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Game Engine Gems 2

Game Engine Gems 2
Author: Eric Lengyel
Publisher: CRC Press
Total Pages: 532
Release: 2011-02-14
Genre: Computers
ISBN: 1439869774

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This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories-graphics and rendering, game engine design, and systems programming. Profess


Game Engine Gems 2

Game Engine Gems 2
Author: Eric Lengyel
Publisher: CRC Press
Total Pages: 534
Release: 2011-02-14
Genre: Computers
ISBN: 1568814372

Download Game Engine Gems 2 Book in PDF, ePub and Kindle

This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories—graphics and rendering, game engine design, and systems programming. Professional game developers, students of game development and computer science, and anyone interested in learning how the pros tackle specific problems that arise during game engine development will find useful gems in this collection. Supplementary materials, including demos, source code, examples, specifications, and more can be found at www.gameenginegems.net.


Game Engine Gems 2

Game Engine Gems 2
Author: Lengyel
Publisher:
Total Pages: 450
Release: 2011-03
Genre: Computers
ISBN: 9780763799410

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Game Engine Gems 3

Game Engine Gems 3
Author: Eric Lengyel
Publisher: CRC Press
Total Pages: 320
Release: 2016-02-24
Genre: Computers
ISBN: 1498755666

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This book, the third volume in the popular Game Engine Gems series, contains 22 new chapters that concisely present particular techniques, describe clever tricks, or offer practical advice within the subject of game engine development. Each chapter is filled with the expert knowledge and wisdom of seasoned professionals from both industry and acade


Game Engine Gems, Volume One

Game Engine Gems, Volume One
Author: Eric Lengyel
Publisher: Jones & Bartlett Learning
Total Pages: 381
Release: 2010-03-05
Genre: Computers
ISBN: 0763798967

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Game Engine Gems brings together in a single volume dozens of new articles from leading professionals in the game development industry. Each "gem" presents a previously unpublished technique related to game engines and real-time virtual simulations. Specific topics include rendering techniques, shaders, scene organization, visibility determination, collision detection, audio, user interface, input devices, memory management, artificial intelligence, resource organization, and cross-platform considerations. A CD-ROM containing all the source codes and demos accompanies the book.


GPU Gems 2

GPU Gems 2
Author: Matt Pharr
Publisher: Addison-Wesley Professional
Total Pages: 814
Release: 2005
Genre: Computers
ISBN: 9780321335593

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More useful techniques, tips, and tricks for harnessing the power of the new generation of powerful GPUs.


Game Engine Toolset Development

Game Engine Toolset Development
Author: Graham Wihlidal
Publisher: Course Technology Ptr
Total Pages: 621
Release: 2006
Genre: Computers
ISBN: 9781592009633

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"Developing a core foundation of tools that can be used from one project to the next is a skill that can save a tremendous amount of time and money. Although toolset development is a broad topic, this book provides you with a comprehensive set of skills designed to aid you in the development of game engine tools. Utilizing the C# language and the Microsoft .NET 2.0 Framework, you will study toolset development methodologies that will help you successfully complete your project while significantly reducing the time required for the construction phase. If you have a working knowledge of C# and the .NET Framework, then you have everything you need to begin creating your own game engine tools."


Game Development Tools

Game Development Tools
Author: Marwan Ansari
Publisher: CRC Press
Total Pages: 688
Release: 2016-04-19
Genre: Computers
ISBN: 1439867720

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This book brings the insights of game professionals, DCC creators, hardware vendors, and current researchers together into a collection that focuses on the most underrepresented and critical part of game production: tools development. The first gems-type book dedicated to game tools, this volume focuses on practical, implementable tools for game de


Java 2 Game Programming

Java 2 Game Programming
Author: Thomas Petchel
Publisher: Course Technology
Total Pages: 824
Release: 2001
Genre: Computers
ISBN: 9781931841078

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Intermediate programmers with an interest in game development will benefit from this book that is fast-paced enough for experienced programmers but detailed enough for beginners.