Game Games Autonomy Motivation Education PDF Download

Are you looking for read ebook online? Search for your book and save it on your Kindle device, PC, phones or tablets. Download Game Games Autonomy Motivation Education PDF full book. Access full book title Game Games Autonomy Motivation Education.

G.A.M.E. Games Autonomy Motivation & Education

G.A.M.E. Games Autonomy Motivation & Education
Author: Menno Deen
Publisher: Lulu.com
Total Pages: 268
Release: 2015-05-21
Genre: Games & Activities
ISBN: 9038637764

Download G.A.M.E. Games Autonomy Motivation & Education Book in PDF, ePub and Kindle

This thesis reviews and utilizes concepts from cognitive psychology, developmental psychology and game design to bring forth a number of design principles for educational games that may improve students' motivation to learn. Its main contribution is a novel approach to serious game design, namely envisioning play and learning as a restructuring practice. This change of perspective, from a formal game design approach (focused on rules and regulations) towards a more activity-centered approach (focused on process and style), may help designers to leverage the motivational potential of games, in order to make education more engaging to students.


Game Thinking

Game Thinking
Author: Amy Jo Kim
Publisher: Gamethinking.IO
Total Pages: 214
Release: 2018-05-25
Genre: Games
ISBN: 9780999788547

Download Game Thinking Book in PDF, ePub and Kindle

During her time working on genre-defining games like The Sims, Rock Band, and Ultima Online, Amy Jo learned that customers stick with products that help them get better at something they care about, like playing an instrument or leading a team. Amy Jo has used her insights from gaming to help hundreds of companies like Netflix, Disney, The New York Times, Ubisoft and Happify innovate faster and smarter, and drive long-term engagement.


Game-Based Assessment Revisited

Game-Based Assessment Revisited
Author: Dirk Ifenthaler
Publisher: Springer Nature
Total Pages: 361
Release: 2019-11-05
Genre: Education
ISBN: 3030155692

Download Game-Based Assessment Revisited Book in PDF, ePub and Kindle

The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning that are taking place in the game-based environments. The field has been broadening the focus of assessment in game environments (i.e., what we measure), developing processes and methodologies that go beyond psychometrics practices (i.e., how we go about assessment in games), and implementing the game-based assessment (GBA) in real contexts. The current state of the field calls for a revisit of this topic to understand what we have learned from the research on this topic, and how the GBA work changed how the field thinks about assessment beyond game environments. Accordingly, this comprehensive volume covers the current state of research, methodology, and technology of game-based assessment. It features four major themes: what we are measuring in games, how GBA has influenced how people do assessment beyond games, new methods and practices, and implementations of GBA. The audience for this volume includes researchers, graduate students, teachers, and professional practitioners in the areas of education, instructional design, educational psychology, academic and organizational development, and instructional technology.


Gamification in Learning and Education

Gamification in Learning and Education
Author: Sangkyun Kim
Publisher: Springer
Total Pages: 159
Release: 2017-09-19
Genre: Education
ISBN: 3319472836

Download Gamification in Learning and Education Book in PDF, ePub and Kindle

This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This "positive failure" can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases.


Gamer Psychology and Behavior

Gamer Psychology and Behavior
Author: Barbaros Bostan
Publisher: Springer
Total Pages: 153
Release: 2016-06-13
Genre: Computers
ISBN: 3319299042

Download Gamer Psychology and Behavior Book in PDF, ePub and Kindle

This book provides an introduction and overview of the increasingly important topic of gamer psychology and behavior by presenting a range of theoretic perspectives and empirical evidence casting new light on understanding gamer behavior and designing interactive gaming experiences that maximize fun. This book aims to provide a snapshot on research approaches/advances in player psychology and behavior, discuss issues, solutions, challenges, and needs for player behavior research, and report gameplay experience and lessons as well as industry case studies from both social sciences and engineering perspectives. The nine chapters in this book, which are divided into three sections: Neuro-Psychology and Gaming; Player Behavior and Gameplay; Player Psychology and Motivations, do not represent all the topics in the psychology of gaming, however, they include a variety of topics in this field: the effects of violent video games on cognitive processes, the reward systems in the human brain and the concept of 'fun', goal-directed player behavior and game choices, psychological player profiling techniques, game design requirements and player psychology, motivational gamer profiles, and many more. This book is suitable for students and professionals with different disciplinary backgrounds such as computer science, design, software engineering, psychology, interactive media, and information systems. Students will be interested in the theory of gamer psychology and its impact on game design. Professionals will be interested in the fundamentals of gamer behavior and how interactive virtual environments can improve user experience.


Games and Education: Designs in and for Learning

Games and Education: Designs in and for Learning
Author:
Publisher: BRILL
Total Pages: 238
Release: 2018-11-26
Genre: Education
ISBN: 9004388826

Download Games and Education: Designs in and for Learning Book in PDF, ePub and Kindle

We live in a time of educational transformations towards more 21st century pedagogies and learning. Games and Education explores new designs in and for learning and offer inspiration to teachers, technologist and researchers interested in changing educational practices.


Identity, Motivation and Autonomy in Language Learning

Identity, Motivation and Autonomy in Language Learning
Author: Garold Murray
Publisher: Multilingual Matters
Total Pages: 277
Release: 2011-04-14
Genre: Language Arts & Disciplines
ISBN: 1847694985

Download Identity, Motivation and Autonomy in Language Learning Book in PDF, ePub and Kindle

In this volume researchers from Asia, Europe, the Middle East and North and South America employ a variety of theoretical perspectives and methodological approaches in their exploration of the links between identity, motivation, and autonomy in language learning. On a conceptual level the authors explore issues related to agency, metacognition, imagination, beliefs, and self. The book also addresses practice in classroom, self-access, and distance education contexts, considering topics such as teachers’ views on motivation, plurilingual learning, sustaining motivation in distance education, pop culture and gaming, study abroad, and the role of agency and identity in the motivation of pre-service teachers. The book concludes with a discussion of how an approach which sees identity, motivation, and autonomy as interrelated constructs has the potential to inform theory, practice and future research directions in the field of language teaching and learning.


Serious Games and Edutainment Applications

Serious Games and Edutainment Applications
Author: Minhua Ma
Publisher: Springer
Total Pages: 702
Release: 2017-03-03
Genre: Computers
ISBN: 3319516450

Download Serious Games and Edutainment Applications Book in PDF, ePub and Kindle

With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments and applications of game technologies within educational settings, with cutting-edge academic research and industry insights, providing a greater understanding into current and future developments and advances within this field. Following on from the success of the first volume in 2011, researchers from around the world presents up-to-date research on a broad range of new and emerging topics such as serious games and emotion, games for music education and games for medical training, to gamification, bespoke serious games, and adaptation of commercial off-the shelf games for education and narrative design, giving readers a thorough understanding of the advances and current issues facing developers and designers regarding games for training and education. This second volume of Serious Games and Edutainment Applications offers further insights for researchers, designers and educators who are interested in using serious games for training and educational purposes, and gives game developers with detailed information on current topics and developments within this growing area.


Digital Games and Learning

Digital Games and Learning
Author: Sara de Freitas
Publisher: A&C Black
Total Pages: 309
Release: 2011-03-31
Genre: Education
ISBN: 0826421377

Download Digital Games and Learning Book in PDF, ePub and Kindle

The popularity of entertainment gaming over the last decades has led to the use of games for non-entertainment purposes in areas such as training and business support. The emergence of the serious games movement has capitalized on this interest in leisure gaming, with an increase in leisure game approaches in schools, colleges, universities and in professional training and continuing professional development. The movement raises many significant issues and challenges for us. How can gaming and simulation technologies be used to engage learners? How can games be used to motivate, deepen and accelerate learning? How can they be used to greatest effect in learning and teaching? The contributors explore these and many other questions that are vital to our understanding of the paradigm shift from conventional learning environments to learning in games and simulations.


Instructional Techniques to Facilitate Learning and Motivation of Serious Games

Instructional Techniques to Facilitate Learning and Motivation of Serious Games
Author: Pieter Wouters
Publisher: Springer
Total Pages: 218
Release: 2016-10-31
Genre: Education
ISBN: 3319392980

Download Instructional Techniques to Facilitate Learning and Motivation of Serious Games Book in PDF, ePub and Kindle

The book introduces techniques to improve the effectiveness of serious games in relation to cognition and motivation. These techniques include ways to improve motivation, collaboration, reflection, and the integration of gameplay into various contexts. The contributing authors expand upon this broad range of techniques, show recent empirical research on each of these techniques that discuss their promise and effectiveness, then present general implications or guidelines that the techniques bring forth. They then suggest how serious games can be improved by implementing the respective technique into a particular game.