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Cyber Sober

Cyber Sober
Author: Elaine Uskoski
Publisher:
Total Pages: 322
Release: 2021-02-06
Genre:
ISBN:

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Exploring the mind of a video gaming addict, Elaine's second book guides the reader through the journey of her son's addictive disorder and recovery. The story unfolds along the nine signs of gaming disorder and the five stages of addiction, weaving toward the recovery stage, including candid and insightful interviews with her son, Jake.Elaine calls upon the advice of experts to support her message that there is no easy way to survive video gaming addiction or any other addiction's withdrawal and recovery. It takes a lot of time, patience, Herculean strength, and enormous support from others, including family, friends, and professional therapy. But it is possible to detox from this compulsion. It is possible to reach the stage of recovery. And it is worth moving through the pain to arrive at the other side, more fully alive."Thought-provoking, emotionally moving, informative and triumphant, Uskoski's guide explains the shocking world of Video Gaming Addiction through the lens of a mother and her heroic efforts to save her son from his harmful addiction."Cindy Rescorl, Parent"Raw, heartbreaking, and heart-warming. this story takes you on a roller coaster of emotions into and out of the depths of gaming."Michelle NogueiraAddiction Problem Gambling and Technology Overuse Counselor, Homewood Health Centre


Extra Lives

Extra Lives
Author: Tom Bissell
Publisher: Vintage
Total Pages: 258
Release: 2011-06-14
Genre: Social Science
ISBN: 0307474313

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In Extra Lives, acclaimed writer and life-long video game enthusiast Tom Bissell takes the reader on an insightful and entertaining tour of the art and meaning of video games. In just a few decades, video games have grown increasingly complex and sophisticated, and the companies that produce them are now among the most profitable in the entertainment industry. Yet few outside this world have thought deeply about how these games work, why they are so appealing, and what they are capable of artistically. Blending memoir, criticism, and first-rate reportage, Extra Lives is a milestone work about what might be the dominant popular art form of our time.


Heroin, Hurricane Katrina, and the Howling Within

Heroin, Hurricane Katrina, and the Howling Within
Author: Eliza Player
Publisher:
Total Pages:
Release: 2010
Genre: Drug addicts
ISBN: 9781491213315

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"'As I walked up the giant stairs, the hallway seemed to get brighter and brighter. I emerged onto the balcony. The sunlight was so blinding to my eyes that had been locked closed from insanity and pain or the weight of the Seroquel that I did not take in the whole scene at first. I looked at the sky. It was blue with small hints of grey, and the breeze was still while the clouds were large and puffy. The sky was calm and peaceful and gorgeous. My eyes squinted from brightness and slight nausea; I looked down from the second floor of the raised old house and realized the streets had morphed into rivers. I looked on with both disbelief and amazement.' As the whispers of Hurricane Katrina swirled through New Orleans, I did not even consider evacuating. The reason is simple. I did not have enough heroin to make it very far out of the city, without facing the impending doom of dope sickness. This is my story of the storm of the century. Follow me, sloshing through the storm's flood waters, searching for my next fix, with the slow realization that things will never be the same again. Eliza Player spent nearly ten years living in New Orleans, soaking up all the dirt and grime that the streets and her addiction had to offer, until Hurricane Katrina threatened that way of life forever. Since she came to her recovery, she graduated from the University of North Carolina at Charlotte, became a proud mother and wife, and has been writing about her past experiences in hopes to shed some light into places some feel are too dark."--P. [4] of cover.


Video Game Addiction

Video Game Addiction
Author: David A. Olle
Publisher: Mercury Learning and Information
Total Pages: 136
Release: 2018-01-19
Genre: Psychology
ISBN: 1937585840

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This book addresses the history, symptoms, causes, and available treatment for "video game overuse." It examines numerous case studies and provides resources from several countries including the US, China, South Korea, and the UK. Features • Questions and answers about the medical definition/description of the condition; the source/causes; details of symptoms; available cure/treatment; and societal issues or public opinion such as legal issues, social/psychological ramifications, etc. • Case studies from both the physician and patient perspectives • Animations, figures, and photos to support, explain topics under discussion. In electronic versions these items are integrated as hyperlinks and “pop-ups” throughout the text • Resources including Web sites, articles, blogs, and books that offer additional information on each subject


The Oxford Handbook of Digital Technologies and Mental Health

The Oxford Handbook of Digital Technologies and Mental Health
Author: Marc N. Potenza
Publisher: Oxford University Press, USA
Total Pages: 517
Release: 2020
Genre: Medical
ISBN: 0190218053

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"This book provides an academically oriented and scientifically based description of how technological advances may have contributed to a wide range of mental health outcomes, covering the spectrum from problems and maladies to improved and expanded healthcare services"--


Video Game Addiction

Video Game Addiction
Author: Trey J Hunt
Publisher:
Total Pages: 42
Release: 2020-01-02
Genre:
ISBN: 9781654654146

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On May 25th, 2019, the World Health Organization (WHO) voted to adopt the 11th edition of the International Classification of Diseases - adding Video Gaming Disorder as a diagnosable disorder. There is speculation that the American Psychiatric Association will also add a video game disorder in the next edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-6). There are strengths and weaknesses in the claim of a video game disorder. However, there are unique cultural factors found in the video game subculture that rebuke the concept of labeling players with a disorder. Video games are no longer the pastime of greasy faced nerds. Video games are made available to toddlers to the elderly, 24/7 online, and has a variety of category offering an always different immersive experience. In the 21st century, video games have made it to the main stage of conversations and have become a topic discussed in the news. ESPN now covers esports like traditional sports!The World Health Organization, the American Psychological Association and the DSM, researchers, medical professionals, and news outlets fail to adequately conceptualize the issue of what a gaming disorder means and how the medicalization of video games is going to affect the individuals and their community that is supposedly suffering. The voice and experience of the players are lost. Although there is merit in having a general addiction disorder and criteria for treatment, to single out video gaming as being its own disorder is unjust. The video game subculture is extremely valuable to society, and the contribution of players should be rejoiced instead of chastised. Examining relevant research, psychology, and news articles an argument is made that video game addiction is needless medicalization hazardous to the video game culture and players. (Excerpts are taken from the book and used in the description)


Basketball Junkie

Basketball Junkie
Author: Chris Herren
Publisher: St. Martin's Press
Total Pages: 286
Release: 2011-05-10
Genre: Biography & Autobiography
ISBN: 1429924144

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In his own words, former NBA and overseas pro Chris Herren tells how he nearly lost everything and everyone he loved, and how he found a way back to life. Powerful, honest, and dramatic, this remarkable memoir,Basketball Junkie, is harrowing in its descent, and heartening in its return. I was dead for thirty seconds. That's what the cop in Fall River told me. When the EMTs found me, there was a needle in my arm and a packet of heroin in the front seat. At basketball-crazy Durfee High School in Fall River, Massachusetts, junior guard Chris Herren carried his family's and the city's dreams on his skinny frame. His grandfather, father, and older brother had created their own sports legends in a declining city; he was the last, best hope for a career beyond the shuttered mills and factories. Herren was heavily recruited by major universities, chosen as a McDonald's All-American, featured in a Sports Illustrated cover story, and at just seventeen years old became the central figure in Fall River Dreams, an acclaimed book about the 1994 Durfee team's quest for the state championship. Leaving Fall River for college, Herren starred on Jerry Tarkanian's Fresno State Bulldogs team of talented misfits, which included future NBA players as well as future convicted felons. His gritty, tattooed, hip-hop persona drew the ire of rival fans and more national attention: Rolling Stone profiled him, 60 Minutes interviewed him, and the Denver Nuggets drafted him. When the Boston Celtics acquired his contract, he lived the dream of every Massachusetts kid—but off the court Herren was secretly crumbling, as his alcohol and drug use escalated and his life spiraled out of control. Twenty years later, Chris Herren was married to his high-school sweetheart, the father of three young children, and a heroin junkie. His basketball career was over, consumed by addictions; he had no job, no skills, and was a sadly familiar figure to those in Fall River who remembered him as a boy, now prowling the streets he once ruled, looking for a fix. One day, for a time he cannot remember, he would die.


Unplugged

Unplugged
Author: Ryan G. Van Cleave
Publisher: Health Communications, Inc.
Total Pages: 338
Release: 2010-06
Genre: Biography & Autobiography
ISBN: 0757313620

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WARNING: THIS VIDEO GAME MAY IMPAIR YOUR JUDGMENT. IT MAY CAUSE SLEEP DEPRIVATION, ALIENATION OF FRIENDS AND FAMILY, WEIGHT LOSS OR GAIN, NEGLECT OF YOUR BASIC NEEDS AS WELL AS THE NEEDS OF LOVED ONES AND/OR DEPENDENTS, AND DECREASED PERFORMANCE ON THE JOB. THE DISTINCTION BETWEEN FANTASY AND REALITY MAY BECOME BLURRED. PLAY AT YOUR OWN RISK. NOT RESPONSIBLE FOR SUICIDE ATTEMPTS. No such warning was included on the latest and greatest release from the Warcraft series of massive multiplayer online role-playing games—World of Warcraft (WoW). So when Ryan Van Cleave—a college professor, husband, father, and one of the 11.5 million Warcraft subscribers worldwide—found himself teetering on the edge of the Arlington Memorial Bridge, he had no one to blame but himself. He had neglected his wife and children and had jeopardized his livelihood, all for the rush of living a life of high adventure in a virtual world. A fabulously written and gripping tale, Unplugged takes you on a journey through the author's semireclusive life with video games at the center of his experiences. Even when he was sexually molested by a young school teacher at age eleven, it was the promise of a new video game that had lured him to her house. As Ryan's life progresses, we witness the evolution of video games—from simple two-button consoles to today's multikey technology, brilliantly designed to keep the user actively participating. For Ryan, the virtual world was a siren-song he couldn't ignore, no matter the cost. As is the case with most recovering addicts, Ryan eventually hit rock bottom and shares with you his ongoing battle to control his impulses to play, providing prescriptive advice and resources for those caught in the grip of this very real addiction.


Tech Addiction

Tech Addiction
Author: The New York Times Editorial Staff
Publisher: The Rosen Publishing Group, Inc
Total Pages: 224
Release: 2019-12-15
Genre: Young Adult Nonfiction
ISBN: 1642823619

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The digital world is omnipresent. The rise of the Internet, smartphones, video games, and dating apps have provided people with more information, entertainment, and communication than ever before. While technology continues to develop at breakneck speed, its results are not always positive. Addiction to the tech world has resulted in serious mental health problems, overuse injuries, privacy challenges, and worry on the part of parents and other adults about its long-term effects. With the aid of media literacy questions and terms, this collection of thought-provoking and educational New York Times articles helps readers take a critical look at the tech phenomenon.


Never Enough

Never Enough
Author: Judith Grisel
Publisher: Anchor
Total Pages: 257
Release: 2020-01-14
Genre: Psychology
ISBN: 0525434909

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NEW YORK TIMES BESTSELLER • From a renowned behavioral neuroscientist and recovering addict, a rare page-turning work of science that draws on personal insights to reveal how drugs work, the dangerous hold they can take on the brain, and the surprising way to combat today's epidemic of addiction. Judith Grisel was a daily drug user and college dropout when she began to consider that her addiction might have a cure, one that she herself could perhaps discover by studying the brain. Now, after twenty-five years as a neuroscientist, she shares what she and other scientists have learned about addiction, enriched by captivating glimpses of her personal journey. In Never Enough, Grisel reveals the unfortunate bottom line of all regular drug use: there is no such thing as a free lunch. All drugs act on the brain in a way that diminishes their enjoyable effects and creates unpleasant ones with repeated use. Yet they have their appeal, and Grisel draws on anecdotes both comic and tragic from her own days of using as she limns the science behind the love of various drugs, from marijuana to alcohol, opiates to psychedelics, speed to spice. With more than one in five people over the age of fourteen addicted, drug abuse has been called the most formidable health problem worldwide, and Grisel delves with compassion into the science of this scourge. She points to what is different about the brains of addicts even before they first pick up a drink or drug, highlights the changes that take place in the brain and behavior as a result of chronic using, and shares the surprising hidden gifts of personality that addiction can expose. She describes what drove her to addiction, what helped her recover, and her belief that a “cure” for addiction will not be found in our individual brains but in the way we interact with our communities. Set apart by its color, candor, and bell-clear writing, Never Enough is a revelatory look at the roles drugs play in all of our lives and offers crucial new insight into how we can solve the epidemic of abuse.