First Steps in Digital Design
Author | : David Dabner |
Publisher | : |
Total Pages | : 160 |
Release | : 2006 |
Genre | : Computer drawing |
ISBN | : 9789812453556 |
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Author | : David Dabner |
Publisher | : |
Total Pages | : 160 |
Release | : 2006 |
Genre | : Computer drawing |
ISBN | : 9789812453556 |
Author | : Alex Oliszewski |
Publisher | : Taylor & Francis |
Total Pages | : 441 |
Release | : 2018-03-19 |
Genre | : Performing Arts |
ISBN | : 1317356713 |
Digital Media, Projection Design, and Technology for Theatre covers the foundational skills, best practices, and real-world considerations of integrating digital media and projections into theatre. The authors, professional designers and university professors of digital media in live performance, provide readers with a narrative overview of the professional field, including current industry standards and expectations for digital media/projection design, its related technologies and techniques. The book offers a practical taxonomy of what digital media is and how we create meaning through its use on the theatrical stage. The book outlines the digital media/projection designer’s workflow into nine unique phases. From the very first steps of landing the job, to reading and analyzing the script and creating content, all the way through to opening night and archiving a design. Detailed analysis, tips, case studies, and best practices for crafting a practical schedule and budget, to rehearsing with digital media, working with actors and directors, to creating a unified design for the stage with lighting, set, sound, costumes, and props is discussed. The fundamentals of content creation, detailing the basic building blocks of creating and executing digital content within a design is offered in context of the most commonly used content creation methods, including: photography and still images, video, animation, real-time effects, generative art, data, and interactive digital media. Standard professional industry equipment, including media servers, projectors, projection surfaces, emissive displays, cameras, sensors, etc. is detailed. The book also offers a breakdown of all key related technical tasks, such as converging, warping, and blending projectors, to calculating surface brightness/luminance, screen size and throw distance, to using masks, warping content and projection mapping, making this a complete guide to digital media and projection design today. An eResource page offers sample assets and interviews that link to current and relevant work of leading projection designers.
Author | : Grant P. Wiggins |
Publisher | : ASCD |
Total Pages | : 383 |
Release | : 2005 |
Genre | : Education |
ISBN | : 1416600353 |
What is understanding and how does it differ from knowledge? How can we determine the big ideas worth understanding? Why is understanding an important teaching goal, and how do we know when students have attained it? How can we create a rigorous and engaging curriculum that focuses on understanding and leads to improved student performance in today's high-stakes, standards-based environment? Authors Grant Wiggins and Jay McTighe answer these and many other questions in this second edition of Understanding by Design. Drawing on feedback from thousands of educators around the world who have used the UbD framework since its introduction in 1998, the authors have greatly revised and expanded their original work to guide educators across the K-16 spectrum in the design of curriculum, assessment, and instruction. With an improved UbD Template at its core, the book explains the rationale of backward design and explores in greater depth the meaning of such key ideas as essential questions and transfer tasks. Readers will learn why the familiar coverage- and activity-based approaches to curriculum design fall short, and how a focus on the six facets of understanding can enrich student learning. With an expanded array of practical strategies, tools, and examples from all subject areas, the book demonstrates how the research-based principles of Understanding by Design apply to district frameworks as well as to individual units of curriculum. Combining provocative ideas, thoughtful analysis, and tested approaches, this new edition of Understanding by Design offers teacher-designers a clear path to the creation of curriculum that ensures better learning and a more stimulating experience for students and teachers alike.
Author | : Steven Heller |
Publisher | : Simon and Schuster |
Total Pages | : 999 |
Release | : 2017-09-26 |
Genre | : Design |
ISBN | : 1621536157 |
More Than Sixty Course Syllabi That Bring the New Complexity of Graphic Design to Light All graphic designers teach, yet not all graphic designers are teachers. Teaching is a special skill requiring talent, instinct, passion, and organization. But while talent, instinct, and passion are inherent, organization must be acquired and can usually be found in a syllabus. Teaching Graphic Design, Second Edition, contains syllabi that are for all practicing designers and design educators who want to enhance their teaching skills and learn how experienced instructors and professors teach varied tools and impart the knowledge needed to be a designer in the current environment. This second edition is newly revised to include more than thirty new syllabi by a wide range of professional teachers and teaching professionals who address the most current concerns of the graphic design industry, including product, strategic, entrepreneurial, and data design as well as the classic image, type, and layout disciplines. Some of the new syllabi included are: Expressive Typography Designer as Image Maker Emerging Media Production Branding Corporate Design Graphic Design and Visual Culture Impact! Design for Social Change And many more Beginning with first through fourth year of undergraduate courses and ending with a sampling of graduate school course options, Teaching Graphic Design, Second Edition, is the most comprehensive collection of courses for graphic designers of all levels.
Author | : Mohammad Karim |
Publisher | : CRC Press |
Total Pages | : 505 |
Release | : 2017-12-19 |
Genre | : Technology & Engineering |
ISBN | : 1420061321 |
In today’s digital design environment, engineers must achieve quick turn-around time with ready accesses to circuit synthesis and simulation applications. This type of productivity relies on the principles and practices of computer aided design (CAD). Digital Design: Basic Concepts and Principles addresses the many challenging issues critical to today’s digital design practices such as hazards and logic minimization, finite-state-machine synthesis, cycles and races, and testability theories while providing hands-on experience using one of the industry’s most popular design application, Xilinx Web PACKTM. The authors begin by discussing conventional and unconventional number systems, binary coding theories, and arithmetic as well as logic functions and Boolean algebra. Building upon classic theories of digital systems, the book illustrates the importance of logic minimization using the Karnaugh map technique. It continues by discussing implementation options and examining the pros and cons of each method in addition to an assessment of tradeoffs that often accompany design practices. The book also covers testability, emphasizing that a good digital design must be easy to verify and test with the lowest cost possible. Throughout the text, the authors analyze combinational and sequential logic elements and illustrate the designs of these components in structural, hierarchical, and behavior VHDL descriptions. Coveringfundamentals and best practices, Digital Design: Basic Concepts and Principles provides you with critical knowledge of how each digital component ties together to form a system and develops the skills you need to design and simulate these digital components using modern CAD software.
Author | : R. ANANDA NATARAJAN |
Publisher | : PHI Learning Pvt. Ltd. |
Total Pages | : 776 |
Release | : 2015-01-17 |
Genre | : Computers |
ISBN | : 8120349776 |
Primarily intended for undergraduate engineering students of Electronics and Communication, Electronics and Electrical, Electronics and Instrumentation, Computer Science and Information Technology, this book will also be useful for the students of BCA, B.Sc. (Electronics and CS), M.Sc. (Electronics and CS) and MCA. Digital Design is a student-friendly textbook for learning digital electronic fundamentals and digital circuit design. It is suitable for both traditional design of digital circuits and HDL based digital design. This well organised text gives a comprehensive view of Boolean logic, logic gates and combinational circuits, synchronous and asynchronous circuits, memory devices, semiconductor devices and PLDs, and HDL, VHDL and Verilog programming. Numerous solved examples are given right after conceptual discussion to provide better comprehension of the subject matter. VHDL programs along with simulation results are given for better understanding of VHDL programming. Key features Well labelled illustrations provide practical understanding of the concepts. GATE level MCQs with answers (along with detailed explanation wherever required) at the end of each chapter help students to prepare for competitive examinations. Short questions with answers and appropriate number of review questions at the end of each chapter are useful for the students to prepare for university exams and competitive exams. Separate chapters on VHDL and Verilog programming along with simulated results are included to enhance the programming skills of HDL.
Author | : Edward Willett |
Publisher | : The Rosen Publishing Group, Inc |
Total Pages | : 66 |
Release | : 2013-12-15 |
Genre | : Juvenile Nonfiction |
ISBN | : 1477717390 |
The field of digital design offers immense opportunities for creative young people. Digital designers are in high demand to help design and create images for Web sites and digital media. Business is becoming more dependent on Web marketing, which often relies on visual design to succeed. This title raises teens' awareness of the many opportunities available in this burgeoning field. It explains how they can develop skills in digital design through both informal experience and formal education, and create an impressive portfolio that will open doors for them in the future.
Author | : Philip B. Meggs |
Publisher | : Van Nostrand Reinhold Company |
Total Pages | : 552 |
Release | : 1992 |
Genre | : Art |
ISBN | : |
Here is the first definitive history of graphic communication. More than a thousand vivid illustrations chronicle our fascinating & unceasing quest to give visual form to ideas.
Author | : John DiMarco |
Publisher | : John Wiley & Sons |
Total Pages | : 405 |
Release | : 2011-09-19 |
Genre | : Design |
ISBN | : 0470639199 |
The all-inclusive guide—from theory to practice—for print and Web design Any well-conceived print or Web design features the dynamic interplay between visual artistry and technical skill. It becomes important, therefore, for the designer to cultivate an aesthetic eye as well as develop a high degree of computer savvy. By combining basic theory with hands-on technique, Digital Design for Print and Web takes the unique approach of uniting two subjects traditionally approached separately into one complete volume. As a result, you will gain a clearer understanding of the entire creative process, from project management to working with graphics to designing for print and, ultimately, the Web. In this book, you'll find: Full-color text and illustrated, step-by-step instruction supported by more than 75 video tutorials Coverage of professional software including the Adobe Creative Suite A wide variety of inspirational images from well-known designers Online full-length project assignments from entry level to advanced An ideal resource for design students or practitioners, Digital Design for Print and Web will show you to how to create more effectively and guide you on the path toward digital design mastery.
Author | : Stephen Eskilson |
Publisher | : Princeton University Press |
Total Pages | : 292 |
Release | : 2023-10-17 |
Genre | : Design |
ISBN | : 0691253242 |
A groundbreaking history of digital design from the nineteenth century to today Digital design has emerged as perhaps the most dynamic force in society, occupying a fluid, experimental space where product design intersects with art, film, business, engineering, theater, music, and artificial intelligence. Stephen Eskilson traces the history of digital design from its precursors in the nineteenth century to its technological and cultural ascendency today, providing a multifaceted account of a digital revolution that touches all aspects of our lives. We live in a time when silicon processors, miniaturization, and CAD-enhanced 3D design have transformed the tangible world of cars and coffee makers as well as the screen world on our phones, computers, and game systems. Eskilson provides invaluable historical perspective to help readers better understand how digital design has become such a vibrant feature of the contemporary landscape. He covers topics ranging from graphic and product design to type, web design, architecture, data visualization, and virtual reality. Along the way, he paints compelling portraits of key innovators behind this transformation, from foundational figures such as Marshall McLuhan, Nam June Paik, and April Greiman to those mapping new frontiers, such as Jeanne Gang, Jony Ive, Yugo Nakamura, Neri Oxman, and Jewel Burks Solomon. Bringing together an unprecedented array of sources on digital design, this comprehensive and richly illustrated book reveals how many of the digital practices we think of as cutting-edge actually originated in the analog age and how the history of digital design is as much about our changing relationship to forms as the forms themselves.