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From STEM to STEAM

From STEM to STEAM
Author: David A. Sousa
Publisher: Corwin Press
Total Pages: 265
Release: 2018-01-31
Genre: Education
ISBN: 1506336760

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This book presents a collection of exciting ideas, suggestions, and real lesson plans from teachers who are already using STEAM in their classrooms.


From STEM to STEAM

From STEM to STEAM
Author: David A. Sousa
Publisher: Corwin Press
Total Pages: 281
Release: 2013-03-14
Genre: Education
ISBN: 1452258333

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Research shows that activities associated with the arts can enhance creativity, problem-solving, memory systems, motor coordination, and analytical skills. Best-selling author David A. Sousa and veteran arts educator Thomas J. Pilecki demonstrate how arts education is integral to the development of the brain and to students′ overall academic achievement. This book provides: " Classroom-tested strategies and techniques for both integrating the arts in STEM instruction " Data from schools that have already integrated the arts into STEM subjects, plus anecdotes and student success stories " How-to′s for organizing curriculum and instructional strategies to allow for the integration of STEM subjects and the arts " Strategies for getting the entire staff and community involved in STEAM initiatives


Converting STEM into STEAM Programs

Converting STEM into STEAM Programs
Author: Arthur J. Stewart
Publisher: Springer Nature
Total Pages: 314
Release: 2020-02-27
Genre: Science
ISBN: 3030251012

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This book examines the push and pull of factors contributing to and constraining conversion of STEM (science, technology, engineering and math) education programs into STEAM (science, technology, engineering, math and arts) education programs. The chapters in this book offer thought-provoking examples, theory, and suggestions about the advantages, methods and challenges involved in making STEM to STEAM conversions, at levels ranging from K12 through graduate university programs. A large driving force for STEM-to-STEAM conversions is the emerging awareness that the scientific workforce finds itself less than ideally prepared when engaging with so-called ‘wicked problems’ – the complex suite of emerging, multifaceted issues such as global climate change, social injustice, and pandemic diseases. Dealing with these issues requires cross-disciplinary expertise and the ability to insert technical and scientific understanding effectively into areas of public planning and policy. The different models and possibilities for STEAM, as the next phase of the STEM revolution, laid out in this book will promote research and further our understanding of STEAM as a forward-thinking approach to education. Gillian Roehrig, STEM Education, University of Minnesota, USA The ideal teacher sees opportunities for integrating ideas from multiple disciplines into every lesson. This book offers many worthwhile suggestions on how to do that deliberately and systematically George DeBoer, Project 2061 of the American Association for the Advancement of Science, USA For the last several years, calls for expanding STEM education have grown, but so too have concerns about technocratic approaches to STEM. This volume challenges the community to consider broader views on STEM by focusing on the place of arts education within this movement. The chapters offer much needed, new perspectives on the (re)integration of the arts and sciences Troy Sadler, School of Education, University of North Carolina, USA


Challenges and Opportunities for Transforming from STEM to STEAM Education

Challenges and Opportunities for Transforming from STEM to STEAM Education
Author: Kelli Thomas
Publisher: Information Science Reference
Total Pages: 0
Release: 2020
Genre: Arts
ISBN: 9781799825173

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"This book explores new approaches and advances to science, technology, engineering, and mathematics (STEAM) education"--


From STEM to STEAM

From STEM to STEAM
Author: David A. Sousa
Publisher: Corwin Press
Total Pages: 271
Release: 2018-01-31
Genre: Education
ISBN: 1506336787

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Weave arts activities to STEM instruction, and STEAM ahead to academic success Arts activities enhance the skills critical for achieving STEM success, but how do busy STEM educators integrate the arts into sometimes inflexible STEM curriculum? This new edition of From STEM to STEAM explores emerging research to detail the way. It includes: Classroom-tested strategies, including sample K-12 lessons plans and planning templates. Tools for building a professional development program designed to helps arts and STEM teachers collaborate to create STEAM lessons. Sample planning frameworks for transitioning schools from STEM to STEAM. The main objective of both art and science is discovery. Lead your students to make that connection and STEAM ahead to academic success!


Penguin Problems

Penguin Problems
Author: Jory John
Publisher: Random House Studio
Total Pages: 34
Release: 2016-09-27
Genre: Juvenile Fiction
ISBN: 0553513370

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Have you ever thought: I have so many problems and nobody even cares? Well, penguins have problems too! Discover them in this hilarious collaboration from Jory John (All my friends are dead. and Quit Calling Me a Monster!) and Lane Smith (The Stinky Cheese Man and Other Fairly Stupid Tales)! This penguin has come to tell you that life in Antarctica is no paradise. For starters, it is FREEZING. Also, penguins have a ton of natural predators. Plus, can you imagine trying to find your mom in a big ol’ crowd of identical penguins? No, thank you. Yes, it seems there is no escaping the drudgery of your daily grind, whatever it might be. Or perhaps we’ve just learned that grumps are everywhere. . . . This book is sure to tickle kids’ funny bones and will elicit appreciative sighs from the adults reading it aloud. "We are all Mortimer [the main character in Penguin Problems]." —The New York Times “Bursting with humor.” —Kirkus Reviews “The snark level is cranked up high.” —The Horn Book, Starred “Will be right at home with fans of Jon Klassen’s This Is Not My Hat.” —Booklist “Classic comedy.” —Publishers Weekly “Rib-tickling.” —School Library Journal


Step Into STEAM, Grades K-5

Step Into STEAM, Grades K-5
Author: Sarah B. Bush
Publisher: Corwin Press
Total Pages: 233
Release: 2019-03-14
Genre: Education
ISBN: 1544337213

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Create meaningful and transformative K-5 STEAM learning experiences for each and every student Make the most of your limited instructional time and become part of the Step into STEAM movement! Seamlessly design and implement K-5 STEAM inquiries that align carefully to key mathematics and science content and practices and prepare elementary students for their bright futures. Taking an opposite approach to existing resources that provide collections of disjointed STEAM activities, this book empowers teachers and schools to build cohesive and sustainable STEAM infrastructures—grounded in grade-level standards and purposeful assessment—to deepen the mathematics and science learning of each and every student.


STEAM Power

STEAM Power
Author: Tim Needles
Publisher: International Society for Technology in Education
Total Pages: 177
Release: 2022-08-18
Genre: Education
ISBN: 1564848191

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Award-winning artist and educator Tim Needles brings a fresh approach to STEAM topics, focusing on creativity, innovation and collaboration. There are numerous books on STEAM, but most are either arts and crafts project books designed for children or high-level books that can be weighty and inaccessible for new teachers. This accessible and engaging book offers creative ideas for blending arts and STEM learning (STEAM). It covers the fundamentals of STEAM, with project ideas and best practices, while providing insight from educators in the field. Technologies covered include: coding, robotics, 3D printing, virtual and augmented reality, photography, video, animation and digital drawing. In addition, the book addresses several different approaches to bringing STEAM learning to the next level, such as collaboration, global learning, project-based learning, makerspaces and social-emotional learning. The book: • Features a breadth of technology and project possibilities, with project ideas organized by technology type. • Explores long-standing concepts that are relevant regardless of specific advances in technology, providing the pedagogy behind the projects rather than technology for technology’s sake. • Offers a highly visual approach, incorporating photographs and hand-drawn sketchnotes. • Illustrates concepts through author examples as well as a series of interviews featuring STEAM professionals and expert teachers. • Presents topics in a clear, concise manner that's useful for repeated reading and as a practical resource. With its friendly style and visual design, the book is a practical guide for new and emerging educators, and for educators looking for fun and creative ways to invigorate their STEAM curriculum.


An Educator's Guide to STEAM

An Educator's Guide to STEAM
Author: Cassie F. Quigley
Publisher: Teachers College Press
Total Pages: 169
Release: 2019-03-29
Genre: Education
ISBN: 0807761389

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This practical book will help readers understand what STEAM is, how it differs from STEM, and how it can be used to engage students in K–8 classrooms. The authors present a conceptual model with recommendations and classroom examples illustrating various key aspects of STEAM teaching in action, including creating the correct teaching environment, integrating STEAM content, and supporting students as they develop STEAM-related skills. The model includes specific strategies such as problem-based learning, student choice, technology integration, and teacher facilitation. Each chapter incorporates elements of connected learning—a type of learning that draws on students’ interests that teachers can capitalize on when using STEAM to address real-world problems.Readers will find easy-to-understand examples of what STEAM education looks like in a variety of classrooms, and will hear from teachers, instructional coaches, principals, and administrators about what it takes to ensure that STEAM is a schoolwide success. “Provides inspiration to sustain readers through this challenging work by emphasizing the rewards for both students and educators who engage in STEAM education.” —From the Foreword by Deborah Hanuscin, Western Washington University “This text will be appreciated by school and district staff interested in implementing STEAM education for students.” —Kevin O’Gorman, chief academic officer, Berkeley County School District, SC “This book will become a go-to for crafting meaningful STEAM learning experiences for students.” —Nicole Beeman-Cadwallader, National Math and Science Initiative


STEAM Education

STEAM Education
Author: Myint Swe Khine
Publisher: Springer
Total Pages: 192
Release: 2019-01-30
Genre: Education
ISBN: 3030040038

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This book looks at the value of integrating the arts and sciences in the school curriculum. It argues that this will help students further their understanding of analytical concepts through the use of creativity. The authors illustrate how schools can work towards presenting common practices, concepts, and content. Coverage features case studies and lessons learned from classrooms across the United States. The notion of STEAM (Science, Technology, Engineering, Arts, and Mathematics) is an emerging discipline unique in its desire to provide a well-rounded approach to education. The chapters of this volume examine STEAM in a variety of settings, from kindergarten to higher education. Readers will learn about the practical considerations involved when introducing the arts and creativity into traditionally left brain processes. This includes best practices for creating and sustaining successful STEAM initiatives in any school, college, or university. For instance, one chapter discusses novel approaches to teach writing with the scientific method in order to help students better present their ideas. The authors also detail how the arts can engage more diverse learners, including students who are not traditionally interested in STEM subjects. They provide three concrete examples of classroom-tested inquiries: designing a prosthetic arm for a child, making a paleontology investigation, and taking a closer look at the arts within roller coaster engineering. This book is an invaluable resource for teachers and teacher trainers, university faculty, researchers, and school administrators. It will also be of interest to science, mathematics, engineering, computer science, information technology, arts and design and technology teachers.