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Foundation Flex for Designers

Foundation Flex for Designers
Author: Greg Goralski
Publisher: Apress
Total Pages: 279
Release: 2008-03-11
Genre: Computers
ISBN: 1430204346

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This book details how to customize the look and feel of Flex applications. It takes you through how to customize style and layouts using CSS; how to bring design assets into Flex from applications such as Photoshop, Illustrator, Fireworks, and Flash; how to spice up your design work with some handy ActionScript 3.0 techniques; and even a look forward to designing hybrid desktop/web applications with Flex and AIR. It culminates with several design-oriented case studies, including a video picker application, picture gallery, customer service site, and more.


Foundation Flex for Developers

Foundation Flex for Developers
Author: Sas Jacobs
Publisher: Apress
Total Pages: 563
Release: 2008-03-02
Genre: Computers
ISBN: 1430204443

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In Foundation Flex for Developers, Sas Jacobs explores in detail how to create professional data-centric Flex 2 and Flex 3 applications. In the first half of the book, she starts off with a brief exploration of Flex and ActionScript 3.0, before looking at application essentials in detail, including creating custom components, user and web browser interactions, binding, formatting and validating data, debugging, and more. The second half of the book focuses on connecting Flex to data sources and covers XML, Flex Data Services, PHP, ASP.NET, and ColdFusion in detail, via a series of step-by-step case studies.


Foundation Flex for Developers

Foundation Flex for Developers
Author: Sas Jacobs
Publisher:
Total Pages: 545
Release: 2008
Genre: ActionScript (Computer program language)
ISBN: 9781430204435

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Provides information on building internet applications using Flex Builder 3 along with ActionScript 3.0.


Design of Foundation Systems

Design of Foundation Systems
Author: N. P. Kurian
Publisher: Alpha Science Int'l Ltd.
Total Pages: 862
Release: 2005
Genre: Technology & Engineering
ISBN: 9781842651278

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This textbook first published in 1992 now appearing in its third edition retains the best features from the earlier editions and adds significantly to the contents, which include developments in the 1990s.


Structural Foundation Designers' Manual

Structural Foundation Designers' Manual
Author: W. G. Curtin
Publisher: John Wiley & Sons
Total Pages: 404
Release: 2006-12-04
Genre: Technology & Engineering
ISBN: 140513044X

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This manual for civil and structural engineers aims to simplify as much as possible a complex subject which is often treated too theoretically, by explaining in a practical way how to provide uncomplicated, buildable and economical foundations. It explains simply, clearly and with numerous worked examples how economic foundation design is achieved. It deals with both straightforward and difficult sites, following the process through site investigation, foundation selection and, finally, design. The book: includes chapters on many aspects of foundation engineering that most other books avoid including filled and contaminated sites mining and other man-made conditions features a step-by-step procedure for the design of lightweight and flexible rafts, to fill the gap in guidance in this much neglected, yet extremely economical foundation solution concentrates on foundations for building structures rather than the larger civil engineering foundations includes many innovative and economic solutions developed and used by the authors’ practice but not often covered in other publications provides an extensive series of appendices as a valuable reference source. For the Second Edition the chapter on contaminated and derelict sites has been updated to take account of the latest guidelines on the subject, including BS 10175. Elsewhere, throughout the book, references have been updated to take account of the latest technical publications and relevant British Standards.


Design for Motion

Design for Motion
Author: Austin Shaw
Publisher: CRC Press
Total Pages: 346
Release: 2015-11-19
Genre: Art
ISBN: 1317607775

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Plumb the depths of core motion design fundamentals and harness the essential techniques of this diverse and innovative medium. Combine basic art and design principles with creative storytelling to create compelling style frames, design boards, and motion design projects. Here, in one volume, Austin Shaw covers all the principles any serious motion designer needs to know in order to make their artistic visions a reality and confidently produce compositions for clients, including: Illustration techniques Typography Compositing Cinematography Incorporating 3D elements Matte painting Concept development, and much more Lessons are augmented by illustrious full color imagery and practical exercises, allowing you to put the techniques covered into immediate practical context. Industry leaders and pioneers, including Karin Fong, Bradley G Munkowitz (GMUNK), Will Hyde, Erin Sarofsky, Danny Yount, and many more, contribute their professional perspectives, share personal stories, and provide visual examples of their work. Additionally, a robust companion website (www.focalpress.com/cw/shaw) features project files, video tutorials, bonus PDFs, and rolling updates to keep you informed on the latest developments in the field.


Soil-Foundation-Structure Interaction

Soil-Foundation-Structure Interaction
Author: Rolando P. Orense
Publisher: CRC Press
Total Pages: 258
Release: 2010-07-20
Genre: Technology & Engineering
ISBN: 0203838203

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Soil-Foundation-Structure Interaction contains selected papers presented at the International Workshop on Soil-Foundation-Structure Interaction held in Auckland, New Zealand from 26-27 November 2009. The workshop was the venue for an international exchange of ideas, disseminating information about experiments, numerical models and practical en


Foundations of Art and Design

Foundations of Art and Design
Author: Lois Fichner-Rathus
Publisher: Cengage Learning
Total Pages: 345
Release: 2007-02-12
Genre: Visual communication in art
ISBN: 9780495104261

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FOUNDATIONS OF ART AND DESIGN has a logical and structured organization, moving from micro to macro topics, enabling students to build on ideas and concepts of design, and better understand the material. The author has written a book flexible and visual enough to suit any design course and every design student. Hundreds of examples of contemporary and classic art reflect the world students inhabit, and along with the book's unique visual glossaries, make this text an ideal foundation of design principles.


Foundation ActionScript 3.0 with Flash CS3 and Flex

Foundation ActionScript 3.0 with Flash CS3 and Flex
Author: Sean McSharry
Publisher: Apress
Total Pages: 450
Release: 2009-01-07
Genre: Computers
ISBN: 9781590598153

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This book teaches ActionScript to both aspiring ActionScript developers and experienced ones who want to upgrade their knowledge to the new version. It details how to use ActionScript through both Flash CS2 and Flex 2 (open source ActionScript developers should also be able to make use of the book). Coverage focuses on essential real world techniques and assumes no previous ActionScript knowledge. In addition, the book features a host of practical examples; reference sections are also included at the back of the book allowing the reader to easily look up syntax.


Foundation Game Design with ActionScript 3.0

Foundation Game Design with ActionScript 3.0
Author: Rex van der Spuy
Publisher: Apress
Total Pages: 677
Release: 2012-03-28
Genre: Computers
ISBN: 1430239948

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In response to the success of the first edition of Foundation Game Design with Flash, Rex van der Spuy has revised and updated all the code to meet current programming best practices, and the focus is now on accurate ActionScript 3.0, regardless of the IDE that you use. We’ve all sneaked the odd five minutes here or there playing the latest Flash game that someone sent around the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with ActionScript 3.0 is to take you, even if you’ve minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies—to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript. Foundation Game Design with ActionScript 3.0 is a non-technical one-stop shop for all the most important skills and techniques a beginning game designer needs to build games with Flash from scratch. Whether you're creating quick blasts of viral amusement, or more in-depth action or adventure titles, this is the book for you. Focused and friendly introduction to designing games with Flash and ActionScript Detailed case studies of Flash games Essential techniques for building games, with each chapter gently building on the skills of preceding chapters Modern best practices and new content on ActionScript 3.0 Also covers asset creation in Photoshop and Illustrator