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Ultimate Nintendo

Ultimate Nintendo
Author: Pat Contri
Publisher:
Total Pages: 436
Release: 2019-08
Genre:
ISBN: 9780997328318

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Ultimate Nintendo: Guide to the NES Library 1985-1995 is an expansive and thorough look at one of the greatest video game libraries of all time - the Nintendo Entertainment System. This nearly 450-page book covers all 800+ licensed and unlicensed games released during the system's lifespan, and features information and reviews for these classic (and not so classic) 8-bit games.


Ninja: Get Good

Ninja: Get Good
Author: Tyler "Ninja" Blevins
Publisher: National Geographic Books
Total Pages: 0
Release: 2019-08-20
Genre: Juvenile Nonfiction
ISBN: 1984826751

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From one of the leading Fortnite gamers in the world comes your game plan for outclassing the rest at playing video games. “Get the right gear, practice the right way, and get into the right headspace and you too can Get Good.”—Time Packed with illustrations, photographs, anecdotes, and insider tips, this complete compendium includes everything Tyler "Ninja" Blevins wishes he knew before he got serious about gaming. Here's how to: • Build a gaming PC • Practice with purpose • Develop strategy • Improve your game sense • Pull together the right team • Stream with skill • Form a community online • And much more Video games come and go, but Ninja's lessons are timeless. Pay attention to them and you'll find that you're never really starting over when the next big game launches. Who knows—you may even beat him one day. As he says, that's up to you. Praise for Ninja: Get Good “If you’re a casual gamer looking to refine your gaming skills or equipment, or someone considering getting into esports, then livestreamer and gaming guru Tyler ‘Ninja’ Blevins’ book could be the perfect guide.”—Los Angeles Times “It’s perfect for young kids just getting into gaming after watching streamers, like Ninja, and their parents who may not know much about gaming and streaming . . . It’s an all-in-one checklist of everything you need to start up on a streaming life. This book breaks down complex and sometimes obscure concepts in gaming that many non-gamer parents may not know about or the kids know about instinctually but can't put into words.”—GameCrate


Bakugan: Gaming Guide

Bakugan: Gaming Guide
Author: Scholastic
Publisher: Bakugan
Total Pages: 0
Release: 2019
Genre: Juvenile Nonfiction
ISBN: 9781338574913

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Outlines the rules to both core and pro versions of the game and offers tips for head-to-bead Bakugan battles.


The Civilized Guide to Tabletop Gaming

The Civilized Guide to Tabletop Gaming
Author: Teri Litorco
Publisher: Simon and Schuster
Total Pages: 224
Release: 2016-11-04
Genre: Games & Activities
ISBN: 1440597979

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Don't Be a Beardy Gamer "A very funny and useful read on its own, but it also makes a great gift for that sore loser in your life." --The New York Times "An indispensable, laugh-out-loud guide to the pitfalls and pleasures of gaming." ~Graham McNeill, Warhammer Fantasy and Warhammer 40,000 novels author; former Games Workshop designer "For anyone looking to be a part of one of the greatest communities in the world!" ~Brittanie Boe, editor of GameWire "A warm, insightful guide for exploring one of geek culture's oldest realms." ~Aaron Dembski-Bowden, author of New York Times bestselling book The Horus Heresy: The First Heretic Whether you're new to the world of tabletop games or a veteran gamer, The Civilized Guide to Tabletop Gaming is your go-to game-night etiquette guide. Expert gamer Teri Litorco, of the gaming site Geek and Sundry, helps you to get along as you play and make the most out of your time with your gamer group. Packed with insider advice and etiquette tips, this essential guide includes advice on everything from sharing crib sheets and meeples to avoiding drama and poor sportsmanship at the game table. With 100 gaming etiquette rules, The Civilized Guide to Tabletop Gaming provides you and your group with all you need for a fun and respectful game night--without rage-quitters, bad losers, terrible winners, and Incredible Sulks!


Gaming Guide - Gambling in Europe

Gaming Guide - Gambling in Europe
Author: Nicolae Sfetcu
Publisher: Nicolae Sfetcu
Total Pages: 838
Release: 2016-11-09
Genre: Games & Activities
ISBN:

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Since the emergence of the internet in the 1990s, an increasing number of gambling services have come available on-line or through other new remote communications technologies. The rapid technological advancements, commercial initiatives, and market penetration of such commerce have made this sector of the gambling services industries extremely dynamic and potentially transformative in the years ahead. Demand for gambling services in the early 21 century and for the past half-century in the European Union – as well as in most other parts of the world – has been and is expanding rapidly, for a number of reasons. The commercial and government owned gaming industries of the European Union are organized under a wide variety of ownership regimes and market structures. Ownership and market structures are affected by numerous factors, including Member State laws and regulations; restrictions on product types, characteristics, points of sale, availability, and marketing effort; economies of scale; network effects; and impacts of new technologies. The overall gambling market in Europe is growing, both land-based and online. Lotteries and gambling machines remain the biggest sectors in the overall gambling market. While not all EU Member States have a legal definition of the concepts of “games of chance” and of “gambling”, in most jurisdictions a game of chance is defined as a game that offers an opportunity to compete for prizes, where success depends completely or predominantly on coincidence or an unknown future result and cannot be influenced by the player. At least one of the players loses his or her stake. The first important element characterising a game of chance is that of stake money or monetary value. The second essential characteristic of a game of chance is the element of chance. Success or loss must depend completely or predominantly on coincidence and not on abilities and knowledge. Success is considered to depend in any case on coincidence, if the relevant aspect is the occurrence of an uncertain event. The section Gambling in Europe includes several independent adaptations of the corresponding European Commission works, free to use and freely available via the EU website with © European Union, and translation of the European Commission works with © Nico9lae Sfetcu, the author of this book. Most of the work are published by the European Union during 2004 - 2008, so it is possible to be outdated.


Track: Gaming

Track: Gaming
Author: Reagan Rose
Publisher: Christian Focus
Total Pages: 96
Release: 2022-01-14
Genre: Religion
ISBN: 9781527107984

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Gaming is multi-billion-dollar industry, which has been growing massively in the last few years. It seems that everyone is gaming in one way or another. You might not think that the Bible has anything to say about gaming, but Reagan Rose has written this helpful book on what our relationship with gaming should look like. Track is a series of books designed to disciple the next generation in the areas of culture, doctrine, & the Christian life. While the topics addressed aren't always simple, they are communicated in a manner that is.


Bakugan Battle Planet: The Official Character Handbook

Bakugan Battle Planet: The Official Character Handbook
Author: Scholastic
Publisher: Scholastic Inc.
Total Pages: 100
Release: 2019-12-26
Genre: Juvenile Fiction
ISBN: 1338608398

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Answer the call to brawl! Discover the backstory of all your favorite brawlers and Bakugan in this official guide. The new Bakugan come in two different versions: core and pro. This detailed 96-page guidebook will introduce kids to the brand-new and classic Bakugan characters. Featuring facts and stats about each powerful Bakugan creature, this guide has everything you need to know about the all-new Bakugan TV show and toy characters!


Nintendo Switch Gaming Guide

Nintendo Switch Gaming Guide
Author: Chris Stead
Publisher:
Total Pages: 148
Release: 2020-07-27
Genre: Juvenile Nonfiction
ISBN: 9781925638745

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Chris Stead's Nintendo Switch Gaming Guide is as comprehensive an overview of the popular video games console as you will find. This is one of the best Nintendo gaming systems yet, offering the flexibility of a home console and a handheld in one machine, plus a range of games for all demographics.


A Composer's Guide to Game Music

A Composer's Guide to Game Music
Author: Winifred Phillips
Publisher: MIT Press
Total Pages: 285
Release: 2017-08-11
Genre: Music
ISBN: 0262534495

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A comprehensive, practical guide to composing video game music, from acquiring the necessary skills to finding work in the field. Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. Composers of video game music must master an array of specialized skills not taught in the conservatory, including the creation of linear loops, music chunks for horizontal resequencing, and compositional fragments for use within a generative framework. In A Composer's Guide to Game Music, Winifred Phillips—herself an award-winning composer of video game music—provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field. Musicians and composers may be drawn to game music composition because the game industry is a multibillion-dollar, employment-generating economic powerhouse, but, Phillips writes, the most important qualification for a musician who wants to become a game music composer is a love of video games. Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business. A Composer's Guide to Game Music offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium.


Taming Gaming

Taming Gaming
Author: Andy Robertson
Publisher: Unbound Publishing
Total Pages: 379
Release: 2021-01-21
Genre: Games & Activities
ISBN: 1783528931

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Video games can instil amazing qualities in children – curiosity, resilience, patience and problem-solving to name a few – but with the World Health Organisation naming gaming disorder as a clinically diagnosable condition, parents and carers can worry about what video games are doing to their children. Andy Robertson has dealt with all of the above, not just over years of covering this topic fo newspapers, radio and television but as a father of three. In this guide, he offers parents and carers practical advice and insights – combining his own experiences with the latest research and guidance from psychologists, industry experts, schools and children's charities – alongside a treasure trove of 'gaming recipes' to test out in your family. Worrying about video game screen time, violence, expense and addiction is an understandable response to scary newspaper headlines. But with first-hand understanding of the video games your children love to play, you can anchor them as a healthy part of family life. Supported by the www.taminggaming.com Family Video Game Database, Taming Gaming leads you into doing this so that video games can stop being a point of argument, worry and stress and start providing fulfilling, connecting and ambitious experiences together as a family.