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Far Inside The Arduino

Far Inside The Arduino
Author: Tom Almy
Publisher:
Total Pages: 136
Release: 2020-08-23
Genre:
ISBN:

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Obtain the best performance from the ATmega4809 microcontroller in the Arduino Nano Every board by accessing features not utilized in the Arduino software library. This book is intended for those familiar with the ATmega328P in the Arduino Nano or Arduino Uno boards who want to take full advantage of the features in the Nano Every. Owners of the Far Inside The Arduino book will obtain the same in-depth treatment of the Nano Every. There are over 40 example programs, provided as a download from the authors website, illustrating the new or different features of this microcontroller.Topics include (with examples): -The Event System-Configurable Custom Logic-Changes to the memory map and EEPROM accessing-Changes to the ADC, Comparator, Timer/Counters, Watchdog Timer, SPI, USART, and TWI.-The new Real Time and Periodic Interrupt Timers -Arduino Library modifications for higher PWM frequencies, 1μs clock resolution, 8 times faster ADC, and 20MHz system clockExample programs demonstrate all 8 Timer/Counter B operating modes, and three Timer/Counter A operating modes, including using the Event input. There are also example programs for operating the TWI interface as both master and slave simultaneously, using the SPI as master and slave, with buffering for the slave, and for the USART asynchronous, synchronous, 1-wire, RS-485, and as a SPI master.


Far Inside The Arduino

Far Inside The Arduino
Author: Tom Almy
Publisher:
Total Pages: 272
Release: 2019-08-10
Genre:
ISBN: 9781087029986

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Have you ever wondered what really goes on inside the microcontroller on your Arduino Uno board? Do you wonder what you might be missing using the Arduino library functions? Do you want to get maximum performance with minimum memory usage? Then this book is for you! All you need is a basic knowledge of electronics and programming, an Arduino Uno, Nano, or Mega board, and the desire to learn. The book covers Digital I/O, Timer/Counters, SPI, TWI (I2C), USART, ADC, Analog Comparator, Watchdog, and memory features of the microcontroller. Over 80 example programs are provided as a download from the author's website. The examples make heavy use of interrupt-driven design. Connected devices in the examples include servo and stepper motors, relays, keypads, rotary encoders, LCD and LED displays, ultrasonic distance sensors, one-wire temperature sensors, shift registers, and several I2C interface components.


Beginning Arduino

Beginning Arduino
Author: Michael McRoberts
Publisher: Apress
Total Pages: 417
Release: 2013-09-30
Genre: Computers
ISBN: 1430250178

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Want to light up a display? Control a touch screen? Program a robot? The Arduino is a microcontroller board that can help you do all of these things, plus nearly anything you can dream up. Even better, it's inexpensive and, with the help of Beginning Arduino, Second Edition, easy to learn. In Beginning Arduino, Second Edition, you will learn all about the popular Arduino by working your way through a set of 50 cool projects. You'll progress from a complete Arduino beginner to intermediate Arduino and electronic skills and the confidence to create your own amazing projects. You'll also learn about the newest Arduino boards like the Uno and the Leonardo along the way. Absolutely no experience in programming or electronics required! Each project is designed to build upon the knowledge learned in earlier projects and to further your knowledge of Arduino programming and electronics. By the end of the book you will be able to create your own projects confidently and with creativity. You'll learn about: Controlling LEDs Displaying text and graphics on LCD displays Making a line-following robot Using digital pressure sensors Reading and writing data to SD cards Connecting your Arduino to the Internet This book is for electronics enthusiasts who are new to the Arduino as well as artists and hobbyists who want to learn this very popular platform for physical computing and electronic art. Please note: The print version of this title is black and white; the eBook is full color. The color fritzing diagrams are available in the source code downloads on http://www.apress.com/9781430250166


Exploring Arduino

Exploring Arduino
Author: Jeremy Blum
Publisher: John Wiley & Sons
Total Pages: 512
Release: 2019-10-24
Genre: Computers
ISBN: 1119405300

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The bestselling beginner Arduino guide, updated with new projects! Exploring Arduino makes electrical engineering and embedded software accessible. Learn step by step everything you need to know about electrical engineering, programming, and human-computer interaction through a series of increasingly complex projects. Arduino guru Jeremy Blum walks you through each build, providing code snippets and schematics that will remain useful for future projects. Projects are accompanied by downloadable source code, tips and tricks, and video tutorials to help you master Arduino. You'll gain the skills you need to develop your own microcontroller projects! This new 2nd edition has been updated to cover the rapidly-expanding Arduino ecosystem, and includes new full-color graphics for easier reference. Servo motors and stepper motors are covered in richer detail, and you'll find more excerpts about technical details behind the topics covered in the book. Wireless connectivity and the Internet-of-Things are now more prominently featured in the advanced projects to reflect Arduino's growing capabilities. You'll learn how Arduino compares to its competition, and how to determine which board is right for your project. If you're ready to start creating, this book is your ultimate guide! Get up to date on the evolving Arduino hardware, software, and capabilities Build projects that interface with other devices—wirelessly! Learn the basics of electrical engineering and programming Access downloadable materials and source code for every project Whether you're a first-timer just starting out in electronics, or a pro looking to mock-up more complex builds, Arduino is a fantastic tool for building a variety of devices. This book offers a comprehensive tour of the hardware itself, plus in-depth introduction to the various peripherals, tools, and techniques used to turn your little Arduino device into something useful, artistic, and educational. Exploring Arduino is your roadmap to adventure—start your journey today!


Getting Started with Arduino

Getting Started with Arduino
Author: Massimo Banzi
Publisher: "O'Reilly Media, Inc."
Total Pages: 131
Release: 2011-09-13
Genre: Computers
ISBN: 1449309879

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Presents an introduction to the open-source electronics prototyping platform.


Arduino For Dummies

Arduino For Dummies
Author: John Nussey
Publisher: John Wiley & Sons
Total Pages: 516
Release: 2013-04-29
Genre: Computers
ISBN: 1118446437

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The quick, easy way to leap into the fascinating world of physical computing This is no ordinary circuit board. Arduino allows anyone, whether you're an artist, designer, programmer or hobbyist, to learn about and play with electronics. Through this book you learn how to build a variety of circuits that can sense or control things in the real world. Maybe you'll prototype your own product or create a piece of interactive artwork? This book equips you with everything you'll need to build your own Arduino project, but what you make is up to you! If you're ready to bring your ideas into the real world or are curious about the possibilities, this book is for you. Learn by doing — start building circuits and programming your Arduino with a few easy to follow examples - right away! Easy does it — work through Arduino sketches line by line in plain English, to learn of how a they work and how to write your own Solder on! — Only ever used a breadboard in the kitchen? Don't know your soldering iron from a curling iron? No problem, you'll be prototyping in no time Kitted out — discover new and interesting hardware to make your Arduino into anything from a mobile phone to a geiger counter! Become an Arduino savant — learn all about functions, arrays, libraries, shields and other tools of the trade to take your Arduino project to the next level. Get social — teach your Arduino to communicate with software running on a computer to link the physical world with the virtual world It's hardware, it's software, it's fun! Start building the next cool gizmo with Arduino and Arduino For Dummies.


Arduino Project Handbook

Arduino Project Handbook
Author: Mark Geddes
Publisher: No Starch Press
Total Pages: 273
Release: 2016-06-01
Genre: Computers
ISBN: 1593277776

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Arduino Project Handbook is a beginner-friendly collection of electronics projects using the low-cost Arduino board. With just a handful of components, an Arduino, and a computer, you’ll learn to build and program everything from light shows to arcade games to an ultrasonic security system. First you’ll get set up with an introduction to the Arduino and valuable advice on tools and components. Then you can work through the book in order or just jump to projects that catch your eye. Each project includes simple instructions, colorful photos and circuit diagrams, and all necessary code. Arduino Project Handbook is a fast and fun way to get started with micro­controllers that’s perfect for beginners, hobbyists, parents, and educators. Uses the Arduino Uno board.


Still Far Inside The Arduino

Still Far Inside The Arduino
Author: Tom Almy
Publisher: Independently Published
Total Pages: 166
Release: 2021-07-26
Genre:
ISBN:

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This is not your usual Arduino design book! A followup to Far Inside The Arduino and the Nano Every Supplement, Still Far Inside The Arduino continues the in-depth look into the AVR-based Arduino development boards. Topics include: Detailed distinctions among the various general purpose Arduino boards: ATmega328P based like the Arduino Uno and Nano ATmega2560 based like the Arduino Mega ATmega4809 based like the Arduino Nano Every ATmega32U4 based like the Arduino Leonardo and Micro A comparison of five different implementation styles for a single project, from the Arduino encouraged style with blocking functions and a single execution thread through state machines, interrupt driven design, and using an RTOS. SPI and I2C (TWI) drivers that utilize callback functions, don't do unnecessary buffering, and are non-blocking. Improved serial interface drivers for both stream and packetized data transfers, including RS485 and a MODBUS-like interface. Interrupt driven one-wire interface. Radio communication with the NRF24 transceiver 37 example programs are provided for download from the author's website, each suitable for most to all Arduino Uno, Nano, Mega, Leonardo, Micro, Nano Every, and the non-Arduino Pro Micro boards. Many of the examples require two Arduino boards, and having different types of boards is highly recommended!


Arduino Workshop

Arduino Workshop
Author: John Boxall
Publisher: No Starch Press
Total Pages: 394
Release: 2013-05-13
Genre: Technology & Engineering
ISBN: 1593274483

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The Arduino is a cheap, flexible, open source microcontroller platform designed to make it easy for hobbyists to use electronics in homemade projects. With an almost unlimited range of input and output add-ons, sensors, indicators, displays, motors, and more, the Arduino offers you countless ways to create devices that interact with the world around you. In Arduino Workshop, you'll learn how these add-ons work and how to integrate them into your own projects. You'll start off with an overview of the Arduino system but quickly move on to coverage of various electronic components and concepts. Hands-on projects throughout the book reinforce what you've learned and show you how to apply that knowledge. As your understanding grows, the projects increase in complexity and sophistication. Among the book's 65 projects are useful devices like: – A digital thermometer that charts temperature changes on an LCD –A GPS logger that records data from your travels, which can be displayed on Google Maps – A handy tester that lets you check the voltage of any single-cell battery – A keypad-controlled lock that requires a secret code to open You'll also learn to build Arduino toys and games like: – An electronic version of the classic six-sided die – A binary quiz game that challenges your number conversion skills – A motorized remote control tank with collision detection to keep it from crashing Arduino Workshop will teach you the tricks and design principles of a master craftsman. Whatever your skill level, you'll have fun as you learn to harness the power of the Arduino for your own DIY projects. Uses the Arduino Uno board


Arduino: A Quick-Start Guide

Arduino: A Quick-Start Guide
Author: Maik Schmidt
Publisher: Pragmatic Bookshelf
Total Pages: 470
Release: 2015-01-20
Genre: Computers
ISBN: 168050522X

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Arduino is an open-source platform that makes DIY electronics projects easier than ever. Gone are the days when you had to learn electronics theory and arcane programming languages before you could even get an LED to blink. Now, with this new edition of the bestsellingArduino: A Quick-Start Guide, readers with no electronics experience can create their first gadgets quickly. This book is up-to-date for the new Arduino Zero board, with step-by-step instructions for building a universal remote, a motion-sensing game controller, and many other fun, useful projects. This Quick-Start Guide is packed with fun, useful devices to create, with step-by-step instructions and photos throughout. You'll learn how to connect your Arduino to the Internet and program both client and server applications. You'll build projects such as your own motion-sensing game controller with a three-axis accelerometer, create a universal remote with an Arduino and a few cheap parts, build your own burglar alarm that emails you whenever someone's moving in your living room, build binary dice, and learn how to solder. In one of several new projects in this edition, you'll create your own video game console that you can connect to your TV set. This book is completely updated for the new Arduino Zero board and the latest advances in supporting software and tools for the Arduino. Sidebars throughout the book point you to exciting real-world projects using the Arduino, exercises extend your skills, and "What If It Doesn't Work" sections help you troubleshoot common problems. With this book, beginners can quickly join the worldwide community of hobbyists and professionals who use the Arduino to prototype and develop fun, useful inventions. What You Need: This is the full list of all parts you'd need for all projects in the book; some of these are provided as part of various kits that are available on the web, or you can purchase individually. Sources include adafruit.com, makershed.com, radioshack.com, sparkfun.com, and mouser.com. Please note we do not support or endorse any of these vendors, but we list them here as aconvenience for you. Arduino Zero (or Uno or Duemilanove or Diecimila) board USB cable Half-size breadboard Pack of LEDs (at least 3, 10 or more is a good idea) Pack of 100 ohm, 10k ohm, and 1k ohm resistors Four pushbuttons Breadboard jumper wire / connector wire Parallax Ping))) sensor Passive Infrared sensor An infrared LED A 5V servo motor Analog Devices TMP36 temperature sensor ADXL335 accelerometer breakout board 6 pin 0.1" standard header (might be included with the ADXL335) Nintendo Nunchuk Controller Arduino Ethernet shield Arduino Proto shield and a tiny breadboard (optional but recommended) Piezo speaker/buzzer (optional) Tilt sensor (optional) A 25-30 Watts soldering iron with a tip (preferrably 1/16") A soldering stand and a sponge A standard 60/40 solder (rosin-core) spool for electronics work