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Game Theory and Decision Theory in Agent-Based Systems

Game Theory and Decision Theory in Agent-Based Systems
Author: Simon D. Parsons
Publisher: Springer Science & Business Media
Total Pages: 403
Release: 2012-12-06
Genre: Computers
ISBN: 1461511070

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Game Theory And Decision Theory In Agent-Based Systems is a collection of papers from international leading researchers, that offers a broad view of the many ways game theory and decision theory can be applied in agent-based systems, from standard applications of the core elements of the theory to more cutting edge developments. The range of topics discussed in this book provide the reader with the first comprehensive volume that reflects both the depth and breadth of work in applying techniques from game theory and decision theory to design agent-based systems. Chapters include: Selecting Partners; Evolution of Agents with Moral Sentiments in an IPD Exercise; Dynamic Desires; Emotions and Personality; Decision-Theoretic Approach to Game Theory; Shopbot Economics; Finding the Best Way to Join in; Shopbots and Pricebots in Electronic Service Markets; Polynomial Time Mechanisms; Multi-Agent Q-learning and Regression Trees; Satisficing Equilibria; Investigating Commitment Flexibility in Multi-agent Contracts; Pricing in Agent Economies using Multi-agent Q-learning; Using Hypergames to Increase Planned Payoff and Reduce Risk; Bilateral Negotiation with Incomplete and Uncertain Information; Robust Combinatorial Auction Protocol against False-name Bids.


Complex Social and Behavioral Systems

Complex Social and Behavioral Systems
Author: Marilda Sotomayor
Publisher: Springer
Total Pages: 939
Release: 2020-08-22
Genre: Mathematics
ISBN: 9781071603697

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This volume in the Encyclopedia of Complexity and Systems Science, Second Edition, combines the main features of Game Theory, covering most of the fundamental theoretical aspects under the cooperative and non-cooperative approaches, with the procedures of Agent-Based Modeling for studying complex systems composed of a large number of interacting entities with many degrees of freedom. In Game Theory, the cooperative approach focuses on the possible outcomes of the decision-makers’ interaction by abstracting from the "rational" actions or decisions that may lead to these outcomes. The non-cooperative approach focuses on the actions that the decision-makers can take. As John von Neumann and Oskar Morgenstern argued in their path-breaking book of 1944 entitled Theory of Games and Economic Behavior, most economic questions should be analyzed as games. The models of game theory are abstract representations of a number of real-life situations and have applications to economics, political science, computer science, evolutionary biology, social psychology, and law among others. Agent-Based Modeling (ABM) is a relatively new computational modeling paradigm which aims to construct the computational counterpart of a conceptual model of the system under study on the basis of discrete entities (i.e., the agent) with some properties and behavioral rules, and then to simulate them in a computer to mimic the real phenomena. Given the relative immaturity of this modeling paradigm, and the broad spectrum of disciplines in which it is applied, a clear cut and widely accepted definition of high level concepts of agents, environment, interactions and so on, is still lacking. This volume explores the state-of-the-art in the development of a real ABM ontology to address the epistemological issues related to this emerging paradigm for modeling complex systems.


Complex Social and Behavioral Systems

Complex Social and Behavioral Systems
Author: Marilda Sotomayor
Publisher: Springer
Total Pages: 0
Release: 2020-08-21
Genre: Mathematics
ISBN: 9781071603673

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This volume in the Encyclopedia of Complexity and Systems Science, Second Edition, combines the main features of Game Theory, covering most of the fundamental theoretical aspects under the cooperative and non-cooperative approaches, with the procedures of Agent-Based Modeling for studying complex systems composed of a large number of interacting entities with many degrees of freedom. In Game Theory, the cooperative approach focuses on the possible outcomes of the decision-makers’ interaction by abstracting from the "rational" actions or decisions that may lead to these outcomes. The non-cooperative approach focuses on the actions that the decision-makers can take. As John von Neumann and Oskar Morgenstern argued in their path-breaking book of 1944 entitled Theory of Games and Economic Behavior, most economic questions should be analyzed as games. The models of game theory are abstract representations of a number of real-life situations and have applications to economics, political science, computer science, evolutionary biology, social psychology, and law among others. Agent-Based Modeling (ABM) is a relatively new computational modeling paradigm which aims to construct the computational counterpart of a conceptual model of the system under study on the basis of discrete entities (i.e., the agent) with some properties and behavioral rules, and then to simulate them in a computer to mimic the real phenomena. Given the relative immaturity of this modeling paradigm, and the broad spectrum of disciplines in which it is applied, a clear cut and widely accepted definition of high level concepts of agents, environment, interactions and so on, is still lacking. This volume explores the state-of-the-art in the development of a real ABM ontology to address the epistemological issues related to this emerging paradigm for modeling complex systems.


Agent-Based Approaches in Economic and Social Complex Systems IV

Agent-Based Approaches in Economic and Social Complex Systems IV
Author: T. Terano
Publisher: Springer Science & Business Media
Total Pages: 209
Release: 2007-12-27
Genre: Computers
ISBN: 4431713077

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The chapters of this book are the selected papers from those presented at the Third International Workshop on Agent-Based Approaches in Economic and Social Complex Systems held in Tokyo, Japan in 2005. Articles cover methodological issues, computational model/software, combination with gaming simulation, and real-world applications to economic, management/organizational and social issues.


Special Issue

Special Issue
Author: Piotr Gmytrasiewicz
Publisher:
Total Pages: 102
Release: 2005
Genre:
ISBN:

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Innovative Concepts for Autonomic and Agent-Based Systems

Innovative Concepts for Autonomic and Agent-Based Systems
Author: Michael G. Hinchey
Publisher: Springer Science & Business Media
Total Pages: 398
Release: 2006-12-21
Genre: Computers
ISBN: 3540692657

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This book constitutes the thoroughly refereed post-proceedings of the Second International Workshop on Radical Agent Concepts, WRAC 2005, held in Greenbelt, MD, USA in September 2005. The 27 full papers presented are fully revised to incorporate reviewers' comments and discussions at the workshop. Topics addressed are social aspects of agents, agent architectures, autonomic systems, agent communities, and agent intelligence.


Agent-Based Modeling Meets Gaming Simulation

Agent-Based Modeling Meets Gaming Simulation
Author: K. Arai
Publisher: Springer Science & Business Media
Total Pages: 180
Release: 2006-10-10
Genre: Social Science
ISBN: 4431294279

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This collection of excellent papers cultivates a new perspective on agent-based social system sciences, gaming simulation, and their hybridization. Most of the papers included here were presented in the special session titled Agent-Based Modeling Meets Gaming Simulation at ISAGA2003, the 34th annual conference of the International Simulation and Gaming Association (ISAGA) at Kazusa Akademia Park in Kisarazu, Chiba, Japan, August 25–29, 2003. This post-proceedings was supported by the twenty-?rst century COE (Centers of Excellence) program Creation of Agent-Based Social Systems Sciences (ABSSS), established at the Tokyo Institute of Technology in 2004. The present volume comprises papers submitted to the special session of ISAGA2003 and provides a good example of the diverse scope and standard of research achieved in simulation and gaming today. The theme of the special session at ISAGA2003 was Agent-Based Modeling Meets Gaming Simulation. Nowadays, agent-based simulation is becoming very popular for modeling and solving complex social phenomena. It is also used to arrive at practical solutions to social problems. At the same time, however, the validity of simulation does not exist in the magni?cence of the model. R. Axelrod stresses the simplicity of the agent-based simulation model through the “Keep it simple, stupid” (KISS) principle: As an ideal, simple modeling is essential.


Handbook of Research on Agent-Based Societies: Social and Cultural Interactions

Handbook of Research on Agent-Based Societies: Social and Cultural Interactions
Author: Trajkovski, Goran
Publisher: IGI Global
Total Pages: 436
Release: 2009-02-28
Genre: Medical
ISBN: 1605662372

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"This volume addresses a variety of issues, in particular the emergence of societal phenomena in the interactions of systems of agents (software, robot or human)"--Provided by publisher.


Economics as an Agent-Based Complex System

Economics as an Agent-Based Complex System
Author: H. Deguchi
Publisher: Springer Science & Business Media
Total Pages: 270
Release: 2011-06-28
Genre: Business & Economics
ISBN: 4431539573

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In agent-based modeling the focus is very much on agent-based simulation, as simulation is a very important tool for agent-based modeling. We also use agent-based simulation in this book with a stress on the mathematical foundation of agent-based modeling. We introduce two original mathematical frameworks, a theory of SLD (Social Learning Dynamics) and an axiomatic theory of economic exchange (Exchange Algebra) among agents. Exchange algebra gives bottom-up reconstruction of SNA (System of National Accountings). SLD provides the concept of indirect control of socio-economic systems to manage structural change and its stability. We also compare agent-based simulation with gaming simulation and investigate the epistemological foundation of agent-based modeling.


Game Theoretic and Decision Theoretic Agents (GTDT'02)

Game Theoretic and Decision Theoretic Agents (GTDT'02)
Author: Piotr Gmytrasiewicz
Publisher: Amer Assn for Artificial
Total Pages: 125
Release: 2002
Genre: Computers
ISBN: 9781577351597

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Over the last few years, game and decision theories have proved to be powerful tools with which to design autonomous agents, and to understand interactions in systems composed of many such agents. Decision theory has been adopted as a paradigm for designing agents that can handle the uncertainty of any moderately complex environment, and act rationally to achieve their goals. Game theory, largely assuming the existence of self-interested agents, has been employed in the design of mechanisms and protocols for interaction, coordination, communication, negotiation, coalition formation, fair voting techniques, market-based resource management systems, and industrial- scale information economies. As a result, there seems to be much to gain from bringing together researchers interested in game theory and decision theory to present recent work on the application of these techniques in the construction of agent systems, and to discuss the cross-over between the fields. This has been bourne out by the three previous GTDT workshops. The fourth GTDT workshop will continue to provide a forum for the presentation and discussion of results in game theory and decision theory applied to agent-based computing.