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Fear Faith Fact Fantasy

Fear Faith Fact Fantasy
Author: John A. Henderson
Publisher: Parkway Pub
Total Pages: 248
Release: 2004-02
Genre: Religion
ISBN: 9781887905893

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Henderson dares readers to think and reason logically on the existence of God. He stresses the harm caused by religions and makes a plea to people to speak up when religion is used to express intolerance, hatred, and bigotry.


Fear, Faith, Fact, Fantasy

Fear, Faith, Fact, Fantasy
Author: John Arthur Henderson
Publisher:
Total Pages: 0
Release: 2003
Genre: God
ISBN: 9781887905770

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Faith, Fact and Fantasy

Faith, Fact and Fantasy
Author:
Publisher:
Total Pages: 136
Release: 1964
Genre: Belief and doubt
ISBN:

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Faith, Fact, Or Fantasy?

Faith, Fact, Or Fantasy?
Author: Stan Fortenberry
Publisher:
Total Pages: 96
Release: 1985-01-01
Genre:
ISBN: 9780881440522

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Power, Faith, and Fantasy: America in the Middle East: 1776 to the Present

Power, Faith, and Fantasy: America in the Middle East: 1776 to the Present
Author: Michael B. Oren
Publisher: W. W. Norton & Company
Total Pages: 1178
Release: 2008-02-17
Genre: History
ISBN: 0393341526

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“Will shape our thinking about America and the Middle East for years.”—Christopher Dickey, Newsweek Power, Faith, and Fantasytells the remarkable story of America's 230-year relationship with the Middle East. Drawing on a vast range of government documents, personal correspondence, and the memoirs of merchants, missionaries, and travelers, Michael B. Oren narrates the unknown story of how the United States has interacted with this vibrant and turbulent region.


Faith, Fact, and Fantasy

Faith, Fact, and Fantasy
Author: University of Cambridge. Divinity Faculty
Publisher:
Total Pages: 125
Release: 1964
Genre: Religion and science
ISBN:

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Fashion, Faith, and Fantasy in the New Physics of the Universe

Fashion, Faith, and Fantasy in the New Physics of the Universe
Author: Roger Penrose
Publisher: Princeton University Press
Total Pages: 536
Release: 2024-10-22
Genre: Science
ISBN: 0691264317

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Nobel Prize–winning physicist Roger Penrose questions some of the most fashionable ideas in physics today, including string theory What can fashionable ideas, blind faith, or pure fantasy possibly have to do with the scientific quest to understand the universe? Surely, theoretical physicists are immune to mere trends, dogmatic beliefs, or flights of fancy? In fact, acclaimed physicist and bestselling author Roger Penrose argues that researchers working at the extreme frontiers of physics are just as susceptible to these forces as anyone else. In this provocative book, he argues that fashion, faith, and fantasy, while sometimes productive and even essential in physics, may be leading today's researchers astray in three of the field's most important areas—string theory, quantum mechanics, and cosmology. Arguing that string theory has veered away from physical reality by positing six extra hidden dimensions, Penrose cautions that the fashionable nature of a theory can cloud our judgment of its plausibility. In the case of quantum mechanics, its stunning success in explaining the atomic universe has led to an uncritical faith that it must also apply to reasonably massive objects, and Penrose responds by suggesting possible changes in quantum theory. Turning to cosmology, he argues that most of the current fantastical ideas about the origins of the universe cannot be true, but that an even wilder reality may lie behind them. Finally, Penrose describes how fashion, faith, and fantasy have ironically also shaped his own work, from twistor theory, a possible alternative to string theory that is beginning to acquire a fashionable status, to "conformal cyclic cosmology," an idea so fantastic that it could be called "conformal crazy cosmology." The result is an important critique of some of the most significant developments in physics today from one of its most eminent figures.


Religion

Religion
Author: Ian Guthridge
Publisher:
Total Pages: 0
Release: 2012
Genre: Christianity
ISBN: 9780646572826

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Religion divides people: believers from non-believers; Christians from Jews and Muslims; and Westerners from the people of India and the Fast East. Moreover, it is an active ingredient in many of the tensions and conflicts of our time - not least, in our new multi-religious societies. And it is now being vigorously challenged by professor Dawkins and others as a "delusion" disproval by science- a relic of an "age of faith" long since past its use-by date.


Faith, Fact and Fantasy

Faith, Fact and Fantasy
Author: Charles Francis Digby Moule
Publisher:
Total Pages: 125
Release: 1961
Genre: Belief and doubt
ISBN:

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eGods

eGods
Author: William Sims Bainbridge
Publisher: Oxford University Press
Total Pages: 336
Release: 2013-04-01
Genre: Religion
ISBN: 0199323712

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What is the relationship between religion and multi-player online roleplaying games? Are such games simply a secular distraction from traditional religious practices, or do they in fact offer a different route to the sacred? In eGods, a leading scholar in the study of virtual gameworlds takes an in-depth look at the fantasy religions of 41 games and arrives at some surprising conclusions. William Sims Bainbridge investigates all aspects of the gameworlds' religious dimensions: the focus on sacred spaces; the prevalence of magic; the fostering of a tribal morality by both religion and rules programmed into the game; the rise of cults and belief systems within the gameworlds (and how this relates to cults in the real world); the predominance of polytheism; and, of course, how gameworld religions depict death. As avatars are multiple and immortal, death is merely a minor setback in most games. Nevertheless, much of the action in some gameworlds centers on the issue of mortality and the problematic nature of resurrection. Examining EverQuest II, Lord of the Rings Online, Rift, World of Warcraft, Star Wars: The Old Republic, and many others, Bainbridge contends that gameworlds offer a new perspective on the human quest, one that combines the arts, simulates many aspects of real life, and provides meaningful narratives about achieving goals by overcoming obstacles. Indeed, Bainbridge suggests that such games take us back to those ancient nights around the fire, when shadows flickered and it was easy to imagine the monsters conjured by the storyteller lurking in the forest. Arguing that gameworlds reintroduce a curvilinear model of early religion, where today as in ancient times faith is inseparable from fantasy, eGods shows how the newest secular technology returns us to the very origins of religion so that we might "arrive where we started and know the place for the first time."