Games And Mathematics PDF Download
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Author | : Mindy Capaldi |
Publisher | : American Mathematical Soc. |
Total Pages | : 160 |
Release | : 2021-05-18 |
Genre | : Education |
ISBN | : 1470462842 |
Download Teaching Mathematics Through Games Book in PDF, ePub and Kindle
Active engagement is the key to learning. You want your students doing something that stimulates them to ask questions and creates a need to know. Teaching Mathematics Through Games presents a variety of classroom-tested exercises and activities that provoke the active learning and curiosity that you hope to promote. These games run the gamut from well-known favorites like SET and Settlers of Catan to original games involving simulating structural inequality in New York or playing Battleship with functions. The book contains activities suitable for a wide variety of college mathematics courses, including general education courses, math for elementary education, probability, calculus, linear algebra, history of math, and proof-based mathematics. Some chapter activities are short term, such as a drop-in lesson for a day, and some are longer, including semester-long projects. All have been tested, refined, and include extensive implementation notes.
Author | : Fletcher Dunn |
Publisher | : CRC Press |
Total Pages | : 848 |
Release | : 2011-11-02 |
Genre | : Computers |
ISBN | : 1568817231 |
Download 3D Math Primer for Graphics and Game Development, 2nd Edition Book in PDF, ePub and Kindle
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
Author | : James M. Van Verth |
Publisher | : CRC Press |
Total Pages | : 706 |
Release | : 2008-05-19 |
Genre | : Art |
ISBN | : 0123742978 |
Download Essential Mathematics for Games and Interactive Applications Book in PDF, ePub and Kindle
Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout. The new edition Windows code will now use Visual Studio.NET. There will also be DirectX support provided, along with OpenGL - due to its cross-platform nature. Programmers will find more concrete examples included in this edition, as well as additional information on tuning, optimization and robustness. The book has a companion CD-ROM with exercises and a test bank for the academic secondary market, and for main market: code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction.
Author | : Matthew Lane |
Publisher | : Princeton University Press |
Total Pages | : 290 |
Release | : 2019-11-19 |
Genre | : Computers |
ISBN | : 0691196389 |
Download Power-Up Book in PDF, ePub and Kindle
"Did you know that every time you pick up the controller to your PlayStation or Xbox, you are entering a game world steeped in mathematics? Power-Up reveals the hidden mathematics in many of today's most popular video games and explains why mathematical learning doesn't just happen in the classroom or from books--you're doing it without even realizing it when you play games on your cell phone. In this lively and entertaining book, Matthew Lane discusses how gamers are engaging with the traveling salesman problem when they play Assassin's Creed, why it is mathematically impossible for Mario to jump through the Mushroom Kingdom in Super Mario Bros., and how The Sims teaches us the mathematical costs of maintaining relationships. He looks at mathematical pursuit problems in classic games like Missile Command and Ms. Pac-Man, and how each time you play Tetris, you're grappling with one of the most famous unsolved problems in all of mathematics and computer science. Along the way, Lane discusses why Family Feud and Pictionary make for ho-hum video games, how realism in video games (or the lack of it) influences learning, what video games can teach us about the mathematics of voting, the mathematics of designing video games, and much more. Power-Up shows how the world of video games is an unexpectedly rich medium for learning about the beautiful mathematical ideas that touch all aspects of our lives--including our virtual ones."--Dust jacket.
Author | : John D. Beasley |
Publisher | : Courier Corporation |
Total Pages | : 0 |
Release | : 2006 |
Genre | : Mathematics |
ISBN | : 9780486449760 |
Download The Mathematics of Games Book in PDF, ePub and Kindle
Lucid, instructive, and full of surprises, this book examines how simple mathematical analysis can throw unexpected light on games of every type, from poker to golf to the Rubik's cube. 1989 edition.
Author | : Keith Devlin |
Publisher | : CRC Press |
Total Pages | : 220 |
Release | : 2011-02-25 |
Genre | : Computers |
ISBN | : 1439867712 |
Download Mathematics Education for a New Era Book in PDF, ePub and Kindle
Stanford mathematician and NPR Math Guy Keith Devlin explains why, fun aside, video games are the ideal medium to teach middle-school math. Aimed primarily at teachers and education researchers, but also of interest to game developers who want to produce videogames for mathematics education, Mathematics Education for a New Era: Video Games as a Med
Author | : David G. Wells |
Publisher | : Cambridge University Press |
Total Pages | : 257 |
Release | : 2012-10-18 |
Genre | : Games & Activities |
ISBN | : 1107024609 |
Download Games and Mathematics Book in PDF, ePub and Kindle
A unique book providing a tour through the fascinating connections between mathematics and games.
Author | : Steven Vajda |
Publisher | : Courier Corporation |
Total Pages | : 146 |
Release | : 2008-01-01 |
Genre | : Mathematics |
ISBN | : 0486462773 |
Download Mathematical Games and How to Play Them Book in PDF, ePub and Kindle
This refreshingly authoritative look at recreational mathematics illustrates winning strategies that use the methods of algebra, geometry, combinatorics, number theory, graph theory, and other branches of mathematics. Its lucid analyses of the rules and theories of mathematical games include skill-enhancing exercises, plus references, appendixes, and detailed explanations. 1992 edition.
Author | : Melvin Dresher |
Publisher | : Courier Corporation |
Total Pages | : 212 |
Release | : 2012-11-14 |
Genre | : Mathematics |
ISBN | : 0486150062 |
Download The Mathematics of Games of Strategy Book in PDF, ePub and Kindle
This text offers an exceptionally clear presentation of the mathematical theory of games of strategy and its applications to many fields including economics, military, business, and operations research.
Author | : Tom Lowrie |
Publisher | : Springer |
Total Pages | : 318 |
Release | : 2015-10-05 |
Genre | : Education |
ISBN | : 9401795177 |
Download Digital Games and Mathematics Learning Book in PDF, ePub and Kindle
Digital games offer enormous potential for learning and engagement in mathematics ideas and processes. This volume offers multidisciplinary perspectives—of educators, cognitive scientists, psychologists and sociologists—on how digital games influence the social activities and mathematical ideas of learners/gamers. Contributing authors identify opportunities for broadening current understandings of how mathematical ideas are fostered (and embedded) within digital game environments. In particular, the volume advocates for new and different ways of thinking about mathematics in our digital age—proposing that these mathematical ideas and numeracy practices are distinct from new literacies or multiliteracies. The authors acknowledge that the promise of digital games has not always been realised/fulfilled. There is emerging, and considerable, evidence to suggest that traditional discipline boundaries restrict opportunities for mathematical learning. Throughout the book, what constitutes mathematics learnings and pedagogy is contested. Multidisciplinary viewpoints are used to describe and understand the potential of digital games for learning mathematics and identify current tensions within the field. Mathematics learning is defined as being about problem solving; engagement in mathematical ideas and processes; and social engagement. The artefact, which is the game, shapes the ways in which the gamers engage with the social activity of gaming. In parallel, the book (as a te xtual artefact) will be supported by Springer’s online platform—allowing for video and digital communication (including links to relevant websites) to be used as supplementary material and establish a dynamic communication space.