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Research Methods in Human-Computer Interaction

Research Methods in Human-Computer Interaction
Author: Jonathan Lazar
Publisher: Morgan Kaufmann
Total Pages: 562
Release: 2017-04-28
Genre: Computers
ISBN: 0128093439

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Research Methods in Human-Computer Interaction is a comprehensive guide to performing research and is essential reading for both quantitative and qualitative methods. Since the first edition was published in 2009, the book has been adopted for use at leading universities around the world, including Harvard University, Carnegie-Mellon University, the University of Washington, the University of Toronto, HiOA (Norway), KTH (Sweden), Tel Aviv University (Israel), and many others. Chapters cover a broad range of topics relevant to the collection and analysis of HCI data, going beyond experimental design and surveys, to cover ethnography, diaries, physiological measurements, case studies, crowdsourcing, and other essential elements in the well-informed HCI researcher's toolkit. Continual technological evolution has led to an explosion of new techniques and a need for this updated 2nd edition, to reflect the most recent research in the field and newer trends in research methodology. This Research Methods in HCI revision contains updates throughout, including more detail on statistical tests, coding qualitative data, and data collection via mobile devices and sensors. Other new material covers performing research with children, older adults, and people with cognitive impairments. Comprehensive and updated guide to the latest research methodologies and approaches, and now available in EPUB3 format (choose any of the ePub or Mobi formats after purchase of the eBook) Expanded discussions of online datasets, crowdsourcing, statistical tests, coding qualitative data, laws and regulations relating to the use of human participants, and data collection via mobile devices and sensors New material on performing research with children, older adults, and people with cognitive impairments, two new case studies from Google and Yahoo!, and techniques for expanding the influence of your research to reach non-researcher audiences, including software developers and policymakers


Experience-Based Human-Computer Interactions: Emerging Research and Opportunities

Experience-Based Human-Computer Interactions: Emerging Research and Opportunities
Author: Sosnin, Petr
Publisher: IGI Global
Total Pages: 301
Release: 2017-10-31
Genre: Computers
ISBN: 1522529888

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Human computer interaction is constantly evolving in many areas and facets of modern society. Analyzing these interactions can provide a more balanced understanding of these technological advances as they pertain to people’s lives. Experience-Based Human-Computer Interactions: Emerging Research and Opportunities is a pivotal reference source that provides in-depth discussions on the progression and contemporary applications of human computer interaction. Highlighting relevant topic areas such as semantic support, software intensive systems, ontology applications, and conceptual objects, this publication is ideal for engineers, academicians, students, and researchers that would like to attain more information on recent advances being made to bridge the gap between human and computer interactions.


Experience as Skill: The Somatic Turn in Human-Computer Interaction

Experience as Skill: The Somatic Turn in Human-Computer Interaction
Author: Thecla Schiphorst
Publisher: Springer
Total Pages: 0
Release: 2025-05-13
Genre: Computers
ISBN: 9783030061968

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This book shows how HCI designers and practitioners can incorporate a somatic perspective or sensibility into interaction design. It demonstrates how experiential techniques can be used to support design and evaluation of user experience methods within HCI. Multiple examples are included using case studies to illustrate somatic approaches to the design of technology, contextualising the history of somatic methods within HCI and highlighting the relationships between user experiences and the application of somatic principles. The benefits and challenges of integrating somatic approaches in a technological context is illustrated and there is coverage of body-based somatic and somaesthetic strategies and how to apply these in research. The differences in epistemological assumptions are identified through contextual practice, discussion and case studies with a strong emphasis on multi-modal examples.


Human-Computer Interaction

Human-Computer Interaction
Author: I. Scott MacKenzie
Publisher: Newnes
Total Pages: 370
Release: 2012-12-31
Genre: Computers
ISBN: 0124071651

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Human-Computer Interaction: An Empirical Research Perspective is the definitive guide to empirical research in HCI. The book begins with foundational topics including historical context, the human factor, interaction elements, and the fundamentals of science and research. From there, you'll progress to learning about the methods for conducting an experiment to evaluate a new computer interface or interaction technique. There are detailed discussions and how-to analyses on models of interaction, focusing on descriptive models and predictive models. Writing and publishing a research paper is explored with helpful tips for success. Throughout the book, you'll find hands-on exercises, checklists, and real-world examples. This is your must-have, comprehensive guide to empirical and experimental research in HCI—an essential addition to your HCI library. Master empirical and experimental research with this comprehensive, A-to-Z guide in a concise, hands-on reference Discover the practical and theoretical ins-and-outs of user studies Find exercises, takeaway points, and case studies throughout


HCI and User-Experience Design

HCI and User-Experience Design
Author: Aaron Marcus
Publisher: Springer
Total Pages: 285
Release: 2015-12-03
Genre: Computers
ISBN: 1447167449

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This book consists of a series of essays which addresses the essentials of the development processes in user-experience design (UX design) planning, research, analysis, evaluation, training and implementation, and deals with the essential components (metaphors, mental models, navigation, and appearance) of user-interfaces and user-experiences during the period of 2002-2007. These essays grew from the authors own column entitled ‘Fast Forward’ which appeared in Interaction Magazine – the flagship publication of the ACM Special Interest Group on Human-Computing Interaction (SIGCHI). Written in such a way as to ensure longevity, these essays have not been edited or updated, however a short Postscripts has been added to provide some comments on each topic from a current perspective. HCI and User-Experience Design provides a fascinating historical review of the professional and research world of UX and HCI during a period of significant growth and development and would be of interest to students, researchers, and designers who are interested in recent developments within the field.


Readings in Human-Computer Interaction

Readings in Human-Computer Interaction
Author: Ronald M. Baecker
Publisher: Elsevier
Total Pages: 973
Release: 2014-06-28
Genre: Computers
ISBN: 0080515746

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The effectiveness of the user-computer interface has become increasingly important as computer systems have become useful tools for persons not trained in computer science. In fact, the interface is often the most important factor in the success or failure of any computer system. Dealing with the numerous subtly interrelated issues and technical, behavioral, and aesthetic considerations consumes a large and increasing share of development time and a corresponding percentage of the total code for any given application. A revision of one of the most successful books on human-computer interaction, this compilation gives students, researchers, and practitioners an overview of the significant concepts and results in the field and a comprehensive guide to the research literature. Like the first edition, this book combines reprints of key research papers and case studies with synthesizing survey material and analysis by the editors. It is significantly reorganized, updated, and enhanced; over 90% of the papers are new. An invaluable resource for systems designers, cognitive scientists, computer scientists, managers, and anyone concerned with the effectiveness of user-computer interfaces, it is also designed for use as a primary or supplementary text for graduate and advanced undergraduate courses in human-computer interaction and interface design. Human computer interaction--historical, intellectual, and social Developing interactive systems, including design, evaluation methods, and development tools The interaction experience, through a variety of sensory modalities including vision, touch, gesture, audition, speech, and language Theories of information processing and issues of human-computer fit and adaptation


Experience-Based Human-Computer Interactions

Experience-Based Human-Computer Interactions
Author: P. I. Sosnin
Publisher: Information Science Reference
Total Pages: 0
Release: 2017-10-31
Genre: Computers
ISBN: 9781522529897

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Human computer interaction is constantly evolving in many areas and facets of modern society. Analyzing these interactions can provide a more balanced understanding of these technological advances as they pertain to people's lives. Experience-Based Human-Computer Interactions: Emerging Research and Opportunities is a pivotal reference source that provides in-depth discussions on the progression and contemporary applications of human computer interaction. Highlighting relevant topic areas such as semantic support, software intensive systems, ontology applications, and conceptual objects, this publication is ideal for engineers, academicians, students, and researchers that would like to attain more information on recent advances being made to bridge the gap between human and computer interactions.


Interaction Design

Interaction Design
Author: Helen Sharp
Publisher: John Wiley & Sons
Total Pages: 656
Release: 2019-04-03
Genre: Computers
ISBN: 1119547350

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A new edition of the #1 text in the human computer Interaction field! Hugely popular with students and professionals alike, the Fifth Edition of Interaction Design is an ideal resource for learning the interdisciplinary skills needed for interaction design, human-computer interaction, information design, web design, and ubiquitous computing. New to the fifth edition: a chapter on data at scale, which covers developments in the emerging fields of 'human data interaction' and data analytics. The chapter demonstrates the many ways organizations manipulate, analyze, and act upon the masses of data being collected with regards to human digital and physical behaviors, the environment, and society at large. Revised and updated throughout, this edition offers a cross-disciplinary, practical, and process-oriented, state-of-the-art introduction to the field, showing not just what principles ought to apply to interaction design, but crucially how they can be applied. Explains how to use design and evaluation techniques for developing successful interactive technologies Demonstrates, through many examples, the cognitive, social and affective issues that underpin the design of these technologies Provides thought-provoking design dilemmas and interviews with expert designers and researchers Uses a strong pedagogical format to foster understanding and enjoyment An accompanying website contains extensive additional teaching and learning material including slides for each chapter, comments on chapter activities, and a number of in-depth case studies written by researchers and designers.


Handbook of Human-Computer Interaction

Handbook of Human-Computer Interaction
Author: M.G. Helander
Publisher: Elsevier
Total Pages: 1202
Release: 2014-06-28
Genre: Computers
ISBN: 1483295133

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This Handbook is concerned with principles of human factors engineering for design of the human-computer interface. It has both academic and practical purposes; it summarizes the research and provides recommendations for how the information can be used by designers of computer systems. The articles are written primarily for the professional from another discipline who is seeking an understanding of human-computer interaction, and secondarily as a reference book for the professional in the area, and should particularly serve the following: computer scientists, human factors engineers, designers and design engineers, cognitive scientists and experimental psychologists, systems engineers, managers and executives working with systems development. The work consists of 52 chapters by 73 authors and is organized into seven sections. In the first section, the cognitive and information-processing aspects of HCI are summarized. The following group of papers deals with design principles for software and hardware. The third section is devoted to differences in performance between different users, and computer-aided training and principles for design of effective manuals. The next part presents important applications: text editors and systems for information retrieval, as well as issues in computer-aided engineering, drawing and design, and robotics. The fifth section introduces methods for designing the user interface. The following section examines those issues in the AI field that are currently of greatest interest to designers and human factors specialists, including such problems as natural language interface and methods for knowledge acquisition. The last section includes social aspects in computer usage, the impact on work organizations and work at home.


End-User Development

End-User Development
Author: Volkmar Pipek
Publisher: Springer
Total Pages: 291
Release: 2009-02-24
Genre: Computers
ISBN: 364200427X

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Work practices and organizational processes vary widely and evolve constantly. The technological infrastructure has to follow, allowing or even supporting these changes. Traditional approaches to software engineering reach their limits whenever the full spectrum of user requirements cannot be anticipated or the frequency of changes makes software reengineering cycles too clumsy to address all the needs of a specific field of application. Moreover, the increasing importance of ‘infrastructural’ aspects, particularly the mutual dependencies between technologies, usages, and domain competencies, calls for a differentiation of roles beyond the classical user–designer dichotomy. End user development (EUD) addresses these issues by offering lightweight, use-time support which allows users to configure, adapt, and evolve their software by themselves. EUD is understood as a set of methods, techniques, and tools that allow users of software systems who are acting as non-professional software developers to 1 create, modify, or extend a software artifact. While programming activities by non-professional actors are an essential focus, EUD also investigates related activities such as collective understanding and sense-making of use problems and solutions, the interaction among end users with regard to the introduction and diffusion of new configurations, or delegation patterns that may also partly involve professional designers.