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Gamemastering Secrets

Gamemastering Secrets
Author: Aaron Rosenberg
Publisher:
Total Pages: 172
Release: 2002
Genre: Adventure games
ISBN: 9781887154116

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The O.C.L.T. Omnibus

The O.C.L.T. Omnibus
Author: David Niall Wilson
Publisher: Crossroad Press & Mystique Press Digital
Total Pages: 598
Release: 2015-04-17
Genre: Fiction
ISBN:

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There are incidents and emergencies in the world that defy logical explanation, events that could be defined as supernatural, extraterrestrial, or simply otherworldly. Standard laws do not allow for such instances, nor are most officials or authorities trained to handle them. In recognition of these facts, one organization has been created that can. Assembled by a loose international coalition, their mission is to deal with these situations using diplomacy, guile, force, and strategy as necessary. They shield the rest of the world from their own actions, and clean up the messes left in their wake. They are our protection, our guide, our sword, and our voice, all rolled into one. They are O.C.L.T. BROUGHT TO LIGHT - by Aaron Rosenberg - When a world-renowned scientist with a high-level security clearance goes missing in Uppsala, Sweden, and then a trained CIA operative follows suit, the DIA (Defense Intelligence Agency) taps Reed Christopher Hayes ("R. C." to his friends and "Crease" to his teammates) and the rest of his Military Intelligence unit to investigate. What they find lurking in the shadows of that quiet little city defies belief. The real question, though, is can they take it down before more lives are lost—including their own? THE PARTING - by David Niall Wilson - A vision from ancient Egypt and a call from an old acquaintance send Rebecca York, mystic, occult expert, and adventurer to Arizona, and then Jerusalem and the Dead Sea to prevent a horrifying attack from the annals of history. Rebecca and computer expert Wendell "Mack" Macklemore team up with a renegade Vatican monk, a street urchin from Jerusalem, and an agent of the Mossad to prevent Amunet, an Egyptian sorceress, from exacting an ancient revenge and unleashing a terrorist attack that could plunge the Middle East into an era of darkness. THE TEMPLE OF CAMAZOTZ - Headless bodies are turning up along the Mexican border. The Mexican government blames overzealous US Border guards. The border guards blame drug runners. In a village just on the Mexican side of the border, they have other ideas. There are legends, older even than the Mayan civilization that has died away, of a God. A bat-headed vengeful demon. Someone is fanning the flames of that superstition, and the piles of bodies continue to grow. Geoffrey Bullfinch, folklorist, dabbler in the occult, and Wendell "Mack" Macklemore, computer genius and extreme sports enthusiast are called down to investigate. There are plenty of questions, but can they find the answers before the body count gets too high? Is it possible that they should have let sleeping gods lie? INCURSION - R.C. Hayes has settled into his job with the FBI, and put behind him the strange incident that ended his military career. But when he and his partner are sent to the Flathead Indian Reservation in Montana to look into a murder, events take an unsettling and eerily familiar turn. R.C. struggles to solve the case as deaths pile up around him and as the situation takes a decidedly unnatural cast. With the help of a mysterious new ally, he may finally come to terms with what happened to him long ago—and enter a strange new career he is uniquely suited for. Provided he can survive the incursion of supernatural elements into his supposedly safe and mundane world.


Gamification: Concepts, Methodologies, Tools, and Applications

Gamification: Concepts, Methodologies, Tools, and Applications
Author: Management Association, Information Resources
Publisher: IGI Global
Total Pages: 2250
Release: 2015-03-31
Genre: Computers
ISBN: 1466682019

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Serious games provide a unique opportunity to engage students more fully than traditional teaching approaches. Understanding the best way to utilize games and play in an educational setting is imperative for effectual learning in the twenty-first century. Gamification: Concepts, Methodologies, Tools, and Applications investigates the use of games in education, both inside and outside of the classroom, and how this field once thought to be detrimental to student learning can be used to augment more formal models. This four-volume reference work is a premier source for educators, administrators, software designers, and all stakeholders in all levels of education.


Not for Small Minds

Not for Small Minds
Author: Aaron Rosenberg
Publisher: Crossroad Press
Total Pages: 350
Release: 2018-10-11
Genre: Fiction
ISBN:

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MR3971XJKA—also known as Mary—is the Grays’ scout, liaison, diplomat, and translator. Along with her boyfriend DuckBob and their friends Tall and Ned she has saved the universe from invasion by beings from another reality. Twice. DuckBob loves her and trusts her without question. Still, he doesn’t actually know anything about her past. Which is why, when Mary asks him to accompany her to her college reunion, he jumps at the chance. That tense reunion is interrupted by a distress call—from the Grays themselves. It seems the invaders are back, and this time they’re determined to finish the job. Mary and DuckBob quickly find themselves overwhelmed. To pull this one off, they’re going to need help. A lot of it. Can they get their disparate allies to work together, though? Or will rivalries, dissension, and distrust do the invaders’ work for them, once and for all?


Dragons in the Stacks

Dragons in the Stacks
Author: Steven A. Torres-Roman
Publisher: Bloomsbury Publishing USA
Total Pages: 248
Release: 2014-10-17
Genre: Language Arts & Disciplines
ISBN: 1610692624

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A one-stop, complete guide to tabletop role-playing games for novice librarians as well as seasoned players. Tabletop role-playing games (RPGs) are a perfect fit for library teen services. They not only hold great appeal for teen patrons, but also help build important skills ranging from math and literacy to leadership and dramatics. Role-playing games are cost-effective too. Dragons in the Stacks explains why RPGs are so effective at holding teenagers' attention, identifies their specific benefits, outlines how to select and maintain a RPG collection, and demonstrates how they can enhance teen services and be used in teen programs. Detailed reviews of role-playing games are included as well, with pointers on their strengths, weaknesses, and library applications. Coauthored by an experienced young adult librarian and an adult services librarian, this is the definitive guide to RPGs in the library, and the only one currently available.


Game Mastering Secrets

Game Mastering Secrets
Author: Wade Guthrie
Publisher:
Total Pages: 136
Release: 1998-11-01
Genre:
ISBN: 9780966810608

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O.C.L.T.: Focal Point

O.C.L.T.: Focal Point
Author: Aaron Rosenberg
Publisher: Crossroad Press
Total Pages: 308
Release: 2022-01-18
Genre: Fiction
ISBN: 1637898967

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NOTHING IS WHAT IT SEEMS A dozen years ago, the Cossack Hetmanate did not exist. Then, out of nowhere, they emerged, breaking free from both Russia and the Ukraine to form their own tiny nation, fueled by remarkable scientific discoveries. And now, it seems, they need help. The kind they cannot ask for openly. The kind that requires a certain delicacy, and a certain . . . openmindedness to the limits of reality. The kind of help only O.C.L.T. can provide. But when the team arrives, they find only secrets, mysteries, and riddles. What is really going on here? One thing is certain—there is real danger, and possibly to a good deal more than just the fledgling nation. Everything else is a swirl of lies and half-truths, but anything can be brought to clarity. With the proper focal point.


Digital Rhetoric and Global Literacies: Communication Modes and Digital Practices in the Networked World

Digital Rhetoric and Global Literacies: Communication Modes and Digital Practices in the Networked World
Author: Verhulsdonck, Gustav
Publisher: IGI Global
Total Pages: 398
Release: 2013-12-31
Genre: Language Arts & Disciplines
ISBN: 1466649178

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Understanding digital modes and practices of traditional rhetoric are essential in emphasizing information and interaction in human-to-human and human-computer contexts. These emerging technologies are essential in gauging information processes across global contexts. Digital Rhetoric and Global Literacies: Communication Modes and Digital Practices in the Networked World compiles relevant theoretical frameworks, current practical applications, and emerging practices of digital rhetoric. Highlighting the key principles and understandings of the underlying modes, practices, and literacies of communication, this book is a vital guide for professionals, scholars, researchers, and educators interested in finding clarity and enrichment in the diverse perspectives of digital rhetoric research.


Star Trek: Creative Couplings, Book 1

Star Trek: Creative Couplings, Book 1
Author: Glenn Hauman
Publisher: Simon and Schuster
Total Pages: 88
Release: 2004-12-15
Genre: Fiction
ISBN: 0743496884

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STARFLEET CORPS OF ENGINEERS Fabian Stevens thought he was doing an old friend a favor by helping her and some eager young Starfleet Academy cadets test a new prototype vessel. There's a practical joker among the cadets, but Stevens figures that will just keep everyone on their toes... Meanwhile, Captain David Gold faces one of the greatest challenges of his career: marrying off his daughter to a Klingon ambassador's son. Unfortunately, the ambassador has very particular ideas about the ceremony... CREATIVE COUPLINGS BOOK 1 OF 2


The Game Master's Book of Non-Player Characters

The Game Master's Book of Non-Player Characters
Author: Jeff Ashworth
Publisher: Media Lab Books
Total Pages: 272
Release: 2021-09-14
Genre: Games & Activities
ISBN: 9781948174800

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From the #1 Best-Selling author, Jeff Ashworth, comes the latest addition to The Game Master series, with more than 500 NPCs ready to populate your campaign whenever you need them! As is often the case in tabletop roleplaying games, players often venture into locales or look for answers in places and among people busy Game Masters simply didn’t anticipate. Or, just as often, an adventure won't have fully fleshed out characters in place for the locations and encounters outlined for gameplay. The Game Master's Book of Non-Player Characters solves these issues and more by providing Game Masters with the information they need to “fill in the holes” in their campaign play. It will enable GMs to instantly add depth, color, motivation and unique physical characteristics at a moment's notice to unexpected or underwritten characters as they pop up during gameplay, ensuring every session is a memorable one for players and GMs alike. This edition also includes more than 50 hand-drawn illustrations of select NPCs detailed in the book, 3 bonus one-shot adventures, and a foreword by online influencer Jasmine Bhullar.