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From Microverse to Metaverse

From Microverse to Metaverse
Author: Leighton Evans
Publisher: Emerald Group Publishing
Total Pages: 129
Release: 2022-10-12
Genre: Social Science
ISBN: 1804550213

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From Microverse to Metaverse: Modelling the Future through Today's Virtual Worlds analyzes the political economy of emerging tech with the mechanisms of identity and behavioral constraints involved to map what a metaverse might be like, whether it can happen, and just why some companies seem so determined to make it happen.


Communication in the Metaverse

Communication in the Metaverse
Author: Jonathan Matusitz
Publisher: Springer Nature
Total Pages: 203
Release:
Genre:
ISBN: 3031634853

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Microfinance Metaverse Intervention in Changing Context

Microfinance Metaverse Intervention in Changing Context
Author: Dr. M. Sanjoy Singh, Prof. S. K. Baral
Publisher: True Sign Publishing House
Total Pages: 207
Release:
Genre: Business & Economics
ISBN: 9359885509

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"Microfinance Metaverse Intervention in Changing Context" delves into the transformative intersection of microfinance and the burgeoning metaverse. As the digital realm of the metaverse expands, the book explores its profound implications on microfinance, examining how virtual banking and digital currencies are revolutionizing grassroots financial services. Beyond traditional models, microfinance institutions are now tapping into virtual economies, leveraging immersive technologies to reach underserved populations with unparalleled efficiency. The narrative seamlessly intertwines the technological nuances of the metaverse with the core principles of microfinance, offering insights into the democratization of finance in this digital age. Yet, with innovation come challenges. The book doesn't shy away from addressing the regulatory hurdles, ethical dilemmas, and socio-economic considerations that this fusion introduces. A groundbreaking exploration, it lays the foundation for understanding the next frontier in financial inclusion in our ever-evolving digital landscape.


Consumer Experience and Decision-Making in the Metaverse

Consumer Experience and Decision-Making in the Metaverse
Author: Tarnanidis, Theodore
Publisher: IGI Global
Total Pages: 333
Release: 2024-06-24
Genre: Business & Economics
ISBN:

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Traditional marketing approaches must be more effective in a digital world where consumers seek more immersive and personalized experiences. Businesses need to help to engage with their target audience and to understand their evolving needs and preferences. This disconnect hinders their ability to create impactful marketing strategies that resonate with consumers and drive meaningful interactions. Consumer Experience and Decision-Making in the Metaverse offers a solution by exploring how the metaverse transforms consumer behavior and marketing practices. The book provides insights into immersive consumer experiences, virtual brand presence, data-driven personalization, and more through a collection of research. It equips readers with the knowledge and strategies to adapt to this new digital landscape and engage with consumers in innovative ways.


Applications of Neuromarketing in the Metaverse

Applications of Neuromarketing in the Metaverse
Author: Gupta, Monika
Publisher: IGI Global
Total Pages: 365
Release: 2023-05-22
Genre: Business & Economics
ISBN: 1668481529

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The metaverse is opening new avenues of opportunities for product manufacturers as well as service providers; due to this, further study on the scope and challenges that the application of neuromarketing in virtual worlds faces across different disciplines and business segments is required. The immense growth potential currently untapped in the metaverse domain can be taken to a different level altogether with the help of neuromarketing applications. Applications of Neuromarketing in the Metaverse discusses brand positioning among the target market in the virtual world through the application of neuromarketing principles and techniques. The book also explores consumer behavior and decodes their physiological and psychological responses in the metaverse domain with the help of tools and technologies used in neuromarketing. Covering key topics such as media, virtual reality, and branding, this premier reference source is ideal for industry professionals, marketers, business owners, managers, researchers, academicians, scholars, practitioners, instructors, and students.


Algorithms of Anxiety

Algorithms of Anxiety
Author: Anthony Elliott
Publisher: John Wiley & Sons
Total Pages: 156
Release: 2024-07-09
Genre: Social Science
ISBN: 1509555447

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Machine learning algorithms are widely presumed to herald a world in which the crippling burdens of anxiety can be left behind. The digital revolution promises a brave new world where individuals, communities and organizations can at last take control of the future – anticipating, designing and commanding the future, possibly even with mathematical exactitude. Yet, paradoxically, algorithms have unleashed widespread fears and forebodings about the impact of digital technologies. Whether it’s worries about unemployment, distress about social media’s harmful effects on teenagers, or the fear of intrusive digital surveillance, we live in an age of turbo-charged anxiety where the prophecies of algorithms are increasingly enmeshed with fundamental disruption and anxieties about the future. In this book, Anthony Elliott examines how machine learning algorithms are not only transforming global institutions but also rewriting our personal lives. He tells this story through a wide-ranging analysis which takes in ChatGPT, Amazon, the Metaverse, Martin Ford, Netflix, Uber, Bernard Stiegler, Squid Game, Kate Crawford, LaMDA, Byung-Chul Han, autonomous drones, Jean Baudrillard and the automation of warfare. Questioning why people often assume that they need to adopt new technologies in order to lead fulfilling lives, Elliott argues that people may be as much entranced as inspired by their outsourcing of personal decision-making to smart machines.


Information and Communication Technology in Technical and Vocational Education and Training for Sustainable and Equal Opportunity

Information and Communication Technology in Technical and Vocational Education and Training for Sustainable and Equal Opportunity
Author: Reem Khamis Hamdan
Publisher: Springer Nature
Total Pages: 538
Release:
Genre: Educational technology
ISBN: 9819969093

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Zusammenfassung: This book provide an in-depth analysis of current development concerning ICTs with reference to vocational education and training. It presents best and innovative ICT-based solutions implemented in education and explores controversial topics such as challenges and opportunities. It discusses the role of ICT, vocational education and training in women empowerment. It also examines digital learning, vocational education and sustainable operations. Information and communication technologies have created new opportunities along with new challenges, putting profound and urgent implications on vocational education and training (VET). Nowadays, we must think broadly and make the right choices about VET using innovation and digitalization to boost the quality of vocational education and training, enable the upskilling and reskilling of adults, and enhance the employability of learners. The potential and the impact of ICTs in vocational education and training have yet to be fully exploited, leading to an emerging direction of research. This book helps readers to understand the idea of business education and education governance in a digital age. It is of interest to practitioners, administrators, researchers, teachers, teacher educators and students.


Smart Cities at Play: Technology and Emerging Forms of Playfulness

Smart Cities at Play: Technology and Emerging Forms of Playfulness
Author: Konstantinos Papangelis
Publisher: CRC Press
Total Pages: 239
Release: 2023-12-01
Genre: Computers
ISBN: 1003807550

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This book explores how smart cities enable new and playful ways for citizens to experience, inhabit and socialise within urban environments. It examines how the functionality of digital technologies within municipal settings can extend beyond environmental pragmatism and socio-economic concerns, to include playful approaches to urban spaces that co-constitute and reinvigorate the experience of place through location-based applications and games. Chapters highlight the varied ways the city, as both a conceptual and lived space, is changing because of this confluence of technologies. The book also considers the extent to which these transformations form an armature upon which more playful approaches to the urban domain are emerging, while exploring what effect these ludic formations might have on related understandings of sociability. Smart Cities at Play: Technology and Emerging Forms of Playfulness will be a key resource for scholars and researchers of information technology, urban planning and design, games and interactive media, human-centred and user-centred design, human centred interaction, digital geography and sociology. This book was originally published as a special issue of Behaviour & Information Technology.


Virtual Events Management

Virtual Events Management
Author: Tim Brown
Publisher: Goodfellow Publishers Ltd
Total Pages: 259
Release: 2023-08-30
Genre: Business & Economics
ISBN: 1915097053

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The COVID-19 pandemic and resulting lockdowns has seen a boom in the occurrence of virtual events. Virtual Events Management is a unique text as it looks at events from both a live event, virtual event and hybrid perspective.


Gaming and Gamers in Times of Pandemic

Gaming and Gamers in Times of Pandemic
Author: Piotr Siuda
Publisher: Bloomsbury Publishing USA
Total Pages: 289
Release: 2024-01-11
Genre: Computers
ISBN:

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This edited collection brings in multiple scholarly perspectives to examine the impact of the pandemic and resulting government policies, especially lockdowns, on one particular cultural sphere: games. The COVID-19 pandemic has impacted virtually every aspect of our lives, regardless of where we live. In the initial months, many industry reports noted the unexpected positive impact on online digital game sales. Games were not just lockdown-proof, but boosted by lockdowns. Stay-at-home orders triggered a rush toward games as an alternative form of entertainment, and the ubiquity of mobile phones allowed wider than ever participation. Gaming and Gamers in Times of Pandemic studies how the COVID-19 pandemic affected game players, game developers, game journalists and game scholars alike in many other ways, starting with the most direct – illness, and sometimes death. Some effects are temporary, others are here to stay.