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Game After

Game After
Author: Raiford Guins
Publisher: MIT Press
Total Pages: 371
Release: 2014-01-24
Genre: Games & Activities
ISBN: 0262320185

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A cultural study of video game afterlife, whether as emulation or artifact, in an archival box or at the bottom of a landfill. We purchase video games to play them, not to save them. What happens to video games when they are out of date, broken, nonfunctional, or obsolete? Should a game be considered an “ex-game” if it exists only as emulation, as an artifact in museum displays, in an archival box, or at the bottom of a landfill? In Game After, Raiford Guins focuses on video games not as hermetically sealed within time capsules of the past but on their material remains: how and where video games persist in the present. Guins meticulously investigates the complex life cycles of video games, to show how their meanings, uses, and values shift in an afterlife of disposal, ruins and remains, museums, archives, and private collections. Guins looks closely at video games as museum objects, discussing the recontextualization of the Pong and Brown Box prototypes and engaging with curatorial and archival practices across a range of cultural institutions; aging coin-op arcade cabinets; the documentation role of game cartridge artwork and packaging; the journey of a game from flawed product to trash to memorialized relic, as seen in the history of Atari's infamous E.T. The Extra-Terrestrial; and conservation, restoration, and re-creation stories told by experts including Van Burnham, Gene Lewin, and Peter Takacs. The afterlife of video games—whether behind glass in display cases or recreated as an iPad app—offers a new way to explore the diverse topography of game history.


After the Game

After the Game
Author: Abbi Glines
Publisher: Simon and Schuster
Total Pages: 352
Release: 2017-08-22
Genre: Juvenile Fiction
ISBN: 148143893X

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The third book in Glines' #1 "New York Times"-bestselling Field Party series. Two years ago, Riley Young fled Lawton, Alabama, after accusing the oldest Lawton son, Rhett, of rape. Everyone had called her a liar. Now she's back, raising the little girl that no one believed was Rhett's.


Only A Game After All

Only A Game After All
Author: Susan Katrinka Butler
Publisher: Strategic Book Publishing & Rights Agency
Total Pages: 854
Release: 2016-06-07
Genre: Fiction
ISBN: 1681815281

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Sarah Franklin needs to get her brain cells aligned. Not because of some broken love affair, though that would have been fun if she could remember such a thing. Sarah has just woken up from a coma, and the young woman is convinced she’s still in high school. Bill Petrov is a professor of physics at her new school. No way was he looking for a lover, but he is smitten with Sarah the first day of school. He knows better than to be attracted to a high school student, yet there’s something different about her. She reacts differently than other students, is totally serious, and absorbs everything in class. When they talk, she teases Bill, offering innuendo or suggestions that totally take him off guard. Analyzing their conversations later, he realizes her words are out of sync with today’s teenage lingo and are more like those of a colleague than a student. The paradox only increases his fascination with her. He looks forward to seeing Sarah every day, exchanging a smile, or wondering what she’ll say next to unnerve him. Sarah is totally unprepared for the onset of her feelings toward her teacher, yet she still looks forward to her physics class without any understanding of why it makes her so happy. Will Sarah remember her past, and what will happen when … if she does?


Game After

Game After
Author: Raiford Guins
Publisher: MIT Press
Total Pages: 371
Release: 2014-01-24
Genre: Games & Activities
ISBN: 0262019981

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A cultural study of video game afterlife, whether as emulation or artifact, in an archival box or at the bottom of a landfill. We purchase video games to play them, not to save them. What happens to video games when they are out of date, broken, nonfunctional, or obsolete? Should a game be considered an “ex-game” if it exists only as emulation, as an artifact in museum displays, in an archival box, or at the bottom of a landfill? In Game After, Raiford Guins focuses on video games not as hermetically sealed within time capsules of the past but on their material remains: how and where video games persist in the present. Guins meticulously investigates the complex life cycles of video games, to show how their meanings, uses, and values shift in an afterlife of disposal, ruins and remains, museums, archives, and private collections. Guins looks closely at video games as museum objects, discussing the recontextualization of the Pong and Brown Box prototypes and engaging with curatorial and archival practices across a range of cultural institutions; aging coin-op arcade cabinets; the documentation role of game cartridge artwork and packaging; the journey of a game from flawed product to trash to memorialized relic, as seen in the history of Atari's infamous E.T. The Extra-Terrestrial; and conservation, restoration, and re-creation stories told by experts including Van Burnham, Gene Lewin, and Peter Takacs. The afterlife of video games—whether behind glass in display cases or recreated as an iPad app—offers a new way to explore the diverse topography of game history.


Surviving Game School...and the Game Industry After That

Surviving Game School...and the Game Industry After That
Author: Michael Lynch
Publisher: CRC Press
Total Pages: 469
Release: 2018-02-06
Genre: Computers
ISBN: 1351339699

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Surviving Game School speaks about what to expect in a top game design or game development college program, and what to expect once students get out. Making games is not at all the same as playing games. Uncommonly blunt, the book reveals the rigors – and the joys – of working in this industry. Along the way the book touches on themes of time management, creativity, teamwork, and burnout. The authors explore the impact working in the game industry can have on personal relationships and family life. The book closes with advice about life’s goals and building and keeping a sensible balance between work and everything else.


After Dinner Amusements: Family Time

After Dinner Amusements: Family Time
Author: Chronicle Books
Publisher: After Dinner Amusements
Total Pages: 0
Release: 2017-09-12
Genre:
ISBN: 9781452164885

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Fifty thoughtful and playful questions about the past, present, and future will inspire great family conversations.


Loving The Game When The Game Doesn't Love You Back

Loving The Game When The Game Doesn't Love You Back
Author: Brandon Sweeney
Publisher: Brandon Sweeney
Total Pages: 182
Release: 2014-05-06
Genre: Biography & Autobiography
ISBN: 0989136752

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Each year, thousands of athletes work hard to excel at their sport, while sacrificing their time in hopes of one day playing professionally. Some make it but many do not. Most often we hear the stories of athletes that have succeeded. However there are many more untold stories of great athletes who did not. Brandon Sweeney shares his story of the setbacks he had to overcome when his dream of going to the NFL was shattered by a career ending injury. It was a long process of readjustment for Brandon but he ultimately discovers his true identity, and God-given purpose. Brandon wrote this book to motivate, inspire and challenge athletes to recognize the importance of preparing for life on and off the field, but ultimately to help others discover their full potential and their God-given purpose beyond the game.