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Get in the Game!

Get in the Game!
Author: Marc Mencher
Publisher: New Riders Publishing
Total Pages: 324
Release: 2003
Genre: Business & Economics
ISBN: 9780735713079

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Learn from industry insiders at Sony, Pixar, InfoGames, Electronic Arts and Midway about how they got in the game. Despite the fact that the games industry has now surpassed films in terms of size and revenues, there is a dearth of information on how to get a job in the industry.This book answers those questions.


Start Your Video Game Career

Start Your Video Game Career
Author: Jason W. Bay
Publisher:
Total Pages: 124
Release: 2017-07-04
Genre: Business & Economics
ISBN: 9780692920923

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Learn how to start your career making video games from game industry expert Jason W. Bay! This practical "question and answer" book offers insider advice, information, and inspiration on how to get a job and grow your career making video games.


The Crazy Careers of Video Game Designers

The Crazy Careers of Video Game Designers
Author: Arie Kaplan
Publisher: Lerner Publications ™
Total Pages: 32
Release: 2017-01-01
Genre: Juvenile Nonfiction
ISBN: 1512452106

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You might think that working in the video game industry is all fun and, well...games. Jobs like combat designer and animator sound pretty exciting. But do you know what it really takes to do one of these jobs? Do you have the skills? The knowledge? Are you ready to work hard? Game designers create the images, sounds, and action that gamers enjoy. Find out if you can handle a job in this fast-paced industry.


Careers in Focus

Careers in Focus
Author:
Publisher: Infobase Publishing
Total Pages: 225
Release: 2009
Genre: Juvenile Nonfiction
ISBN: 1438117191

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For each position, the authors include a brief overview and its history. Discussions of education, certifications, or licensing required; a detailed job description; salary; and the future outlook are also supplied.


Game Development Essentials

Game Development Essentials
Author: Michael E. Moore
Publisher: Course Technology
Total Pages: 356
Release: 2010
Genre: Business & Economics
ISBN:

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Written in a non-technical manner, Game Development Essentials: Game Industry Career Guide is a valuable asset for anyone looking for a job, not only in the game industry but also in any field requiring technical expertise and creative talent.


Careers in Video Game Development

Careers in Video Game Development
Author: Institute for Career Research
Publisher:
Total Pages: 34
Release: 2020-01-12
Genre: Computer games
ISBN: 9781096321552

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VIDEO GAMES HAVE COME A LONG WAY since the days of Pong and Spacewar! Within just a few decades, the global video game industry has grown into a $180 billion a year behemoth with players all over the world buying games for their Xbox systems, computers, smartphones, and handheld game consoles. It is still growing, at a rate that is four times faster than the growth of the overall US economy. It is not unusual for major studios to have 200-plus teams working on a single game with a $20 million budget. Yet, this industry is unique in that anyone - even a single self-taught home coder - can make a new game and potentially get into the action. Game development combines art and science to create games for entertainment and education. On the artistic side, a designer comes up with the idea for a new game, artists add visual elements like characters and environments, and audio engineers flesh out the ambience with sound effects and voices. On the technical side, programmers bring it all to life with coding that tells the computer what to do throughout the game. A game developer is defined as anyone who makes games. That could be someone who does it all, from beginning to end. It is more often someone who is on a game team, performing a specific job function such as concept artist or quality control tester. The workday is usually spent either in front of a computer or in meetings to discuss the next steps.There are two kinds of employers in this field: independent studios and AAA studios. Indie studios can be as small as one person, but they usually have a small team and a small budget. AAA studios are big corporations with millions to spend and best-selling titles to their credit. The demand for developers is steadily increasing in both, however, there is a certain element of uncertainty in the business. Layoffs are common due to intense competition in the marketplace that often causes a project to fail. As a result, developers need to be prepared to move on to another job at any time. On average, a developer will hold three or four jobs within a five year period. On the plus side, the pay is excellent even for beginners. Entry-level salaries start at around $50,000 and experienced developers can command upwards of $150,000.Due to the differences in job roles, there is no prescribed way to prepare for this career. Learning the necessary skills can be accomplished in one of two ways: informal (self-study) or formal (college). Which one you choose depends on the type of work you want to do. Self-taught developers learn their skills through books, workshops, and online courses. Much of it can be acquired for free. Developers who go the college route usually pursue bachelor's degrees in computer science, art, or video game development. There are also a few specialty vocational schools that are focused on training game developers.The video game industry employs thousands of people from around the world, with almost 8,000 new positions opening up each year. It can be tough to land one of those jobs, regardless of education and experience. Like most creative fields, many people are attracted by the money and the perceived glamor. There are millions of kids who grew up on video games who dream of spending their entire lives with games. Despite the competition, it is possible to break into this field. The key is to work really, really hard to sharpen your skills and learn every aspect of the game development process. Prove you have done that with an excellent portfolio that demonstrates talent and a genuine interest in the work itself, and employers will be interested in you.


The Crazy Careers of Video Game Designers

The Crazy Careers of Video Game Designers
Author: Arie Kaplan
Publisher: Millbrook Press
Total Pages: 32
Release: 2017-01-01
Genre: Juvenile Nonfiction
ISBN: 1512457906

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Audisee® eBooks with Audio combine professional narration and sentence highlighting for an engaging read aloud experience! You might think that working in the video game industry is all fun and, well...games. Jobs like combat designer and animator sound pretty exciting. But do you know what it really takes to do one of these jobs? Do you have the skills? The knowledge? Are you ready to work hard? Game designers create the images, sounds, and action that gamers enjoy. Find out if you can handle a job in this fast-paced industry.


Break Into The Game Industry: How to Get A Job Making Video Games

Break Into The Game Industry: How to Get A Job Making Video Games
Author: Ernest Adams
Publisher: McGraw Hill Professional
Total Pages: 353
Release: 2003-06-09
Genre: Computers
ISBN: 0072252669

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Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. You’ll get full-spectrum coverage of positions available within the game industry as well as details on how a game is created--from start to finish--and much more.


Game Creation and Careers

Game Creation and Careers
Author: Marc Saltzman
Publisher: New Riders Publishing
Total Pages: 744
Release: 2004
Genre: Computers
ISBN: 9780735713673

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Get expert advice on all aspects of game creation from the masters of the games. Saltzman reveals expert advice via interviews with the industry's best-known and most admired game designers like Wil Wright, Peter Molyneux, and Tommy Tallarico, just to name a few. Throughout "Masters of the Game," Marc Saltzman chats with more than 150 of the world's most-connected, top-notch game designers about how to create stellar games and break into the business today. Topics covered include creating games for the new generation platforms such as X-Box, Playstation 2, and GameCube - including online console game design tips and techniques. Massively multiplayer computer games, PDAs, and cell phone game development are also addressed. Saltzman discusses in detail the business side of the game industry, and the pros and cons of working with well-known franchises. Additionally, readers learn how to successfully sell their own shareware via the internet and how to produce PR and marketing on a shoestring. There is also a section on game design schools and courses, plus key conventions, organizations, and publications. Finally, readers find dozens of rare, never-before-seen sketches, storyboards, 3D renders, and documents. This in-depth reference is a "must read" for anyone in the game industry.


Careers in Focus: Computer and Video Game Design, Third Edition

Careers in Focus: Computer and Video Game Design, Third Edition
Author: James Chambers
Publisher: Infobase Holdings, Inc
Total Pages: 384
Release: 2022-06-01
Genre: Business & Economics
ISBN: 1646933966

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Ferguson's Careers in Focus books are a valuable career exploration tool for libraries and career centers. Written in an easy-to-understand yet informative style, this series surveys a wide array of commonly held jobs and is arranged into volumes organized by specific industries and interests. Each of these informative books is loaded with up-to-date career information presented in a featured industry article and a selection of detailed professions articles. The information here has been researched, vetted, and analyzed by Ferguson's editors, drawing from government and industry sources, professional groups, news reports, career and job-search resources, and a variety of other sources. For readers making career choices, these books offer a wealth of helpful information and resources.