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Game Engine Gems, Volume One

Game Engine Gems, Volume One
Author: Eric Lengyel
Publisher: Jones & Bartlett Learning
Total Pages: 381
Release: 2010-03-05
Genre: Computers
ISBN: 0763798967

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Game Engine Gems brings together in a single volume dozens of new articles from leading professionals in the game development industry. Each "gem" presents a previously unpublished technique related to game engines and real-time virtual simulations. Specific topics include rendering techniques, shaders, scene organization, visibility determination, collision detection, audio, user interface, input devices, memory management, artificial intelligence, resource organization, and cross-platform considerations. A CD-ROM containing all the source codes and demos accompanies the book.


Game Engine Gems 2

Game Engine Gems 2
Author: Eric Lengyel
Publisher: CRC Press
Total Pages: 532
Release: 2011-02-14
Genre: Computers
ISBN: 1439869774

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This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories-graphics and rendering, game engine design, and systems programming. Profess


Game Engine Gems 2

Game Engine Gems 2
Author: Lengyel
Publisher:
Total Pages: 450
Release: 2011-03
Genre: Computers
ISBN: 9780763799410

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Game Engine Gems 3

Game Engine Gems 3
Author: Eric Lengyel
Publisher: CRC Press
Total Pages: 320
Release: 2016-02-24
Genre: Computers
ISBN: 1498755666

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This book, the third volume in the popular Game Engine Gems series, contains 22 new chapters that concisely present particular techniques, describe clever tricks, or offer practical advice within the subject of game engine development. Each chapter is filled with the expert knowledge and wisdom of seasoned professionals from both industry and acade


GAME ENGINE GEMS. 1

GAME ENGINE GEMS. 1
Author: ERIC LENGYEL
Publisher:
Total Pages: 450
Release: 2011-04-19
Genre:
ISBN: 9788994405049

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GPU Gems 3

GPU Gems 3
Author: Hubert Nguyen
Publisher: Addison-Wesley Professional
Total Pages: 942
Release: 2008
Genre: Computers
ISBN: 9780321515261

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Still more useful techniques, tips, and tricks for harnessing the power of the new generation of powerful GPUs.


Game Engine Gems 2

Game Engine Gems 2
Author: Eric Lengyel
Publisher: CRC Press
Total Pages: 534
Release: 2011-02-14
Genre: Computers
ISBN: 1568814372

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This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories—graphics and rendering, game engine design, and systems programming. Professional game developers, students of game development and computer science, and anyone interested in learning how the pros tackle specific problems that arise during game engine development will find useful gems in this collection. Supplementary materials, including demos, source code, examples, specifications, and more can be found at www.gameenginegems.net.


3D Game Engine Design

3D Game Engine Design
Author: David Eberly
Publisher: CRC Press
Total Pages: 1008
Release: 2006-11-03
Genre: Art
ISBN: 1482267306

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The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since that book was published, graphics hardware has evolved enormously. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. In a way that no other book can do, this new edition shows step by step how to make a shader-based graphics engine and how to tame this new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. There are expanded discussions of collision detection, collision avoidance, and physics—all challenging subjects for developers. The mathematics coverage is now focused towards the end of the book to separate it from the general discussion. As with the first edition, one of the most valuable features of this book is the inclusion of Wild Magic, a commercial quality game engine in source code that illustrates how to build a real-time rendering system from the lowest-level details all the way to a working game. Wild Magic Version 4 consists of over 300,000 lines of code that allows the results of programming experiments to be seen immediately. This new version of the engine is fully shader-based, runs on Windows XP, Mac OS X, and Linux, and is only available with the purchase of the book.


Game Engine Toolset Development

Game Engine Toolset Development
Author: Graham Wihlidal
Publisher: Course Technology Ptr
Total Pages: 621
Release: 2006
Genre: Computers
ISBN: 9781592009633

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"Developing a core foundation of tools that can be used from one project to the next is a skill that can save a tremendous amount of time and money. Although toolset development is a broad topic, this book provides you with a comprehensive set of skills designed to aid you in the development of game engine tools. Utilizing the C# language and the Microsoft .NET 2.0 Framework, you will study toolset development methodologies that will help you successfully complete your project while significantly reducing the time required for the construction phase. If you have a working knowledge of C# and the .NET Framework, then you have everything you need to begin creating your own game engine tools."