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The Girl and the Game

The Girl and the Game
Author: M. Ann Hall
Publisher: University of Toronto Press
Total Pages: 425
Release: 2016-05-25
Genre: Sports & Recreation
ISBN: 1442634146

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In the second edition of this groundbreaking social history, M. Ann Hall begins with an important new chapter on Aboriginal women and early sport and ends with a new chapter tying today's trends and issues in Canadian women's sport to their origins in the past. Students will appreciate the more descriptive chapter titles and the restructuring of the book into easily digestible sections. Fifty-two images complement Hall's lively narrative.


Gamer Girls

Gamer Girls
Author: Mary Kenney
Publisher: Running Press Kids
Total Pages: 307
Release: 2022-07-19
Genre: Young Adult Nonfiction
ISBN: 0762474556

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Discover the women behind the video games we love—the iconic games they created, the genres they invented, the studios and companies they built—and how they changed the industry forever. Women have always made video games, from the 1960s and the first-of-its-kind, projector-based Sumerian Game to the blockbuster Uncharted games that defined the early 2000s. Women have been behind the writing, design, scores, and engines that power one of the most influential industries out there. In Gamer Girls, now you can explore the stories of 25 of those women. Bursting with bold artwork, easy-to-read profiles, and real-life stories of the women working on games like Centipede, Final Fantasy, Halo, and more, this dynamic illustrated book shows what a huge role women have played—and will continue to play—in the creation of video games. With additional sidebars about other influential women in the industry, as well as a glossary and additional resources page, Gamer Girls offers a look into the work and lives of influential pixel queens such as: Roberta Williams (one of the creators of the adventure genre) Mabel Addis Mergardt (the first person to write a video game) Muriel Tramis (the French "knight" of video games) Keiko Erikawa (creator of the otome genre) Yoko Shimomura (composer for Street Fighter, Final Fantasy, and Kingdom Hearts) Rebecca Heineman (first national video game tournament champion) Danielle Bunten Berry (creator of M.U.L.E. and early advocate for multiplayer games) and more! Whether you’re a gamer girl who plays video games, a gamer girl who makes video games, or a parent raising a gamer girl, this entertaining, inspiring book will have you itching to pick up a controller or create your own video games!


Girl Got Game Volume 8

Girl Got Game Volume 8
Author: Shizuru Seino
Publisher: TokyoPop
Total Pages: 196
Release: 2005-03-08
Genre: Comics & Graphic Novels
ISBN: 9781591829874

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So she can play on a major boy's basketball team, Kyo Aizawa's father makes her pose as a boy.


Girl Code

Girl Code
Author: Andrea Gonzales
Publisher: HarperCollins
Total Pages: 186
Release: 2017-03-07
Genre: Young Adult Nonfiction
ISBN: 0062472488

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A New York Public Library Best Book of 2017 Perfect for aspiring coders everywhere, Girl Code is the story of two teenage tech phenoms who met at Girls Who Code summer camp, teamed up to create a viral video game, and ended up becoming world famous. The book also includes bonus content to help you start coding! Fans of funny and inspiring books like Maya Van Wagenen’s Popular and Caroline Paul’s Gutsy Girl will love hearing about Andrea “Andy” Gonzales and Sophie Houser’s journey from average teens to powerhouses. Through the success of their video game, Andy and Sophie got unprecedented access to some of the biggest start-ups and tech companies, and now they’re sharing what they’ve seen. Their video game and their commitment to inspiring young women have been covered by the Huffington Post, Buzzfeed, CNN, Teen Vogue, Jezebel, the Today show, and many more. Get ready for an inside look at the tech industry, the true power of coding, and some of the amazing women who are shaping the world. Andy and Sophie reveal not only what they’ve learned about opportunities in science and technology but also the true value of discovering your own voice and creativity. A Junior Library Guild selection A Children's Book Council Best STEM Trade Book for Students K-12


A Bored Game Girl

A Bored Game Girl
Author: J.D. Walker
Publisher: JMS Books LLC
Total Pages: 24
Release: 2014-06-15
Genre: Fiction
ISBN: 1611525969

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Carmen Jenson is the kind of girl who loves to read books in bed, watch movies at home, and play board games on the weekends. Her girlfriend Patty, however, claims she's not exciting enough, and dumps her. Carmen decides she’s had enough of failed relationships and decides to stay single for a while, though in her heart she wants something more. Nel Patrick is the bus driver on Carmen's daily route to work. She always teases Carmen about chasing down the bus because she’s late. Carmen thinks nothing of the friendly banter between them until a chance meeting on the bus. While talking about Carmen's desire for a meaningful relationship, Nel reacts in a way that’s totally unexpected, leaving Carmen at a loss to understand her strange behavior. A few days later, Nel shows up at Carmen’s workplace. When Nel's attraction to Carmen comes out into the open, they go out on a date. A hot night of loving leads Carmen to wonder if she’s finally found the game girl she's always wanted.


The Games Black Girls Play

The Games Black Girls Play
Author: Kyra D. Gaunt
Publisher: NYU Press
Total Pages: 239
Release: 2006-02-06
Genre: Games & Activities
ISBN: 0814731201

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Illustrates how black musical styles are incorporated into the earliest games African American girls learn--how, in effect, these games contain the DNA of black music. Drawing on interviews, recordings of handclapping games and cheers, and her own observation and memories of gameplaying, Gaunt argues that black girls' games are connected to long traditions of African and African American musicmaking, and that they teach vital musical and social lessons that are carried into adulthood. - from publisher information.


Games Girls Play

Games Girls Play
Author: Caroline Silby
Publisher: Macmillan
Total Pages: 318
Release: 2001-10-05
Genre: Family & Relationships
ISBN: 9780312271268

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The sports psychologist offers advice on overcoming the obstacles faced by female athletes, describing how to manage the stress of competition, improve performance, and maximize self-esteem.


The Girl Games

The Girl Games
Author: Joan Holub
Publisher: Simon and Schuster
Total Pages: 177
Release: 2012-07-10
Genre: Juvenile Fiction
ISBN: 1442449349

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The first-ever standalone superspecial in the Goddess Girls series—let the games begin! Athena, Medusa, Artemis, and Persephone are sick and tired of being left out of the annual boys-only Olympic Games. Their solution? The Girl Games! But as the Goddess Girls work to make their dream into a reality, they come up against plenty of chaos and competition. Told in alternating points of view, this superspecial is packed with Olympic spirit!


Games Girls Play

Games Girls Play
Author: Carolyn M. Cunningham
Publisher: Lexington Books
Total Pages: 191
Release: 2020-07-06
Genre: Language Arts & Disciplines
ISBN: 1498554571

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Games Girls Play examines the role that video games play in girls’ lives, including how games structure girls’ leisure time, how playing video games constitutes different performances of femininity, and what influences girls to play or not play video games. Through interviews, focus groups, and qualitative content analyses, this book analyzes girls’ involvement with video games. It also examines different contexts in which discourses of girls and video games occur, including girl-oriented video games, activist efforts to change the video game industry, and informal education programs that teach girls video game design.


Girl Genius: Agatha Heterodyne and the Beetleburg clank

Girl Genius: Agatha Heterodyne and the Beetleburg clank
Author: Phil Foglio
Publisher: Studio Foglio
Total Pages: 96
Release: 2010-07-20
Genre: Comics & Graphic Novels
ISBN: 9781890856502

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Meet Zesty Tastee, flamboyant gay playboy and heir to the Tastee Corporationfortune. That's what the world knows of him, but Zesty is also Magpie, thecorporate saboteur who fights against his father's corrupt business practices.Zesty's evil tycoon dad is out to destroy an entire rainforest, and he's joinedup with a mysterious sect of ninjas to help keep 'Magpie' from interfering.Prince Ander is the sect agent on the case and Zesty has love at first sight forthis dreamy ninja master. Zesty can't understand why anyone as noble as Princewould ever work with his father. His mission is to find out the secret of therain forest, and win Prince's heart in the process!