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Game for a Game? (eBook)

Game for a Game? (eBook)
Author: Robynne Eagan
Publisher: Lorenz Educational Press
Total Pages: 146
Release: 1995-03-01
Genre:
ISBN: 078778429X

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Are you looking for exciting games to play anywhere, anytime, with little or no equipment or preparation? Do you need an old game, a new game, an active or a quiet game? With some kids, chalk, a jump rope, marbles, jacks, a ball and a bag of rubber bands, the fun in this book is yours! Game for a Game? shares the special secrets, folklore, lingo, hand signs, rhymes and rules of all sorts of games from the school yard to street, from the playroom to classroom. If you want to know games inside and out and take part in the natural learning that occurs with participation, then just ask yourself one simple question: Are you game for a game?!


The New Games Book

The New Games Book
Author: New Games Foundation
Publisher: Main Street Books
Total Pages: 212
Release: 1976
Genre: Games & Activities
ISBN:

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Group participation ideas for classroom, physical education, etc.


The Anatomy of a Game

The Anatomy of a Game
Author: David M. Nelson
Publisher:
Total Pages: 608
Release: 1994
Genre: Sports & Recreation
ISBN:

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"This is the first football history to chronicle year by year how playing rules developed the game. Football - a four-dimensional game of rushing, kicking, forward passing, and backward passing - has had more playing rule changes since its inception than any other sport. The Anatomy of a Game follows football rules from the game's European roots through its beginning in the United States to its position as the number-one spectator sport in the 1990s. Highlighted are details of the crisis years that changed the character of the game, with coaches and rules committee members the featured players. David M. Nelson, who served on the NCAA Rules Committee longer than Walter Camp, provides personal insight into all Rules Committee meetings since 1958, as well as an appendix - chronological and by rule - listing every change since 1876." "Ever since the first two human beings kicked, threw, or batted an object competitively, there have been playing rules. Games are mentioned in the Bible, and the Romans brought football's forerunner to Britain, from where it was exported to the United States. It was in the United States that college students decided to make their game rugby rather than soccer. Although the students invented United States football and made the first rules, their ruling power was eventually lost to the faculty, administrators, coaches, rules committees, and the NCAA." "Beginning as a brutal sport, football survived several crises before and after the turn of the century, eventually becoming respectable. The 1931 injury crisis split the high school and college rules and the same year the professionals went their own way, with rules largely based on spectator appeal." "Today the sport is a national treasure primarily because of its playing rules, over seven hundred in total, which make college football unique among the world's team sports. Moreover, football remains an American game, never having the same impact in other countries as do baseball and basketball." "Rules make the game, but people make the rules. Football survived the major crises that threatened the game because committee members adhered to the precepts that had governed football since its inception. The game began with an attempt to have a consistent code of justice, personal accountability, and equality. In some sense the playing rules are a type of moral precept that explains in the simplest terms what can and cannot be done. The Football Code, which first prefaced the rules in 1916, makes the game - more than any other sport - a moral one because it sets standards for coaching, playing, sportsmanship, and officiating."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved


The Ultimate Book of Games

The Ultimate Book of Games
Author: Seren Sayer
Publisher:
Total Pages: 57
Release: 2020-04-12
Genre:
ISBN:

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The ultimate book of games: 100+ games to entertain your family, friends or even just yourself! -Are you stuck inside the house? -Looking for that perfect birthday gift? -Trying to bond with the family? -In need of some university ice breaker games? -Stuck for house party games? -Ran out of fun games to play at Christmas time? -Or are you just plain bored? This is the only games book you'll ever need! Use it wherever and whenever... Screen free! 100+ GAMES! A huge variety of games that are easily understood and extremely fun to play! CHAPTERS INCLUDE: Team games Toilet paper games Food challenges Pencil and paper games with a space to draw in the book for each game Dice games Games with no props needed Drawing games Lower the amount of time everyone spends playing computer games and scrolling through social media and pick a game for all ages to enjoy! High quality paper and silky Matt finish. Enjoy the quirky illustrations on every page of the paperback book to add to the fun!


What Is Your Quest?

What Is Your Quest?
Author: Anastasia Salter
Publisher: University of Iowa Press
Total Pages: 217
Release: 2014-11-01
Genre: Games & Activities
ISBN: 1609382757

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What Is Your Quest? examines the future of electronic literature in a world where tablets and e-readers are becoming as common as printed books and where fans are blurring the distinction between reader and author. The construction of new ways of storytelling is already underway: it is happening on the edges of the mainstream gaming industry and in the spaces between media, on the foundations set by classic games. Along these margins, convergent storytelling allows for playful reading and reading becomes a strategy of play. One of the earliest models for this new way of telling stories was the adventure game, the kind of game centered on quests in which the characters must overcome obstacles and puzzles. After they fell out of fashion in the 1990s, fans made strenuous efforts to keep them alive and to create new games in the genre. Such activities highlight both the convergence of game and story and the collapsing distinction between reader and author. Continually defying the forces of obsolescence, fans return abandoned games to a playable state and treat stories as ever-evolving narratives. Similarly, players of massive multiplayer games become co-creators of the game experience, building characters and creating social networks that recombine a reading and gaming community. The interactions between storytellers and readers, between programmers and creators, and among fans turned world-builders are essential to the development of innovative ways of telling stories. And at the same time that fan activities foster the convergence of digital gaming and storytelling, new and increasingly accessible tools and models for interactive narrative empower a broadening range of storytellers. It is precisely this interactivity among a range of users surrounding these new platforms that is radically reshaping both e-books and games and those who read and play with them.


Search Games

Search Games
Author: Shmuel Gal
Publisher:
Total Pages: 240
Release: 1980
Genre: Game theory
ISBN:

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Math Games: Getting to the Core of Conceptual Understanding ebook

Math Games: Getting to the Core of Conceptual Understanding ebook
Author: Ted H. Hull
Publisher: Teacher Created Materials
Total Pages: 322
Release: 2013-04-01
Genre: Education
ISBN: 1425896936

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Focus on the teaching and learning of mathematics through the use of games. Based on current research and correlated to College and Career Readiness and other state standards, this resource provides both teachers and students with rich opportunities to engage in the Standards for Mathematical Practice. Each concept-building game supports students' learning and understanding concepts. Games are provided in the following categories: Counting and Cardinality; Operations and Algebraic Thinking; Expressions and Equations; Functions; Numbers and Operations in Base Ten; Numbers and Operations--Fractions; The Number System; Ratio and Proportional Relationships; Measurement and Data; Geometry; and Statistics and Probability.


Origami Games for Kids Ebook

Origami Games for Kids Ebook
Author: Joel Stern
Publisher: Tuttle Publishing
Total Pages: 219
Release: 2018-11-20
Genre: Crafts & Hobbies
ISBN: 1462920322

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Fold, decorate & play! Learning to fold simple paper models is just the beginning in Origami Games for Kids! Children of all ages can enjoy playing 15 interactive games with their finished origami crafts. The paper models can be used to play 15 simple but highly entertaining games that will keep children engaged for hours, and allow them to collaborate as well as compete. It only takes a minute or two to fold up each game piece, and then you can use them to play the following exciting games: Balancing Act--Who can keep the spinning wing balanced on the pyramid longer? Basket Bombs--Shoot the ball through the hoop using the catapult! Bowl 'Em Over--How many bowling pins can you knock down at one time? Can You Top This?--Build a tower of triangle chips as high as you can! Chip Toss--How many triangle chips can you juggle between two inverted pyramids? Fill 'Er Up--Who can flip the most balls into the box using the dragon's nose? Football--Scoot the football in between the goal posts to score! Frog Olympics--Spring the frog into, over or on top of the box! Ghost Dodgers--Can you slide a triangle chip under the ghost without knocking it over? Leap Frog--Keep the leaping frog leaping as long as possible! Pick Up Chips--Carefully remove the triangle chips one at a time without jostling the adjacent ones! Slay the Dragon--Take turns launching footballs at the dragon on the goal post until he's knocked down! Snap Dragon--Slide a penny under your opponent's dragon without getting "pinched!" Stormy Seas--Who can blow the sailboat from one end of the path to the other in the shortest time? Timber!--Stack as many sheets as possible on top of the "tree" before it falls over! These games will appeal to kids of all ages and personalities. Beyond having fun, origami engages children's minds with the physical world--allowing them to make discoveries and solve problems. Research shows that origami stimulates the logical and creative sides of the brain, so both zones are actively engaged when folding. It also teaches the basics of geometry and has concrete benefits for developing minds. Whether at home, at a birthday party, on vacation, or in the classroom, Origami Games for Kids Kit will provide hours of creative, hands-on fun for everyone! This kit contains: A full-color 48-page origami instruction book 48 sheets of downloadable, double-sided origami paper 15 different paper models used to play 15 exciting games Over 50 colorful, printable stickers to decorate the models


The Mary Dawson Game Book

The Mary Dawson Game Book
Author: Mary Dawson
Publisher:
Total Pages: 820
Release: 2017-07-15
Genre: Games & Activities
ISBN: 9780282252267

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Excerpt from The Mary Dawson Game Book: A Manual of Original Games and Guessing Contests for Entertainments of Every Description and for All AgesAs he concludes the rhyme the pencil is brought down. The box in which it falls is supposed to con tain the treasure which is marked in it. This is a simple make-believe game, but little people, to whom make-believe is the most fascinating thing in the world, will play it until there are no more boxes from which to draw imaginary contents.About the PublisherForgotten Books publishes hundreds of thousands of rare and classic books. Find more at www.forgottenbooks.comThis book is a reproduction of an important historical work. Forgotten Books uses state-of-the-art technology to digitally reconstruct the work, preserving the original format whilst repairing imperfections present in the aged copy. In rare cases, an imperfection in the original, such as a blemish or missing page, may be replicated in our edition. We do, however, repair the vast majority of imperfections successfully; any imperfections that remain are intentionally left to preserve the state of such historical works.