, simple modeling is essential.
Author | : Upinder Dhar |
Publisher | : Springer Nature |
Total Pages | : 305 |
Release | : 2022-07-26 |
Genre | : Computers |
ISBN | : 3031099591 |
Download Gaming, Simulation and Innovations: Challenges and Opportunities Book in PDF, ePub and Kindle
This book constitutes the refereed proceedings of the 52nd International Simulation and Gaming Association Conference, ISAGA 2021, held in Indore, India, during September 6–10, 2021. The 24 full papers included in this book were carefully reviewed and selected from 58 submissions. They were organized in topical sections as follows: game design and facilitation; gaming in education; player experience in simulations; and policy formulation and serious games.