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Explorations in Art and Technology

Explorations in Art and Technology
Author: Linda Candy
Publisher: Springer
Total Pages: 390
Release: 2018-10-04
Genre: Computers
ISBN: 1447173678

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Explorations in Art and Technology presents the explorations in Art and Technology of the Creativity & Cognition Research Studios. The Studios were created to bring together the visions and expertise of people working at the boundaries of art and digital media. The book explores the nature of intersection and correspondence across these disciplinary boundaries, practices and conceptual frameworks through artists' illustrated contributions and studies of work in progress. These experiences are placed within the context of recent digital art history and the innovations of early pioneers.


Explorations in Art and Technology

Explorations in Art and Technology
Author: Linda Candy
Publisher:
Total Pages: 390
Release: 2018
Genre: ART
ISBN: 9781447173687

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This edition revises the original core chapters and adds 15 contributions from artists who shed new light on the progress made in the early decades of the 21st Century. Explorations in Art and Technology is about the creative process in action, seen through the eyes of practitioners and researchers. It brings together artists, technologists and researchers who have written about emerging correspondences between virtual and physical worlds, between human and machine processes, between abstract concepts and their physical realizations, between music and visualization and between film and painting. It is a story of new visions and new forms. First published in 2002, this revised edition updates much of the original material and adds contributions from fifteen artists who shed new light on the progress that has been made in the early decades of the 21st Century. The book describes how artists have conceived and made novel digital works from a historical perspective and how inter-disciplinary research has had a profound effect on the take up of digital technology in the wider community. It shows that a practice-based action research approach to case studies of artist residencies enabled art and technology practitioners to take a significant role in the research and explores the nature of collaboration in this context. What emerges is a compelling story of inspirational creative work in a field that is transforming traditional norms in both art and technology.


Explorations in Art Grade 5 TE

Explorations in Art Grade 5 TE
Author: Marilyn G. Stewart
Publisher: Davis Publications
Total Pages: 335
Release: 2009-01-14
Genre: Art
ISBN: 9780871927736

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Each Teacher's Edition includes a wealth of point-of-use teaching support designed to help teachers easily pick and choose.


Light and Dark

Light and Dark
Author: David Greene
Publisher: CRC Press
Total Pages: 235
Release: 2016-04-19
Genre: Science
ISBN: 1420034030

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An entertaining, instructive, diverse, and unusual book, Light and Dark: An Exploration in Science, Nature, Art and Technology encompasses a wide range of topics not normally found in one book. With more than 100 diagrams, graphs, and figures, the subjects discussed include the history of artificial lighting, eclipse cycles, light-sensitive eyeg


Movement, Time, Technology, and Art

Movement, Time, Technology, and Art
Author: Christina Chau
Publisher: Springer
Total Pages: 148
Release: 2017-06-12
Genre: Social Science
ISBN: 9811047057

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This book explores the ways in which artists use technology to create different perceptions of time in art in order to reflect on contemporary relationships to technology. By considering the links between technology, movement and contemporary art, the book explores changing relationship between temporality in art, art history, media art theory, modernity, contemporary art, and digital art. This book challenges the dominant view that kinetic art is an antiquated artistic experiment and considers the changing perception of kinetic art by focusing on exhibitions and institutions that have recently challenged the notion of kinetic art as a marginalised and forgotten artistic experiment with mechanical media. This is achieved by deconstructing Frank Popper’s argument that kinetic art is a precursor to subsequent explorations in the intersections between art, science and technology. Rather than pandering to the prevailing art historical assumption that kinetic sculpture is merely a precursor to art in a digital culture, the book proposes that perhaps kineticism succeeded too well, where movement has become a ubiquitous element of the aesthetic of contemporary art. If, as Boris Groys has recently suggested, installation has become the dominant mode of art in the contemporary age, then movement in real time with the viewer is used to aestheticise and explore the facets of our peculiar time.


Art and Technology of Entertainment Computing and Communication

Art and Technology of Entertainment Computing and Communication
Author: Adrian David Cheok
Publisher: Springer Science & Business Media
Total Pages: 299
Release: 2010-08-03
Genre: Computers
ISBN: 1849961379

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Art and Technology of Entertainment Computing and Communication takes a blue sky research perspective on the field of interactive media for entertainment computing. Adrian David Cheok argues that entertainment as an end-product is useful for interactive play, however it is also a powerful tool for learning and communication and it is also a key driver for the development of information technology. This book explores the future of entertainment technologies used for communication and describes quantum step research. It will inform and inspire readers to create their own radical inventions and innovations that are not incremental, but which break through ideas and non-obvious solutions. One of the main explorations is the examination of how new forms of computer interaction can lead to radical new forms of technology and art for entertainment computing. Art and Technology of Entertainment Computing and Communication is an informative and inspirational text for students and the next generation of researchers. It’s main aim is to provide information that will hopefully help change the world and society for the better, through new modes of entertainment and communication. Academics, researchers, engineers, game designers, and interaction designers, will find the content both interesting and valuable. Entertainment is the "engine" to inspire people and drive innovation in interactive digital media design. The pioneer of the field, Prof. Adrian David Cheok, takes you on an exciting tour of the future shaped by the Entertainment Technologies. Hiroshi ISHII, Muriel R. Cooper Professor of Media Arts and Sciences, MIT Media Laboratory.


Introduction to Art: Design, Context, and Meaning

Introduction to Art: Design, Context, and Meaning
Author: Pamela Sachant
Publisher: Good Press
Total Pages: 614
Release: 2023-11-27
Genre: Art
ISBN:

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Introduction to Art: Design, Context, and Meaning offers a deep insight and comprehension of the world of Art. Contents: What is Art? The Structure of Art Significance of Materials Used in Art Describing Art - Formal Analysis, Types, and Styles of Art Meaning in Art - Socio-Cultural Contexts, Symbolism, and Iconography Connecting Art to Our Lives Form in Architecture Art and Identity Art and Power Art and Ritual Life - Symbolism of Space and Ritual Objects, Mortality, and Immortality Art and Ethics


Exploring Visual Design

Exploring Visual Design
Author: Joseph A. Gatto
Publisher:
Total Pages:
Release: 2000-01-01
Genre:
ISBN: 9780871924667

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Discovering Art History

Discovering Art History
Author: Gerald F. Brommer
Publisher:
Total Pages: 661
Release: 1997
Genre: Art
ISBN: 9780871923004

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A textbook covering the world and work of the artist, trends and influences in world art, and art in the western world.


Performing Nature

Performing Nature
Author: Gabriella Giannachi
Publisher: Peter Lang
Total Pages: 444
Release: 2005
Genre: Architecture
ISBN: 9783039105571

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The essays in this volume explore the borderland between ecology and the arts. Nature is here read by a number of contributors as 'cultural', by others as an 'independent domain', or even as a powerful process of exchange 'between the human and the other-than-human'. The four parts of the volume reflect these different understandings of nature and performance. Informed by psychoanalysis and cultural materialism, contributors to the first part, 'Spectacle: Landscape and Subjectivity', look at ways in which particular social and scientific experiments, theatre and film productions and photography either reinforce or contest our ideas about nature and human-human or human-animal relations and identities. The second part, 'World: Hermeneutic Language and Social Ecology', investigates political protest, social practice art, acoustic ecology, dance theatre, family therapy and ritual in terms of social philosophy. Contributors to the third part, 'Environment: Immersiveness and Interactivity', explore architecture and sculpture, site-specific and mediatised dance and paratheatre through radical theories of urban and virtual space and time, or else phenomenological philosophy. The final part, 'Void: Death, Life and the Sublime', indicates the possibilities in dance, architecture and animal behaviour of a shift to an existential ontology in which nature has 'the capacity to perform itself'.