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Force: Character Design from Life Drawing

Force: Character Design from Life Drawing
Author: Mike Mattesi
Publisher: CRC Press
Total Pages: 257
Release: 2012-11-12
Genre: Art
ISBN: 1136139907

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A unique perspective on a fundamental skill - Character Design is necessary for animators, game designers, comic book artists and illustrators.


Character Design Collection: Heroines

Character Design Collection: Heroines
Author: 3dtotal Publishing
Publisher: Character Design Collection
Total Pages: 224
Release: 2021-05-04
Genre:
ISBN: 9781912843268

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New series Character Design Collection features 50 expert artists using professional techniques and approaches to create a library of inspiring sketches.


The Silver Way

The Silver Way
Author: Stephen Silver
Publisher:
Total Pages: 248
Release: 2017-04
Genre: Cartoon characters
ISBN: 9781624650345

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"Whether you're a professional artist interested in improving your drawing skills, or an aspiring designer fresh out of college looking to add to your portfolio, The Silver Way will help you build your confidence and strengthen your work in order to successfully design characters for any project, in any style. Chock-full of fun drawing techniques and easy-to-follow tutorials, The Silver Way is the kind of educational art book you'll revisit again and again for guidance, encouragement, and inspiration."--


Character Design from the Ground Up

Character Design from the Ground Up
Author: Kevin Crossley
Publisher: CRC Press
Total Pages: 208
Release: 2019-10-02
Genre: Characters and characteristics in art
ISBN: 9781138428126

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"Make your sketches come to life. From films to games, books to comics, all stories need refined, beautiful characters. This book demystifies the in-demand discipline of character design, starting with the basics of material and equipment, moving on to sketching and 3D mock-ups with full turnarounds and lineups, and culminating in a series of in-depth case studies."--


Character Animation Fundamentals

Character Animation Fundamentals
Author: Steve Roberts
Publisher: Taylor & Francis
Total Pages: 458
Release: 2012-09-10
Genre: Computers
ISBN: 1136129499

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Expand your animation toolkit and remain competitive in the industry with this leading resource for 2D and 3D character animation techniques. Apply the industry's best practices to your own workflows and develop 2D, 3D and hybrid characters with ease. With side by side comparisons of 2D and 3D character design, improve your character animation and master traditional principles and processes including weight and balance, timing and walks. Develop characters inspired by humans, birds, fish, snakes and four legged animals. Breathe life into your character and develop a characters personality with chapters on acting, voice-synching and facial expressions. Expertly integrate core animation techniques with your software of choice featuring step-by-step tutorials, highlighting 3ds Max, Maya and Blender workflows. Adapt the tips, tricks and techniques for unique projects like character design for rotoscoping and motion capture. Advance beyond the fundamentals of 2D and 3D character animation with the companion website which includes short demonstration movies, 2D and 3D exercises and fully rigged character models.


Creating Stylized Characters

Creating Stylized Characters
Author: 3dtotal Publishing
Publisher:
Total Pages: 248
Release: 2018-06
Genre: Art
ISBN: 9781909414747

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Learn how to create vibrant character designs with the step-by-step guidance of professional artists from the illustration and animation industries.


Character Design Studio

Character Design Studio
Author: Chris Patmore
Publisher:
Total Pages: 128
Release: 2005
Genre: Cartoon characters
ISBN: 9789812451101

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Fundamentals of Creature Design

Fundamentals of Creature Design
Author: 3D Total Publishing
Publisher: 3dtotal Publishing
Total Pages: 288
Release: 2020-07
Genre: Art
ISBN: 9781912843121

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The world's best creature designers and concept artists provide a groundbreaking and unique insight into their creative processes and practices.


Fundamentals of Character Design

Fundamentals of Character Design
Author: 3dtotal 3dtotal Publishing
Publisher: 3dtotal Publishing
Total Pages: 288
Release: 2020-10
Genre:
ISBN: 9781912843183

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An eye-opening, visual-led exploration of the fundamental aspects of character design, including narrative, shape language, proportion, and expression.


Fundamentals of Game Design

Fundamentals of Game Design
Author: Ernest Adams
Publisher: New Riders
Total Pages: 697
Release: 2010-04-07
Genre: Computers
ISBN: 013210475X

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To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning. Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You’ll learn how to: Define the challenges and actions at the heart of the gameplay. Write a high-concept document, a treatment, and a full design script. Understand the essentials of user interface design and how to define a game’s look and feel. Design for a variety of input mechanisms, including the Wii controller and multi-touch iPhone. Construct a game’s core mechanics and flow of resources (money, points, ammunition, and more). Develop appealing stories, game characters, and worlds that players will want to visit, including persistent worlds. Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies. Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players. “Ernest Adams provides encyclopedic coverage of process and design issues for every aspect of game design, expressed as practical lessons that can be immediately applied to a design in-progress. He offers the best framework I’ve seen for thinking about the relationships between core mechanics, gameplay, and player—one that I’ve found useful for both teaching and research.” — Michael Mateas, University of California at Santa Cruz, co-creator of Façade