Fun And Games Bubbles Addition And Subtraction Read Along Ebook PDF Download

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Fun and Games: Bubbles: Addition and Subtraction: Read-Along eBook

Fun and Games: Bubbles: Addition and Subtraction: Read-Along eBook
Author: Logan Avery
Publisher: Teacher Created Materials
Total Pages: 20
Release: 2020-11-11
Genre: Juvenile Nonfiction
ISBN: 1425856659

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Learn subtraction, addition, and word problems with this brightly illustrated book featuring images of children blowing and counting bubbles. This Spanish book for kids is ideal for beginning readers. With bright images and simple text, this full-color book develops students' math and reading skills. The Math Talk questions build fluency and comprehension of basic math concepts. Perfect for shared or guided reading, this nonfiction kids book is perfect for kindergarten and ages 4-6.


Fun and Games: Bubbles: Addition and Subtraction

Fun and Games: Bubbles: Addition and Subtraction
Author: Logan Avery
Publisher: Triangle Interactive, Inc.
Total Pages:
Release: 2022-01-21
Genre: Juvenile Nonfiction
ISBN: 1684524024

Download Fun and Games: Bubbles: Addition and Subtraction Book in PDF, ePub and Kindle

Beginning readers will enjoy learning subtraction, addition, and word problems with this brightly illustrated book featuring images of children blowing and counting bubbles. With vibrant images and easy-to-read text, this full-color book develops students' math and reading skills and introduces them to early STEM themes. The Math Talk section includes questions that will increase understanding of basic math and reading concepts and develop students' speaking and listening skills. Learning math is fun and easy with this engaging text!


Your World: Bubblegum: Addition and Subtraction: Read-along ebook

Your World: Bubblegum: Addition and Subtraction: Read-along ebook
Author: Darlene Misconish Tyler
Publisher: Teacher Created Materials
Total Pages: 32
Release: 2020-11-11
Genre: Juvenile Nonfiction
ISBN: 1087629578

Download Your World: Bubblegum: Addition and Subtraction: Read-along ebook Book in PDF, ePub and Kindle

It is gooey and sweet, a delicious, chewy treat. It is bubblegum! Come along as we smack, blow, and pop our way through addition and subtraction! Students will develop their math skills while engaged in reading about the fascinating history of gum. This nonfiction math book combines math and literacy skills, and uses real-life examples of problem solving to teach subject area content. The full-color images, intriguing sidebars, practice problems, and math diagrams make learning arithmetic concepts relevant and fun. Text features include a table of contents, glossary, and index to increase understanding of math and reading concepts. An in-depth problem-solving section provides additional learning and practice opportunities while challenging students' higher-order thinking skills.


Your World: Bubblegum: Addition and Subtraction

Your World: Bubblegum: Addition and Subtraction
Author: Darlene Misconish Tyler
Publisher: Triangle Interactive, Inc.
Total Pages:
Release: 2022-01-21
Genre: Juvenile Nonfiction
ISBN: 1684524741

Download Your World: Bubblegum: Addition and Subtraction Book in PDF, ePub and Kindle

It is gooey and sweet, a delicious, chewy treat. It is bubblegum! Come along as we smack, blow, and pop our way through addition and subtraction! Students will develop their math skills while engaged in reading about the fascinating history of gum. This nonfiction math book combines math and literacy skills, and uses real-life examples of problem solving to teach subject area content. The full-color images, intriguing sidebars, practice problems, and math diagrams make learning arithmetic concepts relevant and fun. Text features include a table of contents, glossary, and index to increase understanding of math and reading concepts. An in-depth problem-solving section provides additional learning and practice opportunities while challenging students' higher-order thinking skills.


Invitation to Draw

Invitation to Draw
Author: Jean Van't Hul
Publisher: Shambhala Publications
Total Pages: 210
Release: 2021-06-15
Genre: Crafts & Hobbies
ISBN: 1611808510

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Help children draw and think more creatively by inspiring them with interesting and challenging art prompts and questions. Invitation to Draw offers 99 open-ended drawing prompts, each one proposing a question to investigate that encourages children to free associate and problem solve. The perforated pages make it easy to tear out prompts for on-the-go activities or allowing multiple kids to draw at the same time. A blank cake provides the chance to decorate a dream confection, an empty house inspires stories about who lives there, and a grid of triangles supplies the chance to explore abstract art. What might be hiding in that tree? What sort of robot can you design? The possibilities are endless! Drawing prompts inspire and encourage kids to think and draw differently, and sometimes more creatively, than they might when faced with a blank page. By offering constraints such as a pair of eyes or an empty car and asking a question, children begin thinking about the possibilities and answering the question in their heads even before they put pen (or marker or crayon!) to paper. And through the act of drawing and observing the drawing unfold, the brain continues to think and problem solve, opening up all kinds of creative possibilities around that specific idea.


The Shape of Things

The Shape of Things
Author: Dayle Ann Dodds
Publisher: Turtleback Books
Total Pages: 0
Release: 1996
Genre: Geometry
ISBN: 9780606290098

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A square is just a square until it becomes a house in this clever book. A circle becomes a spinning ferris wheel, and when some string and a tail are added, it becomes a kite flying high in the sky. With sprightly rhymes and energetic illustrations, this book reveals that shapes are everywhere. Full color.


The One World Schoolhouse

The One World Schoolhouse
Author: Salman Khan
Publisher: Twelve
Total Pages: 155
Release: 2012-10-02
Genre: Education
ISBN: 145550839X

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A free, world-class education for anyone, anywhere: this is the goal of the Khan Academy, a passion project that grew from an ex-engineer and hedge funder's online tutoring sessions with his niece, who was struggling with algebra, into a worldwide phenomenon. Today millions of students, parents, and teachers use the Khan Academy's free videos and software, which have expanded to encompass nearly every conceivable subject; and Academy techniques are being employed with exciting results in a growing number of classrooms around the globe. Like many innovators, Khan rethinks existing assumptions and imagines what education could be if freed from them. And his core idea-liberating teachers from lecturing and state-mandated calendars and opening up class time for truly human interaction-has become his life's passion. Schools seek his advice about connecting to students in a digital age, and people of all ages and backgrounds flock to the site to utilize this fresh approach to learning. In The One World Schoolhouse, Khan presents his radical vision for the future of education, as well as his own remarkable story, for the first time. In these pages, you will discover, among other things: How both students and teachers are being bound by a broken top-down model invented in Prussia two centuries ago Why technology will make classrooms more human and teachers more important How and why we can afford to pay educators the same as other professionals/DIV How we can bring creativity and true human interactivity back to learning/DIV Why we should be very optimistic about the future of learning. Parents and politicians routinely bemoan the state of our education system. Statistics suggest we've fallen behind the rest of the world in literacy, math, and sciences. With a shrewd reading of history, Khan explains how this crisis presented itself, and why a return to "mastery learning," abandoned in the twentieth century and ingeniously revived by tools like the Khan Academy, could offer the best opportunity to level the playing field, and to give all of our children a world-class education now. More than just a solution, The One World Schoolhouse serves as a call for free, universal, global education, and an explanation of how Khan's simple yet revolutionary thinking can help achieve this inspiring goal.


Activities, Games, and Lessons for Social Learning

Activities, Games, and Lessons for Social Learning
Author: Stern Center for Language and Learning,
Publisher: Corwin
Total Pages: 169
Release: 2020-03-18
Genre: Education
ISBN: 154436248X

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In these games, the prize is success in school—and life. When students improve their skills of self-regulation, social communication, and perspective-taking they become better prepared to challenge themselves academically, take on tough tasks, and collaborate with teachers and classmates to achieve real, lasting school success. The design of each game keeps kids engaged and motivated, while educators benefit from clear, thorough explanations that unpack the complexities of social learning. Other behind-the-scenes features include: Evidence-based, teacher-tested lessons Anecdotes and real-world examples Links to relevant research Expansion ideas for applying learned skills to broader situations Templates and reproducibles for easy implementation


Rules of Play

Rules of Play
Author: Katie Salen Tekinbas
Publisher: MIT Press
Total Pages: 680
Release: 2003-09-25
Genre: Computers
ISBN: 9780262240451

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An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.