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Supreme Court Dungeons

Supreme Court Dungeons
Author: Amanda Barry
Publisher:
Total Pages:
Release: 2007
Genre:
ISBN: 9781876045593

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Getting Africa Out of the Dungeon

Getting Africa Out of the Dungeon
Author: Ateh-Afac Fossungu
Publisher: African Books Collective
Total Pages: 235
Release: 2019-08-02
Genre: Political Science
ISBN: 1779295391

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Using one of the continents supposed pathfinders, Cameroon as case-study, this book interrogates judiciary in Africa in three domains. First, as the third branch of government, second, as the acknowledged umpire of federalism, and, finally, as a means of reversing the institutionalization of in-human rights and injustice administration in Africa. While examining the roots and causes of the persisting human rights and justice administration problems in Cameroon particularly, and Africa in general, the book through the tumbu-tumbu Long-Distance Government Theory (LDGT), argues for a rethinking and freeing of strategies currently used from close to a century of colonial and neo-colonial bondage, under the confusing covers of independence and of advanced democracy. The book challenges Africa to consider a mentality change, for a real judiciary transformative change. The book will interest legal practitioners, social anthropologists, development studies and political science practitioners, among other such practitioners in the social sciences and humanities.


From Courts to Dungeons

From Courts to Dungeons
Author: Martin Jago
Publisher:
Total Pages: 117
Release: 2018-05-21
Genre: Monologues, English
ISBN: 9781575259178

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This unique collection of classical monologues for men and women celebrates the literary strength of the Elizabethan and Jacobean state, including writers who seldom escape the shadow of Shakespeare's glory, yet who have provided some of the finest dramatic writing in the English language, "From Court to Dungeons" is unique in other ways too. Unlike many monologue books, it unifies the speeches in a body of work that is linked by setting. As the title suggests, the drama in this book comes from the distinct perspective of the characters caught in the most desperate of circumstances: victims or victors, they are in the grip of the justice system, be it on trial or languishing in prison, facing execution or standing guard.


Ohio Circuit Court Reports

Ohio Circuit Court Reports
Author:
Publisher:
Total Pages: 656
Release: 1904
Genre: Law reports, digests, etc
ISBN:

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Dungeon Crawler Carl

Dungeon Crawler Carl
Author: Matt Dinniman
Publisher: Penguin Group
Total Pages: 465
Release: 2024-08-27
Genre: Fiction
ISBN: 059382024X

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The apocalypse will be televised! Welcome to the first book in the wildly popular and addictive Dungeon Crawler Carl series by Matt Dinniman—now with bonus material exclusive to this print edition. You know what’s worse than breaking up with your girlfriend? Being stuck with her prize-winning show cat. And you know what’s worse than that? An alien invasion, the destruction of all man-made structures on Earth, and the systematic exploitation of all the survivors for a sadistic intergalactic game show. That’s what. Join Coast Guard vet Carl and his ex-girlfriend’s cat, Princess Donut, as they try to survive the end of the world—or just get to the next level—in a video game–like, trap-filled fantasy dungeon. A dungeon that’s actually the set of a reality television show with countless viewers across the galaxy. Exploding goblins. Magical potions. Deadly, drug-dealing llamas. This ain’t your ordinary game show. Welcome, Crawler. Welcome to the Dungeon. Survival is optional. Keeping the viewers entertained is not. Includes part one of the exclusive bonus story “Backstage at the Pineapple Cabaret.”


Courts of the Shadow Fey (5th Edition)

Courts of the Shadow Fey (5th Edition)
Author: Wolfgang Baur
Publisher:
Total Pages: 124
Release: 2019-05-07
Genre: Games & Activities
ISBN: 9781936781799

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Friends or Foes? A Game of Shifting Dangers The Shadow Fey arrive and turn the city upside down--and their ambassador demands that the player characters explain themselves for interfering in a legitimate assassination! So begins the looking-glass adventure that takes 7th to 10th level adventurers to the Realm of Shadows. This inventive take on courtly combat and sandbox roleplaying includes: More than 60-location map of the Courts, fully detailed with 100+ NPCs More than 40 combat and roleplaying encounters Dozens of new monsters your players have never seen! Demon lovers and dangerous liaisons for those who seek them Jealous rivals, a quick-play dueling system, and the King and Queen of Shadows A Status system to track player character prestige--and new Status powers! Enter the world of shadows, and play the 5th Edition of the world's first roleplaying game on a whole new level! More than 140 pages of real action and adventure by designers Wolfgang Baur and Dan Dillon.


The Works of George Borrow

The Works of George Borrow
Author: George Borrow
Publisher:
Total Pages: 468
Release: 1923
Genre: Computers and civilization
ISBN:

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The Dungeon Master

The Dungeon Master
Author: William C. Dear
Publisher: Crossroad Press
Total Pages: 440
Release: 2017-06-28
Genre: True Crime
ISBN:

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When James Dallas Egbert III disappeared from the Michigan State University campus in 1979, he was no ordinary college dropout. Egbert was a computer genius at sixteen, a boy with an I.Q. of 180-plus and an extravagant imagination. He was a fanatic Dungeons & Dragons player—before the game was widely known—and he and his friends played a live version in a weird labyrinth of tunnels and rooms beneath the university. These secret passages even ran within the walls of the buildings themselves. After Egbert disappeared, there were rumors of witch cults, drug rings, and homosexuality to try to explain the mystery. When the police search came to a dead end, the Egbert family called in one of the most colorful private investigators of our era, William Dear, of Dallas, who is a kind of real-life James Bond. Dear's search for the boy reads like a sensational novel—but every detail is true. Dear crawled through baking-hot tunnels, flew over the campus in a helicopter, and called into play every intuition he could muster. He realized that he must out-play and "out-psych" the brilliant, game-playing mind of Dallas Egbert. In the end, he did. The story of the tortuous search, the discovery of the boy, his return to his parents—and the final tragedy—is told here for the first time. This is the story of a generation, not just the story of Dallas Egbert alone; and anybody who has known a game-playing, computer-age adolescent will recognize some of the possibilities for genius, and for danger.