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Game Developer's Open Source Handbook

Game Developer's Open Source Handbook
Author: Steven Goodwin
Publisher:
Total Pages: 0
Release: 2007
Genre: Computer games
ISBN: 9781584504979

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Accompanying CD-ROM includes all figures from the book, over 120 software packages, including libraries and engine code, end-user software and bookcode with various examples from the book--XML transformations, example object models and the SGX core.


Open Source Game Development

Open Source Game Development
Author: Martin Heni
Publisher:
Total Pages: 554
Release: 2006
Genre: Computers
ISBN: 9781584504061

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Provides information on designing and developing a computer game for a variety of platforms, including KDE/Linux, Windows, and for PDAs.


The Android Game Developer's Handbook

The Android Game Developer's Handbook
Author: Avisekhar Roy
Publisher: Packt Publishing Ltd
Total Pages: 369
Release: 2016-08-19
Genre: Computers
ISBN: 1785886665

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Discover an all in one handbook to developing immersive and cross-platform Android games About This Book Practical tips and tricks to develop powerful Android games Learn to successfully implement microtransactions and monitor the performance of your game once it's out live. Integrate Google's DIY VR tool and Google Cardboard into your games to join in on the VR revolution Who This Book Is For This book is ideal for any game developer, with prior knowledge of developing games in Android. A good understanding of game development and a basic knowledge on Android platform application development and JAVA/C++ will be appreciated. What You Will Learn Learn the prospects of Android in Game Development Understand the Android architecture and explore platform limitation and variations Explore the various approaches for Game Development using Android Learn about the common mistakes and possible solutions on Android Game Development Discover the top Cross Platform Game Engines and port games on different android platform Optimize memory and performance of your game. Familiarize yourself with different ways to earn money from Android Games In Detail Gaming in android is an already established market and growing each day. Previously games were made for specific platforms, but this is the time of cross platform gaming with social connectivity. It requires vision of polishing, design and must follow user behavior. This book would help developers to predict and create scopes of improvement according to user behavior. You will begin with the guidelines and rules of game development on the Android platform followed by a brief description about the current variants of Android devices available. Next you will walk through the various tools available to develop any Android games and learn how to choose the most appropriate tools for a specific purpose. You will then learn JAVA game coding standard and style upon the Android SDK. Later, you would focus on creation, maintenance of Game Loop using Android SDK, common mistakes in game development and the solutions to avoid them to improve performance. We will deep dive into Shaders and learn how to optimize memory and performance for an Android Game before moving on to another important topic, testing and debugging Android Games followed by an overview about Virtual Reality and how to integrate them into Android games. Want to program a different way? Inside you'll also learn Android game Development using C++ and OpenGL. Finally you would walk through the required tools to polish and finalize the game and possible integration of any third party tools or SDKs in order to monetize your game when it's one the market! Style and approach The book follows a handbook approach, focused on current and future game development trend from every possible aspect including monetization and sustainability in the market.


The American Bar Association's Legal Guide to Video Game Development

The American Bar Association's Legal Guide to Video Game Development
Author: Ross A. Dannenberg
Publisher:
Total Pages: 0
Release: 2011
Genre: Copyright
ISBN: 9781614380030

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From the most trusted name in law comes this essential guide to the financial, health, and family issues affecting the baby boomer generation.


The Indie Game Developer Handbook

The Indie Game Developer Handbook
Author: Richard Hill-Whittall
Publisher: CRC Press
Total Pages: 279
Release: 2015-02-11
Genre: Computers
ISBN: 131757365X

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The indie game developer’s complete guide to running a studio. The climate for the games industry has never been hotter, and this is only set to continue as the marketplace for tablets, consoles and phones grow. Seemingly every day there is a story of how a successful app or game has earned thousands of downloads and revenue. As the market size increases, so does the number of people developing and looking to develop their own app or game to publish. The Indie Game Developer Handbook covers every aspect of running a game development studio—from the initial creation of the game through to completion, release and beyond. Accessible and complete guide to many aspects of running a game development studio from funding and development through QA, publishing, marketing, and more. Provides a useful knowledge base and help to support the learning process of running an indie development studio in an honest, approachable and easy to understand way. Case studies, interviews from other studies and industry professionals grant an first-hand look into the world of indie game development


Polished Game Development

Polished Game Development
Author: Steven Goodwin
Publisher: Apress
Total Pages: 273
Release: 2016-07-15
Genre: Computers
ISBN: 1484221222

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Learn the things you need for a complete game, such as translations and tutorials, and improve the things you've already written to raise their standard to a professional level. This is a practical guide covering every discipline: art, music, writing, and code. In the case of the latter, code examples are included to demonstrate how to implement functionality to make the game shine. Polished Game Development acts as a comprehensive checklist of everything your game should, and should not, do, in order to be as good as it possibly can. It is more than just a book on theoretical game design principles. Explains the difference between a pet project, and a professional one. Covers how to test for the problems and bugs you don't know you'll have. Details simple, but effective, visual improvements that can be done with very little effort. Regardless of platform (web, mobile, or console), or language (C++, C#, JavaScript) there is a wealth of common (and specific) tips within these pages that will enable you to make the most professional games you can. What You Will Learn Learn what essential elements are often missed Stay on-brand, visually and verbally Use audio to enhance your game Improve game balance Test effectively Who This Book Is For Game developers looking for a guide and checklist on how to get their game finished to the highest possible standards. They will know how to write a game, and get it released, but not necessarily how to make it shine. They will be professional developers, indies, university students and graduates.


Game Engine Black Book: DOOM

Game Engine Black Book: DOOM
Author: Fabien Sanglard
Publisher: Software Wizards
Total Pages: 432
Release:
Genre: Computers
ISBN:

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It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.


Moving from Unity to Godot

Moving from Unity to Godot
Author: Alan Thorn
Publisher: Apress
Total Pages: 283
Release: 2020-06-13
Genre: Computers
ISBN: 1484259084

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Are you a Unity developer looking to switch to the Godot engine quickly? If so, this no-nonsense book is your guide to mastering the most popular open-source game engine. Godot is a completely free game engine for creating high-quality 2D and 3D games that can be launched on multiple platforms. You'll see how to transition seamlessly from Unity to Godot, getting up and running quickly and effectively, using practical case studies. In addition to building functional worlds from meshes and physical interactions, you'll work with reusable assets, such as textures. The book then moves on to lighting and rendering 2D and 3D scenes with baked and real-time lighting. You'll also work with navigation and path-finding for NPCs, and see how to create save-game states with JSON. With Moving from Unity to Godot you’ll be ready to create amazing 2D and 3D games that will supercharge your business. What You Will Learn Explore the similarities and differences between Unity and GodotMaximize the benefits from Unity and Godot Create believable game world and characters with GodotMaster the unique aspects of C# coding in Godot Who This Book is For Developers familiar with Unity who want to master another game engine, such as Godot.


Intellectual Property and Open Source

Intellectual Property and Open Source
Author: Van Lindberg
Publisher: "O'Reilly Media, Inc."
Total Pages: 394
Release: 2008-07-15
Genre: Computers
ISBN: 1449391109

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"Clear, correct, and deep, this is a welcome addition to discussions of law and computing for anyone -- even lawyers!"-- Lawrence Lessig, Professor of Law at Stanford Law School and founder of the Stanford Center for Internet and Society If you work in information technology, intellectual property is central to your job -- but dealing with the complexities of the legal system can be mind-boggling. This book is for anyone who wants to understand how the legal system deals with intellectual property rights for code and other content. You'll get a clear look at intellectual property issues from a developer's point of view, including practical advice about situations you're likely to encounter. Written by an intellectual property attorney who is also a programmer, Intellectual Property and Open Source helps you understand patents, copyrights, trademarks, trade secrets, and licenses, with special focus on the issues surrounding open source development and the GPL. This book answers questions such as: How do open source and intellectual property work together? What are the most important intellectual property-related issues when starting a business or open source project? How should you handle copyright, licensing and other issues when accepting a patch from another developer? How can you pursue your own ideas while working for someone else? What parts of a patent should be reviewed to see if it applies to your work? When is your idea a trade secret? How can you reverse engineer a product without getting into trouble? What should you think about when choosing an open source license for your project? Most legal sources are too scattered, too arcane, and too hard to read. Intellectual Property and Open Source is a friendly, easy-to-follow overview of the law that programmers, system administrators, graphic designers, and many others will find essential.


C++ for Game Developers: Building Scalable and Robust Gaming Applications

C++ for Game Developers: Building Scalable and Robust Gaming Applications
Author: Jarrel E.
Publisher: Jarrel E.
Total Pages: 196
Release: 2023-12-06
Genre: Computers
ISBN:

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Overview: Embark on a comprehensive journey through the intricacies of C++ for game development with this expertly crafted guide. Tailored for advanced programmers, this book serves as a definitive resource for building scalable and robust gaming applications. Target Audience: Designed for seasoned programmers and game developers, this book delves deep into advanced C++ concepts, providing invaluable insights for those seeking to elevate their game development skills to new heights. Key Features: Advanced C++ Techniques: Explore sophisticated C++ techniques and methodologies crucial for crafting high-performance gaming applications. From memory management to multithreading, delve into the nuances that set elite game developers apart. Scalability Strategies: Gain a profound understanding of scalable design principles tailored specifically for gaming applications. Learn how to architect systems that can gracefully handle the complexities of modern game development. Robust Code Practices: Master the art of writing robust and resilient code. Navigate through best practices in error handling, debugging, and optimization, ensuring your gaming applications are not only feature-rich but also stable and reliable. Graphics and Rendering Optimization: Dive into the realm of graphics programming and rendering optimization. Uncover strategies to maximize graphical fidelity while maintaining optimal performance, essential for creating visually stunning gaming experiences. Real-world Case Studies: Immerse yourself in real-world case studies drawn from successful game development projects. Analyze the decision-making processes, challenges faced, and solutions implemented by experienced developers in the field. Practical Exercises: Reinforce your learning through hands-on practical exercises scattered throughout the book. Apply the theoretical knowledge gained to solve real-world gaming challenges, solidifying your mastery of advanced C++ concepts. Comprehensive Resource: This book is more than just a guide; it's a comprehensive resource that empowers you to navigate the intricate landscape of game development with confidence. Whether you're working on a solo indie project or contributing to a large-scale game studio, this book equips you with the knowledge to excel.