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Game Changer - How Windows 8 and Windows Phone 8 Change the Gaming Landscape

Game Changer - How Windows 8 and Windows Phone 8 Change the Gaming Landscape
Author: Michael Oneppo
Publisher:
Total Pages: 0
Release: 2014-05-30
Genre:
ISBN: 9780735678873

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Good game design pulls the player into the world of the game, consuming the player's perception with each carefully considered detail. This immersion requires consistency, depth, and for many games, modality, but PC operating systems weren't necessarily designed to leave the player alone in the game. Now with Windows 8, the PC offers an environment in which games - and players - feel right at home, with full-screen apps, minimally intrusive notifications, and a host of other design features that support the goals and desires of the game designer. Learn how Windows 8 and Windows Phone 8 provide a new paradigm for writing games, with interactive experiences central to their design and components and services that make game development as straightforward as it is on game-specific systems like the Xbox. See how the Windows 8 platform is open to games that can work on everything from Windows Phone 8 handsets to Windows 8 slates to mega-PC rigs, while minimizing engineering costs. Review a real-world example of how a game works on Windows 8 with all the bells and whistles, including 3D, audio, input through touch and tilt sensors, app store deployment, etc.


Windows 8 and Windows Phone 8 Game Development

Windows 8 and Windows Phone 8 Game Development
Author: Adam Dawes
Publisher: Apress
Total Pages: 499
Release: 2013-06-17
Genre: Computers
ISBN: 1430258365

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Demonstrates how games that will run on all Windows 8 devices can be developed using C# and XAML. Covers the whole game development experience from initial setup and game design through to user interface design, coding, and deployment to the Windows Store. Intended for users who are already familiar with programming one of the two main managed Visual Studio languages, C# or Visual Basic.NET.


Windows Mobile Game Development

Windows Mobile Game Development
Author: Adam Dawes
Publisher: Apress
Total Pages: 448
Release: 2010-08-04
Genre: Computers
ISBN: 1430229292

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This book will provide you with a comprehensive guide to developing games for both the Windows Mobile platform and the Windows Phone using the industry standard programming languages C# and VB .NET. You will be walked through every aspect of developing for the Windows Mobile platform—from setting up your development environment for the first time to creating advanced 3D graphics. Finally, you’ll learn how you can make your applications available to others, whether distributing for free or selling online. Using extensive code samples throughout, you’ll gather all the information needed to create your own games and distribute them successfully for others to enjoy. Aimed primarily at C# developers, almost everything in the book can be used in VB .NET too. For those areas where this is not the case, workarounds are suggested so that VB .NET developers are still able to use the techniques described.


Pro Windows Phone App Development

Pro Windows Phone App Development
Author: Rob Cameron
Publisher: Apress
Total Pages: 657
Release: 2012-01-28
Genre: Computers
ISBN: 1430239379

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The Windows Phone 7 platform, now recently updated, provides a remarkable opportunity for Windows developers to create state-of-the-art mobile applications using their existing skills and a familiar toolset. Pro Windows Phone 7 Development, Second Edition helps you unlock the potential of this platform and create dazzling, visually rich, and highly functional applications for the Windows Phone Marketplace—including using new features like copy-and-paste and API improvements in the NoDo and Mango update waves. For developers new to the Windows Phone platform—whether .NET, iPhone, or Android developers—this book starts by introducing the features and specifications of the Windows Phone series, and then leads you through the complete application development process. You'll learn how to use Microsoft technologies like Silverlight, .NET, the XNA Framework, Visual Studio, and Expression Blend effectively, how to take advantage of the device's sensors with the location service, accelerometer, and touch, how to make your apps location-aware using GPS data, how to utilize the rich media capabilities of the Windows Phone series, and much more. Finally, you'll receive a full tutorial on how to publish and sell your application through the Windows Phone Marketplace. And in this second edition, learn quickly and easily how to take advantage of new API capabilities and HTML5 support right in your browser.


Gaming and Gamers in Times of Pandemic

Gaming and Gamers in Times of Pandemic
Author: Piotr Siuda
Publisher: Bloomsbury Publishing USA
Total Pages: 289
Release: 2024-01-11
Genre: Computers
ISBN:

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This edited collection brings in multiple scholarly perspectives to examine the impact of the pandemic and resulting government policies, especially lockdowns, on one particular cultural sphere: games. The COVID-19 pandemic has impacted virtually every aspect of our lives, regardless of where we live. In the initial months, many industry reports noted the unexpected positive impact on online digital game sales. Games were not just lockdown-proof, but boosted by lockdowns. Stay-at-home orders triggered a rush toward games as an alternative form of entertainment, and the ubiquity of mobile phones allowed wider than ever participation. Gaming and Gamers in Times of Pandemic studies how the COVID-19 pandemic affected game players, game developers, game journalists and game scholars alike in many other ways, starting with the most direct – illness, and sometimes death. Some effects are temporary, others are here to stay.


My Windows 8

My Windows 8
Author: Katherine Murray
Publisher: Que Publishing
Total Pages: 368
Release: 2012-09-11
Genre: Computers
ISBN: 0133012360

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Normal 0 false false false MicrosoftInternetExplorer4 Step-by-step instructions with callouts to Windows 8 that show you exactly what to do. Help when you run into Windows 8 problems or limitations. Tips and Notes to help you get the most from Windows 8. Full-color, step-by-step tasks walk you through getting and keeping Windows 8 working just the way you want. Learn how to Quickly master Windows 8’s fluid, colorful interface--and leave yesterday’s Windows behind! Get super-productive fast with the latest touch and mouse techniques Tweak your Start screen to get easy access to tasks you do every day Get up-to-this-instant information with Live Tiles Browse the web with the sleek, streamlined Internet Explorer 10 Use Windows 8’s great built-in apps and get more at the new Windows Store Secure your computer with custom Lock screens, picture passwords, PIN logons, and location privacy Copy, move, and share files through the revamped File Explorer View, organize, and share all your photos on your PC, photo sites, and favorite social media accounts Work with Windows 7 programs through the Windows 8 desktop Keep your files safely backed up and Windows 8 safely updated Improve computer performance with Windows 8’s updated system tools Stream media and share files easily with your PCs, your Xbox 360, tablets, and phones


Introducing Windows 10 for IT Professionals

Introducing Windows 10 for IT Professionals
Author: Ed Bott
Publisher: Microsoft Press
Total Pages: 321
Release: 2016-02-18
Genre: Computers
ISBN: 0735696985

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Get a head start evaluating Windows 10--with technical insights from award-winning journalist and Windows expert Ed Bott. This guide introduces new features and capabilities, providing a practical, high-level overview for IT professionals ready to begin deployment planning now. This edition was written after the release of Windows 10 version 1511 in November 2015 and includes all of its enterprise-focused features. The goal of this book is to help you sort out what’s new in Windows 10, with a special emphasis on features that are different from the Windows versions you and your organization are using today, starting with an overview of the operating system, describing the many changes to the user experience, and diving deep into deployment and management tools where it’s necessary.


Encyclopedia of Video Games [3 volumes]

Encyclopedia of Video Games [3 volumes]
Author: Mark J. P. Wolf
Publisher: Bloomsbury Publishing USA
Total Pages: 1173
Release: 2021-05-24
Genre: Games & Activities
ISBN:

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Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.


Professional XNA Programming

Professional XNA Programming
Author: Benjamin Nitschke
Publisher: John Wiley & Sons
Total Pages: 602
Release: 2008-02-26
Genre: Computers
ISBN: 0470261285

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Professional game developer Nitschke shares his experience with the XNA Framework, and teaches readers how to use the free XNA Game Studio Express 2.0 to build cutting edge 2D and 3D games.


The Uncertain Web

The Uncertain Web
Author: Rob Larsen
Publisher: "O'Reilly Media, Inc."
Total Pages: 256
Release: 2014-12-10
Genre: Computers
ISBN: 1491945885

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What’s the best way to develop for a Web gone wild? That’s easy. Simply scrap the rules you’ve relied on all these years and embrace uncertainty as a core tenet of design. In this practical book, veteran developer Rob Larsen outlines the principles out what he calls The Uncertain Web, and shows you techniques necessary to successfully make the transition. By combining web standards, progressive enhancement, an iterative approach to design and development, and a desire to question the status quo, your team can create sites and applications that will perform well in a wide range of present and future devices. This guide points the way. Topics include: Navigating thousands of browser/device/OS combinations Focusing on optimal, not absolute solutions Feature detection, Modernizr, and polyfills RWD, mobile first, and progressive enhancement UIs that work with multiple user input modes Image optimization, SVG, and server-side options The horribly complex world of web video The Web we want to see in the future