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Fundamentals of ActionScript 3.0

Fundamentals of ActionScript 3.0
Author: Doug Winnie
Publisher: Peachpit Press
Total Pages: 467
Release: 2011-07-11
Genre: Computers
ISBN: 0132789043

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Adobe Flash Professional is the most popular software available for creating animations for the Web. Most people start using Flash to create vector-based animations that output small file sizes perfect for the Web. Later they want to branch out into creating rich interactive experiences for websites and mobile devices, and for that they need to learn ActionScript. Doug Winnie draws on the experience he’s gained from his years as an educator to teach not only what ActionScript can do, but also to show how the code works. This gives the reader a deeper understanding of how ActionScript functions, and gives them the power to come up with original solutions when creating their own projects. Doug’s book dives right into the concepts of manipulating Flash objects and the fundamentals of functions and mathematical operators. After presenting events and using scripts to control the Flash timeline, classes and conditionals are covered in depth. The final part of the book covers creating desktop applications with Adobe AIR, developing mobile applications, and working with external code libraries. Real-world projects are sprinkled generously throughout the book and Appendices include information on debugging, deciphering documentation, and using Adobe Flash Builder as an ActionScript development environment.


Essential ActionScript 3.0

Essential ActionScript 3.0
Author: Colin Moock
Publisher: "O'Reilly Media, Inc."
Total Pages: 946
Release: 2007-06-22
Genre: Computers
ISBN: 0596526946

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A guide to ActionScript programming covers such topics as conditionals and loops, functions, datatypes, interfaces, event handling, namespaces, XML, Flash, programmic animation, and bitmap programming.


Foundation Actionscript 3.0 Animation

Foundation Actionscript 3.0 Animation
Author: Keith Peters
Publisher: Apress
Total Pages: 556
Release: 2007-05-25
Genre: Computers
ISBN: 1430203846

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This is the first definitive and authoritative book available on ActionScript 3 animation techniques. ActionScript animation is a very popular discipline for Flash developers to learn. The essential skill set has been learned by many Flash developers through the first edition of this book. This has now been updated to ActionScript 3, Adobe's new and improved scripting language. All of the code has been updated, and some new techniques have been added to take advantage of ActionScript 3's new features, including the display list and new event architecture. The code can be used with the Flash 9 IDE, Flex Builder 2, or the free Flex 2 SDK.


Learning ActionScript 3.0

Learning ActionScript 3.0
Author: Rich Shupe
Publisher: "O'Reilly Media, Inc."
Total Pages: 458
Release: 2010-10-18
Genre: Computers
ISBN: 1449397743

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If you're new to ActionScript 3.0, or want to enhance your skill set, this bestselling book is the ideal guide. Designers, developers, and programmers alike will find Learning ActionScript 3.0 invaluable for navigating ActionScript 3.0's learning curve. You'll learn the language by getting a clear look at essential topics such as logic, event handling, displaying content, classes, and much more. Updated for Flash Professional CS5, this revised and expanded edition delivers hands-on exercises and full-color code samples to help you increase your abilities as you progress through the book. Topics are introduced with basic syntax and class-based examples, so you can set your own pace for learning object-oriented programming. Harness the power and performance of ActionScript 3.0 Control sound and video, including new access to microphone data Create art with code by drawing vectors and pixels at runtime Manipulate text with unprecedented typographic control Animate graphics, create particle systems, and apply simple physics Avoid common coding mistakes and reuse code for improved productivity Load SWF, image, text, HTML, CSS, and XML file formats, and more Authors Rich Shupe and Zevan Rosser draw on their experience as Flash developers and instructors to give you a solid ActionScript foundation, revealing ways you can use code for practical, everyday projects.


Essential ActionScript 2.0

Essential ActionScript 2.0
Author: Colin Moock
Publisher: "O'Reilly Media, Inc."
Total Pages: 531
Release: 2004-06-16
Genre: Computers
ISBN: 0596006527

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Experienced Flash developers and programmers coming from other languages will enjoy the sheer depth of Moocks's coverage. Novice programmers will appreciate the frequent, low-jargon explanations that are often glossed over by advanced programming books.


Understanding Macromedia Flash 8 ActionScript 2

Understanding Macromedia Flash 8 ActionScript 2
Author: Andrew Rapo
Publisher: Taylor & Francis
Total Pages: 305
Release: 2013-01-17
Genre: Computers
ISBN: 1136143734

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Andrew Rapo and Alex Michael explain all the important programming concepts from a designer's point of view, making them completely accessible to non-programmers. Completely revised and rewritten this second edition will help you develop professional ActionScript 2 applications, and communicate knowledgably about current, Object Oriented ActionScript 2 techniques. Divided into four sections to take you from novice to professional results: * Flash Fundamentals: Introduces the Flash authoring environment and basic core Flash concepts. * ActionScript 2 Fundamentals: Explains basic programming concepts and terminology, and shows how ActionScript 2 classes are constructed and used. * Built-in Classes: Describes the built-in ActionScript classes that are available for use in applications, including the MovieClip class, Key class, Sound class, etc. * Using ActionScript to Build a Game: Describes the development process for creating a complex Flash application and presents commercial-quality game coding examples.


AdvancED ActionScript 3.0 Animation

AdvancED ActionScript 3.0 Animation
Author: Keith Peters
Publisher: Apress
Total Pages: 453
Release: 2009-01-25
Genre: Computers
ISBN: 1430216093

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This book is a compilation of advanced ActionScript 3.0 animation techniques for any user creating games, user interaction, or motion control with ActionScript. It's an anthology of topics that follow from the author's earlier book, Foundation ActionScript 3.0 Animation: Making Things Move, and things that became possible in version 10 of Flash Player. This book covers a diverse selection of topics that don't necessarily lead one into the other. You don't need to start with Chapter 1 and read it cover to cover. Just start with any chapter that looks interesting and jump around as you see fit. In this book, you'll find chapters on advanced collision detection, artificial intelligence and steering behaviors, isometric projection, using the camera and microphone for input, 3D, and much, much more. AdvancED ActionScript 3.0 Animation is also more experimental in nature. The techniques shown here might not be the best way to do things, but they should work well and get you started in your own efforts to achieve a perfect implementation. In fact, many of the chapters can be seen as introductions to very complex topics that could fill a whole book by themselves. Many of these subjects have been extensively covered elsewhere, but not necessarily targeted for Flash or ActionScript 3.0. So it took a fair amount of work to pull the data together and get it all working and explain it all clearly in ActionScript. This book will inspire you to find out about subjects that you might not have considered before, acting as a springboard into your own research into the possibilities of ActionScript 3.0.


Foundation Flash CS3 for Designers

Foundation Flash CS3 for Designers
Author: David Stiller
Publisher: Apress
Total Pages: 574
Release: 2008-05-16
Genre: Computers
ISBN: 1430202890

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This book is a design-slanted guide aimed at giving aspiring Flash designers a solid grounding in the new version, as well as giving established Flash designers a clear look over the new flash CS3 features. Written by renowned Flash designers Tom Green and David Stiller, it features real world examples throughout, presented in an accessible, friendly tutorial style. No other beginner's Flash CS3 guide is specifically aimed at designers. Flash still remains a huge market area, and in 2007 Adobe released Flash CS3 which boasts a whole host of new features for Flash designers to get excited about.


Foundation ActionScript 3.0 with Flash CS3 and Flex

Foundation ActionScript 3.0 with Flash CS3 and Flex
Author: Sean McSharry
Publisher: Apress
Total Pages: 450
Release: 2009-01-07
Genre: Computers
ISBN: 9781590598153

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This book teaches ActionScript to both aspiring ActionScript developers and experienced ones who want to upgrade their knowledge to the new version. It details how to use ActionScript through both Flash CS2 and Flex 2 (open source ActionScript developers should also be able to make use of the book). Coverage focuses on essential real world techniques and assumes no previous ActionScript knowledge. In addition, the book features a host of practical examples; reference sections are also included at the back of the book allowing the reader to easily look up syntax.


ActionScript 3.0

ActionScript 3.0
Author: Derrick Ypenburg
Publisher: Peachpit Press
Total Pages: 588
Release: 2010-04-26
Genre: Computers
ISBN: 0132104334

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ActionScript is the programming language integral to the Adobe Technology Platform. It began as a simple scripting language for creating interactivity and animation in Flash, but is now used to create full-featured Web applications, not only in Flash but in Flex. ActionScript 3, introduced with Flex 2, is now a full-fledged object-oriented programming language, and the need for teaching materials, for both newcomers and veterans, is great. This task-based tutorial is for students with no programming experience as well as those programmers who have learned earlier versions of the programming language and now need to learn the new version. The book walks a reader through all the fundamentals, then moves on to creating interactivity, working with data, looping and decision making, programming visualizations, and working with multimedia. It's a complete end-to-end tutorial.