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Focus on SDL

Focus on SDL
Author: Ernest Pazera
Publisher: Cengage Learning Ptr
Total Pages: 325
Release: 2002-10
Genre: Computers
ISBN: 9781592000302

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Other books do cover aspects of making SDL programs, but there is no comprehensive reference other than the documentation that accompanies the API itself. Also, there are add-on libraries (SDL_net, SDL_ttf, SDL_image, and SDL_mixer) for which there is virtually no reference. Within the first ten pages, you will have your system up and running using SDL to create your interactive entertainment application. The author discusses SDL video, audio, joysticks, threads and timers. He explains all of the add-on libraries and then finally, SDL game application.


SDL Game Development

SDL Game Development
Author: Shaun Mitchell
Publisher: Packt Publishing Ltd
Total Pages: 391
Release: 2013-01-01
Genre: Computers
ISBN: 1849696837

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Written as a practical and engaging tutorial, SDL Game Development guides you through developing your own framework and the creation of two engaging games.If you know C]+ and you're looking to make great games from the ground up, then this book is perfect for you.


*Ebook Focus on Sdl

*Ebook Focus on Sdl
Author: Pazera
Publisher:
Total Pages:
Release:
Genre:
ISBN: 9781592002245

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The Security Development Lifecycle

The Security Development Lifecycle
Author: Michael Howard
Publisher:
Total Pages: 364
Release: 2006
Genre: Computers
ISBN:

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Your customers demand and deserve better security and privacy in their software. This book is the first to detail a rigorous, proven methodology that measurably minimizes security bugs--the Security Development Lifecycle (SDL). In this long-awaited book, security experts Michael Howard and Steve Lipner from the Microsoft Security Engineering Team guide you through each stage of the SDL--from education and design to testing and post-release. You get their first-hand insights, best practices, a practical history of the SDL, and lessons to help you implement the SDL in any development organization. Discover how to: Use a streamlined risk-analysis process to find security design issues before code is committed Apply secure-coding best practices and a proven testing process Conduct a final security review before a product ships Arm customers with prescriptive guidance to configure and deploy your product more securely Establish a plan to respond to new security vulnerabilities Integrate security discipline into agile methods and processes, such as Extreme Programming and Scrum Includes a CD featuring: A six-part security class video conducted by the authors and other Microsoft security experts Sample SDL documents and fuzz testing tool PLUS--Get book updates on the Web. For customers who purchase an ebook version of this title, instructions for downloading the CD files can be found in the ebook.


SDL '95 with MSC in CASE

SDL '95 with MSC in CASE
Author: R. Braek
Publisher: Newnes
Total Pages: 413
Release: 2012-12-02
Genre: Computers
ISBN: 0444598642

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Message Sequence Charts (MSC) have had an unanticipated success, both with SDL, on its own and in conjunction with other methods and tools. Major tool vendors now offer both SDL and MSC in their tool set. This timely volume reports on the recent developments in this expanding field. Several papers deal with language issues, tools and methods for effective use of MSC. Advances in "SDL technology" are discussed, and several papers deal with the early stages of product development and how SDL may be complemented by other methods, such as OMT, to improve problem understanding and make better SDL designs. New developments in the areas of tools for verification, validation and testing are also included, together with a large number of papers on applications.


SFML Game Development

SFML Game Development
Author: Jan Haller
Publisher: Packt Publishing Ltd
Total Pages: 442
Release: 2013-01-01
Genre: Computers
ISBN: 1849696853

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SFML Game Development is a fast-paced, step-by-step guide, providing you with all the knowledge and tools you need to create your first game using SFML 2.0.SFML Game Development addresses ambitious C++ programmers who want to develop their own game. If you have plenty of ideas for an awesome and unique game, but don't know how to start implementing them, then this book is for you. The book assumes no knowledge about SFML or game development, but a solid understanding of C++ is required.


Scenario-focused Engineering

Scenario-focused Engineering
Author: Austina De Bonte
Publisher: Pearson Education
Total Pages: 574
Release: 2014
Genre: Computers
ISBN: 0735679339

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Annotation Great technology alone is rarely sufficient today to ensure a products success. At Microsoft, scenario-focused engineering is a customer-centric, iterative approach used to design and deliver the deeper experiences and emotional engagement customers demand in new products. In this book, youll discover the proven practices and lessons learned from real-world implementations of this approach, including:Why design matters: Understand a competitive landscape where customers are no longer satisfied by products that are merely useful, but respond instead to products they crave using. What it means to be customer focused: Recognize that you are not the customer, understand customers can have difficulty articulating what they want, and apply techniques that uncover their unspoken needs. How to iterate effectively: Implement a development system that is flexible enough to respond to early and continuous feedback, and enables experimentation with multiple ideas and feedback loops simultaneously. How to bridge the culture gap: In an engineering environment traditionally rooted in strong analytics, the ideas and practices for scenario-focused engineering may not be intuitive. Learn how to change team mindset from deciding what a product, service, or device will do, to discovering what customers actually want and what will work for them in real-life scenarios. Connections with Lean and Agile approaches: See the connections, gaps, and overlaps among the Lean, Agile, and Scenario-Focused Engineering methodologies, and achieve a more holistic view of software development.


Formal Description Techniques VII

Formal Description Techniques VII
Author: D. Hogrefe
Publisher: Springer
Total Pages: 512
Release: 2016-01-09
Genre: Technology & Engineering
ISBN: 0387348786

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This book presents the latest research in formal techniques for distributed systems, including material on theory, applications, tools and industrial usage of formal techniques.


Game Programming in C++

Game Programming in C++
Author: Erik Yuzwa
Publisher:
Total Pages: 422
Release: 2006
Genre: Computers
ISBN:

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Written for hobbyists, beginning developers, and students, the text includes exercises to build a complete 3D asteroid game. A variety of tools are used throughout, including VisualStudio.NET and DirectX, Paintshop Pro*, 3ds Max(, and the Panda XFile exporter tool.


*ePack Focus on SDL

*ePack Focus on SDL
Author: Course Technology
Publisher:
Total Pages:
Release: 2003-08-13
Genre:
ISBN: 9780619251642

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